[Feat] (MG_Util): the async-compile pool skeleton behind a default-off flag (P1 stage 1)

Standalone Asio (submodule, asio-1-38-2 @ 8806a680, ASIO_STANDALONE +
ASIO_NO_DEPRECATED, header-only - no linked artifact) and the job machinery
the async shader pipeline will run on: JobNode (state machine with deferred
errors, continuations firing exactly once, dependency counters, cancel
semantics split into request vs outcome) and ShaderCompilePool
(asio::thread_pool behind a pimpl so no header leaks asio; big-core count
via cpufreq at >=85% of peak clamped to [1,4]; lazily constructed, so with
the flag off no worker thread ever exists; StopAndDrain leads DestroyImpl).

MOBILEGL_ASYNC_SHADER_COMPILE / _THREADS config knobs, default OFF. Nothing
in the GL pipeline references the pool yet - grep-verified; the full
DirectGLES retrace and compile benches are byte- and time-identical. 25
threaded unit tests, clean across 20x gtest_repeat.
This commit is contained in:
BZLZHH
2026-08-08 05:28:51 -04:00
parent d6caed7822
commit 8191075133
13 changed files with 1132 additions and 0 deletions
+17
View File
@@ -154,6 +154,9 @@ set(SOURCE_FILES
MobileGL/MG_Util/Debug/Log.cpp
MobileGL/MG_Util/Async/JobNode.cpp
MobileGL/MG_Util/Async/ShaderCompilePool.cpp
MobileGL/MG_Util/Math/VectorTypes.cpp
MobileGL/MG_Util/Metrics/TextureMetrics.cpp
@@ -325,6 +328,11 @@ if (WIN32)
)
endif()
# The shader-compile pool runs standalone Asio on real threads. This host's glibc (>= 2.34)
# merged pthread into libc, so it links without asking, but the NDK and musl are not
# guaranteed to be as forgiving - ask for it explicitly rather than rely on the accident.
find_package(Threads REQUIRED)
set(MOBILEGL_LINK_LIBRARIES
glslang::glslang
spirv-cross-c
@@ -334,12 +342,17 @@ set(MOBILEGL_LINK_LIBRARIES
GPUOpen::VulkanMemoryAllocator
Vulkan::UtilityHeaders
spirv-reflect-static
Threads::Threads
)
set(MOBILEGL_COMPILE_DEF
-DVMA_STATIC_VULKAN_FUNCTIONS=0
-DVMA_DYNAMIC_VULKAN_FUNCTIONS=1
-DVMA_VULKAN_VERSION=1001000
# Header-only Asio, no Boost, no deprecated interfaces. Set on the definition list
# rather than per-target so the shared library and the _s static target agree.
-DASIO_STANDALONE
-DASIO_NO_DEPRECATED
)
message(STATUS "MOBILEGL_COMPILE_DEF=${MOBILEGL_COMPILE_DEF}")
@@ -351,6 +364,10 @@ set(MOBILEGL_INCLUDE_DIR
${spirv-tools_SOURCE_DIR}/include
${spirv-tools_BINARY_DIR}
${SPIRV-Headers_SOURCE_DIR}/include
# Header-only submodule: no add_subdirectory, no link target. Only
# MG_Util/Async/ShaderCompilePool.cpp includes it, and it stays behind that file's
# pimpl so no consumer target needs this path.
${CMAKE_SOURCE_DIR}/3rdparty/asio/asio/include
)
add_library(${CMAKE_PROJECT_NAME} SHARED