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[Fix] (MG_Impl/GLImpl, MG_State/GLState, MG_Backend): fix DSA renderbuffer defaults [skip ci]
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@@ -45,7 +45,7 @@ namespace MobileGL {
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private:
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Uint m_externalIndex = 0;
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TextureInternalFormat m_internalFormat;
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TextureInternalFormat m_internalFormat = TextureInternalFormat::RGBA;
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Int m_width = 0;
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Int m_height = 0;
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Int m_samples = 0;
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