mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 22:28:32 +09:00
[Feat] (MG_Impl/Texture): partially implement glTexParameter*v
- Fixing NeoForge loading screen
This commit is contained in:
@@ -12,6 +12,11 @@ namespace MobileGL {
|
||||
const GLvoid* pixels);
|
||||
void TexParameterf(GLenum target, GLenum pname, GLfloat param);
|
||||
void TexParameteri(GLenum target, GLenum pname, GLint param);
|
||||
void TexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
|
||||
void TexParameteriv(GLenum target, GLenum pname, const GLint * params);
|
||||
void TexParameterIiv(GLenum target, GLenum pname, const GLint * params);
|
||||
void TexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
|
||||
|
||||
void TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLsizei depth, GLboolean fixedsamplelocations);
|
||||
void TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
|
||||
Reference in New Issue
Block a user