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[Fix] (MG_Impl/GLImpl, MG_State/GLState, MG_Backend): fix DSA renderbuffer defaults [skip ci]
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@@ -343,7 +343,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
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E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
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E_GL_ARB_texture_storage, E_GL_ARB_direct_state_access,
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E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64},
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E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug},
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.IsCompatibilityProfile = false
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},
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.StaticBackendCapability = {.AllowVSOnlyPrograms = false}} {}
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