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[Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location
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@@ -63,6 +63,7 @@ namespace MobileGL {
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Vector<SharedPtr<ShaderObject>>& ProgramObject::GetAttachedShaders() {
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return m_shaders;
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}
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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