[Feat] (MG_Impl/Texture): partially implement glTexParameter*v

- Fixing NeoForge loading screen
This commit is contained in:
2025-12-13 20:48:59 +08:00
parent 17bbe3e6ba
commit 81a717ada7
4 changed files with 92 additions and 5 deletions
@@ -12,6 +12,11 @@ namespace MobileGL {
const GLvoid* pixels);
void TexParameterf(GLenum target, GLenum pname, GLfloat param);
void TexParameteri(GLenum target, GLenum pname, GLint param);
void TexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
void TexParameteriv(GLenum target, GLenum pname, const GLint * params);
void TexParameterIiv(GLenum target, GLenum pname, const GLint * params);
void TexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
void TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth, GLboolean fixedsamplelocations);
void TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height,