mirror of
https://github.com/MobileGL-Dev/MobileGL
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Merge remote-tracking branch 'origin/Feat/Backend-Direct-Vulkan' into Agent/CodexAudit
# Conflicts: # MobileGL/MG_Backend/BackendObject.h # MobileGL/MG_Backend/DirectGLES/Managers.cpp # MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp # MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp # MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp # MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp # MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp # MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp # MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp # MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp # MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.h # MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp # MobileGL/MG_Impl/GLImpl/Program/GL_Program.h # MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp # MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h # MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp # MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp # MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h # MobileGL/MG_State/GLState/BufferState/BufferObject.cpp # MobileGL/MG_State/GLState/BufferState/BufferObject.h # MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp # MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
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@@ -129,6 +129,24 @@ namespace MobileGL::MG_Impl::GLImpl {
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
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}
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void MultiDrawElementsIndirectCount_Backend(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount(mode, type, indirect, drawcount,
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maxdrawcount, stride);
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}
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void MultiDrawArraysIndirectCount_Backend(GLenum mode, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount,
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stride);
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}
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void DrawRangeElementsBaseVertex_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex) {
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#ifdef TRACY_ENABLE
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@@ -272,6 +290,32 @@ namespace MobileGL::MG_Impl::GLImpl {
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MultiDrawArraysIndirect_Backend(mode, indirect, drawcount, stride);
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}
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void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride) {
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auto multiDrawElementsIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount;
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if (!multiDrawElementsIndirectCount) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"Backend does not support indirect-parameter indexed draws."));
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return;
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}
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MultiDrawElementsIndirectCount_Backend(mode, type, indirect, drawcount, maxdrawcount, stride);
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}
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void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride) {
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auto multiDrawArraysIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount;
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if (!multiDrawArraysIndirectCount) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"Backend does not support indirect-parameter array draws."));
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return;
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}
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MultiDrawArraysIndirectCount_Backend(mode, indirect, drawcount, maxdrawcount, stride);
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}
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void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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