[Refactor] (P13 W5 S8): MOBILEGL_BUILD_RECORD_ARM is folded away - the record arm is unconditional - and retired_switches keeps it from coming back.

This commit is contained in:
2026-10-06 15:03:11 -04:00
parent a0b9ca0772
commit 7fb18840dc
91 changed files with 46 additions and 2725 deletions
@@ -15,7 +15,6 @@
namespace MobileGL::MG_Backend::DirectVulkan {
namespace {
#if MOBILEGL_BUILD_RECORD_ARM
// An accessor view over the wire's POD values, not a GL object with constructor,
// lifetime ID, allocator hooks or mutation callbacks. Both sources below use
// one sampler policy, including format-sensitive border-color conversion.
@@ -43,9 +42,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
template <class SamplerSource>
Bool UsesBorderColor(const SamplerSource& sampler) {
#else
Bool UsesBorderColor(const MG_State::GLState::SamplerObject& sampler) {
#endif
return sampler.GetWrapS() == SamplerWrapMode::ClampToBorder ||
sampler.GetWrapT() == SamplerWrapMode::ClampToBorder ||
sampler.GetWrapR() == SamplerWrapMode::ClampToBorder;
@@ -221,24 +217,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return std::fabs(lhs - rhs) <= 1e-6f;
}
#if MOBILEGL_BUILD_RECORD_ARM
template <class SamplerSource>
Float ResolveEffectiveMaxLod(const SamplerSource& sampler) {
#else
Float ResolveEffectiveMaxLod(const MG_State::GLState::SamplerObject& sampler) {
#endif
if (sampler.GetMipmapMode() == SamplerMipmapMode::None) {
return 0.0f;
}
return sampler.GetMaxLod();
}
#if MOBILEGL_BUILD_RECORD_ARM
template <class SamplerSource>
Float ResolveEffectiveMinLod(const SamplerSource& sampler, Float effectiveMaxLod) {
#else
Float ResolveEffectiveMinLod(const MG_State::GLState::SamplerObject& sampler, Float effectiveMaxLod) {
#endif
return std::min(sampler.GetMinLod(), effectiveMaxLod);
}
@@ -249,12 +237,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// GL's non-mipmapped minification - large enough for lambda to stay positive, small enough
// that a NEAREST mip mode still rounds down to level 0. Clamped rather than assigned, so a
// texture whose GL_TEXTURE_MAX_LOD really is 0 keeps magnifying as GL says it must.
#if MOBILEGL_BUILD_RECORD_ARM
template <class SamplerSource>
Float ResolveSingleLevelMaxLod(const SamplerSource& sampler, Bool singleLevelView) {
#else
Float ResolveSingleLevelMaxLod(const MG_State::GLState::SamplerObject& sampler, Bool singleLevelView) {
#endif
const Float maxLod = ResolveEffectiveMaxLod(sampler);
return singleLevelView ? std::min(maxLod, 0.25f) : maxLod;
}
@@ -275,12 +259,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return true;
}
#if MOBILEGL_BUILD_RECORD_ARM
template <class SamplerSource>
Float VkSamplerManager::ResolveEffectiveMaxAnisotropy(const SamplerSource& sampler,
#else
Float VkSamplerManager::ResolveEffectiveMaxAnisotropy(const MG_State::GLState::SamplerObject& sampler,
#endif
Bool forceNearestFiltering) const {
if (!m_samplerAnisotropySupported) return 1.0f;
if (forceNearestFiltering) return 1.0f;
@@ -339,12 +319,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
#if MOBILEGL_BUILD_RECORD_ARM
template <class SamplerSource>
Uint64 VkSamplerManager::BuildSamplerKey(const SamplerSource& sampler,
#else
Uint64 VkSamplerManager::BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler,
#endif
Bool forceNearestFiltering, Bool singleLevelView,
const ResolvedBorderColor& borderColor) const {
MOBILEGL_ASSERT(m_config != nullptr, "VkSamplerManager::BuildSamplerKey: m_config is null");
@@ -390,14 +366,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return XXH64_digest(m_hashState);
}
#if MOBILEGL_BUILD_RECORD_ARM
template <class SamplerSource>
VkSampler VkSamplerManager::GetOrCreateSamplerImpl(const SamplerSource& sampler,
TextureInternalFormat format,
#else
VkSampler VkSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture,
#endif
Bool forceNearestFiltering, Uint32 viewLevelCount) {
// A view that exposes a single mip level has no second level to blend with, so GL's
// *_MIPMAP_* minification filters degenerate to plain filtering on the base level -
@@ -409,11 +380,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// the default-framebuffer blit shader had to work around with an explicit-LOD sample.
const Bool singleLevelView = viewLevelCount == 1;
// Resolved once and used for both the key and the create-info; see ResolvedBorderColor.
#if MOBILEGL_BUILD_RECORD_ARM
const ResolvedBorderColor borderColor = ResolveBorderColor(sampler, format);
#else
const ResolvedBorderColor borderColor = ResolveBorderColor(sampler, texture);
#endif
const Uint64 key = BuildSamplerKey(sampler, forceNearestFiltering, singleLevelView, borderColor);
auto it = m_samplers.find(key);
if (it != m_samplers.end()) {
@@ -473,7 +440,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return vkSampler;
}
#if MOBILEGL_BUILD_RECORD_ARM
VkSampler VkSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture,
Bool forceNearestFiltering, Uint32 viewLevelCount) {
@@ -485,7 +451,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return GetOrCreateSamplerImpl(SamplerParametersSource{parameters}, format,
forceNearestFiltering, viewLevelCount);
}
#endif
VkFilter VkSamplerManager::ToVkFilter(SamplerFilterMode mode) {
return mode == SamplerFilterMode::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
@@ -542,14 +507,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
#if MOBILEGL_BUILD_RECORD_ARM
template <class SamplerSource>
VkSamplerManager::ResolvedBorderColor VkSamplerManager::ResolveBorderColor(
const SamplerSource& sampler, TextureInternalFormat format) const {
#else
VkSamplerManager::ResolvedBorderColor VkSamplerManager::ResolveBorderColor(
const MG_State::GLState::SamplerObject& sampler, const MG_State::GLState::ITextureObject& texture) const {
#endif
ResolvedBorderColor resolved{};
if (!UsesBorderColor(sampler)) {
return resolved; // FLOAT_TRANSPARENT_BLACK, never sampled
@@ -557,9 +517,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Border colour is sampler state: a bound sampler object supplies its own, and a texture
// with none reaches the very same value through the sampler object it owns.
#if !MOBILEGL_BUILD_RECORD_ARM
const auto format = texture.GetFormat();
#endif
const auto domain = ResolveBorderColorDomain(format);
const Bool canUseCustom = m_customBorderColorSupported && m_maxCustomBorderColorSamplers > 0 &&
m_customBorderColorSamplerCount < m_maxCustomBorderColorSamplers;