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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location
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@@ -8,6 +8,7 @@ add_executable(
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
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)
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target_include_directories(ProgramUtilTest PRIVATE
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@@ -35,6 +36,8 @@ add_executable(
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
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${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
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