[Fix] (MG_Impl/GLImpl, MG_State/GLState, MG_Backend): fix DSA renderbuffer defaults [skip ci]

This commit is contained in:
2026-07-02 17:55:15 +08:00
parent d8e3c29744
commit 8266376838
3 changed files with 18 additions and 4 deletions
@@ -343,7 +343,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
E_GL_ARB_texture_storage, E_GL_ARB_direct_state_access,
E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64},
E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug},
.IsCompatibilityProfile = false
},
.StaticBackendCapability = {.AllowVSOnlyPrograms = false}} {}