[Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location

This commit is contained in:
2025-08-13 15:18:34 +08:00
parent 5e1407ec95
commit 7f0e65f8c7
9 changed files with 158 additions and 1 deletions
@@ -63,6 +63,7 @@ namespace MobileGL {
Vector<SharedPtr<ShaderObject>>& ProgramObject::GetAttachedShaders() {
return m_shaders;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL