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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-18 00:58:30 +09:00
[Refactor] (ProgramState): answer the GL query surface from an owned reflection snapshot, not the live TProgram
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@@ -21,6 +21,9 @@
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#include <MG_Backend/BackendObjects.h>
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namespace MobileGL::MG_Impl::GLImpl {
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// The flattened uniform type these helpers used to take as a raw glslang::TType*
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// pointing into the TProgram's pool allocator. See ProgramObject::TypeFacts.
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using TypeFactsRef = const MG_State::GLState::ProgramObject::TypeFacts&;
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static GLint BoolToGLInt(bool value) {
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return value ? GL_TRUE : GL_FALSE;
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}
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@@ -223,14 +226,14 @@ namespace MobileGL::MG_Impl::GLImpl {
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return false;
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}
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GLint GetOpaqueUniformUnitLimit(const glslang::TType* type) {
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GLint GetOpaqueUniformUnitLimit(const TypeFactsRef type) {
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const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
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if (type && type->isImage()) return dynamicParameters.MaxImageUnits;
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if (type && type->isTexture()) return dynamicParameters.MaxCombinedTextureImageUnits;
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if (type.isImage) return dynamicParameters.MaxImageUnits;
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if (type.isTexture) return dynamicParameters.MaxCombinedTextureImageUnits;
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return 0;
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}
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bool ValidateOpaqueUniformUnit(const char* functionName, const glslang::TType* type, GLint unit) {
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bool ValidateOpaqueUniformUnit(const char* functionName, const TypeFactsRef type, GLint unit) {
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const GLint limit = GetOpaqueUniformUnitLimit(type);
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if (unit < 0 || unit >= limit) {
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MG_State::pGLContext->RecordError(
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@@ -856,10 +859,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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// demotion makes a dmat4 a mat4 in the shader and a mat4-shaped slot here - but because it
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// is ROUTED differently: the caller's component-by-component EbtDouble branch has to widen
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// each float back to the queried type, and it undoes the same padding itself.
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Bool TryGatherFloatMatrixColumns(const glslang::TType* ttype, const char* pBase, void* params) {
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if (ttype == nullptr || !ttype->isMatrix() || ttype->getBasicType() == glslang::EbtDouble) return false;
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const Int columns = ttype->getMatrixCols();
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const Int rows = ttype->getMatrixRows();
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Bool TryGatherFloatMatrixColumns(const TypeFactsRef ttype, const char* pBase, void* params) {
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if (!ttype.isMatrix || ttype.isDouble) return false;
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const Int columns = ttype.matrixCols;
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const Int rows = ttype.matrixRows;
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for (Int column = 0; column < columns; ++column) {
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Memcpy(static_cast<char*>(params) + static_cast<SizeT>(column) * rows * sizeof(GLfloat),
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pBase + static_cast<SizeT>(column) * 4 * sizeof(GLfloat), rows * sizeof(GLfloat));
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@@ -871,7 +874,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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// everything except a float matrix, whose padded columns make it wider. The rule itself
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// lives on ProgramObject, because the pipeline composite's uniform refresh needs the same
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// one and two copies of a layout rule is one too many.
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SizeT UniformStorageSpanInBytes(const glslang::TType* ttype, SizeT tightSize) {
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SizeT UniformStorageSpanInBytes(const TypeFactsRef ttype, SizeT tightSize) {
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return MG_State::GLState::ProgramObject::UniformStorageSpanInBytes(ttype, tightSize);
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}
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@@ -904,7 +907,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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auto offset = programObject->GetUniformOffset(location);
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auto size = programObject->GetUniformSizesInBytes(location);
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char* pUBO = (char*)programObject->MapUBO();
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auto* ttype = programObject->GetUniformTType(location);
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const auto& ttype = programObject->GetUniformTypeFacts(location);
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const SizeT span = UniformStorageSpanInBytes(ttype, size);
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if (pUBO == nullptr || offset == MG_State::GLState::ProgramObject::kInvalidUniformOffset ||
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offset + span > programObject->GetUBOSize()) {
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@@ -958,7 +961,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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auto offset = programObject->GetUniformOffset(location);
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auto size = programObject->GetUniformSizesInBytes(location);
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char* pUBO = static_cast<char*>(programObject->MapUBO());
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auto* ttype = programObject->GetUniformTType(location);
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const auto& ttype = programObject->GetUniformTypeFacts(location);
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const SizeT span = UniformStorageSpanInBytes(ttype, size);
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if (pUBO == nullptr || offset == MG_State::GLState::ProgramObject::kInvalidUniformOffset ||
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offset + span > programObject->GetUBOSize()) {
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@@ -981,10 +984,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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// conversion rules (7.6: round to nearest for the integer queries) apply; the value
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// widens back to the queried type, having lost precision at the glUniform*d that
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// stored it and not here.
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if (ttype->getBasicType() == glslang::EbtDouble) {
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const Int columns = ttype->isMatrix() ? ttype->getMatrixCols() : 1;
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const Int rows = ttype->isMatrix() ? ttype->getMatrixRows()
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: (ttype->isVector() ? ttype->getVectorSize() : 1);
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if (ttype.isDouble) {
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const Int columns = ttype.isMatrix ? ttype.matrixCols : 1;
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const Int rows = ttype.isMatrix ? ttype.matrixRows
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: (ttype.isVector ? ttype.vectorSize : 1);
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// std140 gives every matrix column its own 16-byte slot; a non-matrix is one
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// tightly packed run and never reaches the stride at all.
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const SizeT columnStride = 4 * sizeof(GLfloat);
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@@ -1191,8 +1194,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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Memcpy(pUBO + offset + byteOffsetInsideUniform, value, writeSize);
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programObject.MarkUBOContentDirty();
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} else {
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auto* ttype = programObject.GetUniformTType(location);
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if (!ttype->isTexture() && !ttype->isImage()) return;
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const auto& ttype = programObject.GetUniformTypeFacts(location);
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if (!ttype.isTexture && !ttype.isImage) return;
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if constexpr (!std::is_same_v<std::remove_cv_t<T>, GLint> || ItemCount != 1) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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