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[Misc] poking around...attempting to fix vbo problem but no avail
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@@ -21,6 +21,8 @@ struct VertexAttribState {
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struct VertexArrayObject {
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bool generated = false;
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bool attribDirty = false;
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bool eboDirty = false;
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GLuint elementBuffer = 0;
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std::unordered_map<GLuint, VertexAttribState> attribs;
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};
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