Merge remote-tracking branch 'origin/Feat/Backend-Direct-Vulkan' into Agent/CodexAudit

# Conflicts:
#	MobileGL/MG_Backend/BackendObject.h
#	MobileGL/MG_Backend/DirectGLES/Managers.cpp
#	MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
#	MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
#	MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
#	MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
#	MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
#	MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.h
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
#	MobileGL/MG_Impl/GLImpl/Program/GL_Program.h
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
#	MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h
#	MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
#	MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h
#	MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
#	MobileGL/MG_State/GLState/BufferState/BufferObject.h
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
#	MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.h
This commit is contained in:
BZLZHH
2026-06-09 21:18:12 +08:00
75 changed files with 5818 additions and 674 deletions
@@ -8,6 +8,7 @@
#include "GL_VertexArray.h"
#include "Validators.h"
#include <MG_Impl/GLImpl/Buffer/Validators.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/DataTypeConverter.h>
@@ -69,6 +70,28 @@ namespace MobileGL::MG_Impl::GLImpl {
}
} // namespace
SharedPtr<MG_State::GLState::VertexArrayObject> GetNamedVertexArrayObject_State(GLuint vaobj,
const char* caller) {
if (!VertexArrayImpl::ValidateVertexArrayName(vaobj)) return nullptr;
if (!VertexArrayImpl::ValidateVertexArrayObject(vaobj)) return nullptr;
return MG_State::pGLContext->GetVertexArrayObject(vaobj);
}
SharedPtr<MG_State::GLState::BufferObject> GetVertexArrayBufferObject_State(GLuint buffer, const char* caller) {
if (!BufferImpl::ValidateBufferName(buffer, true)) return nullptr;
if (buffer == 0) return nullptr;
auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
if (!bufferObject) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
std::format("Buffer object {} does not exist.", buffer)));
return nullptr;
}
return bufferObject;
}
void DisableVertexAttribArray_State(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
@@ -194,11 +217,96 @@ namespace MobileGL::MG_Impl::GLImpl {
return;
}
static thread_local Vector<Uint> vaos;
Vector<Uint> vaos;
MG_State::pGLContext->GenVertexArrayNames(n, vaos);
Memcpy(arrays, vaos.data(), n * sizeof(GLuint));
}
void CreateVertexArrays_State(GLsizei n, GLuint* arrays) {
if (n < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CreateVertexArrays_State", "n must be non-negative."));
return;
}
Vector<Uint> vaos;
MG_State::pGLContext->GenVertexArrayNames(n, vaos);
for (GLsizei i = 0; i < n; ++i) {
MG_State::pGLContext->CreateVertexArrayObject(vaos[i]);
arrays[i] = vaos[i];
}
}
void DisableVertexArrayAttrib_State(GLuint vaobj, GLuint index) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "DisableVertexArrayAttrib_State");
if (!vao) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
vao->DisableAttribute(index);
}
void EnableVertexArrayAttrib_State(GLuint vaobj, GLuint index) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "EnableVertexArrayAttrib_State");
if (!vao) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
vao->EnableAttribute(index);
}
void VertexArrayElementBuffer_State(GLuint vaobj, GLuint buffer) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayElementBuffer_State");
if (!vao) return;
auto bufferObject = GetVertexArrayBufferObject_State(buffer, "VertexArrayElementBuffer_State");
if (buffer != 0 && !bufferObject) return;
vao->GetIndexBufferBindingSlot().Bind(bufferObject);
}
void VertexArrayVertexBuffer_State(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset,
GLsizei stride) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayVertexBuffer_State");
if (!vao) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(bindingindex)) return;
if (offset < 0 || stride < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexArrayVertexBuffer_State",
"offset and stride must be non-negative."));
return;
}
auto bufferObject = GetVertexArrayBufferObject_State(buffer, "VertexArrayVertexBuffer_State");
if (buffer != 0 && !bufferObject) return;
const auto& attr = vao->GetAttribute(bindingindex);
vao->SetAttributeFormat(bindingindex, attr.Size, attr.Type, attr.Normalized, stride, static_cast<SizeT>(offset),
attr.IsInteger);
vao->BindAttributeBuffer(bindingindex, bufferObject);
}
void VertexArrayAttribFormat_State(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
GLboolean normalized, GLuint relativeoffset) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayAttribFormat_State");
if (!vao) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
const auto& attr = vao->GetAttribute(attribindex);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(attribindex, size, dataType, attr.Stride)) return;
vao->SetAttributeFormat(attribindex, size, dataType, normalized, attr.Stride, relativeoffset, false);
}
void VertexArrayAttribIFormat_State(GLuint vaobj, GLuint attribindex, GLint size, GLenum type,
GLuint relativeoffset) {
auto vao = GetNamedVertexArrayObject_State(vaobj, "VertexArrayAttribIFormat_State");
if (!vao) return;
if (!VertexArrayImpl::ValidateVertexAttributeIndex(attribindex)) return;
DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
const auto& attr = vao->GetAttribute(attribindex);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(attribindex, size, dataType, attr.Stride)) return;
vao->SetAttributeFormat(attribindex, size, dataType, false, attr.Stride, relativeoffset, true);
}
GLboolean IsVertexArray_State(GLuint array) {
if (array == 0) return GL_FALSE;
return MG_State::pGLContext->ValidateVertexArrayObject(array) ? GL_TRUE : GL_FALSE;
@@ -498,6 +606,38 @@ namespace MobileGL::MG_Impl::GLImpl {
GLint signedParams[4] = {};
GetVertexAttribiv(index, pname, signedParams);
params[0] = static_cast<GLuint>(signedParams[0]);
params[1] = static_cast<GLuint>(signedParams[1]);
params[2] = static_cast<GLuint>(signedParams[2]);
params[3] = static_cast<GLuint>(signedParams[3]);
}
void CreateVertexArrays(GLsizei n, GLuint* arrays) {
CreateVertexArrays_State(n, arrays);
}
void DisableVertexArrayAttrib(GLuint vaobj, GLuint index) {
DisableVertexArrayAttrib_State(vaobj, index);
}
void EnableVertexArrayAttrib(GLuint vaobj, GLuint index) {
EnableVertexArrayAttrib_State(vaobj, index);
}
void VertexArrayElementBuffer(GLuint vaobj, GLuint buffer) {
VertexArrayElementBuffer_State(vaobj, buffer);
}
void VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
VertexArrayVertexBuffer_State(vaobj, bindingindex, buffer, offset, stride);
}
void VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized,
GLuint relativeoffset) {
VertexArrayAttribFormat_State(vaobj, attribindex, size, type, normalized, relativeoffset);
}
void VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
VertexArrayAttribIFormat_State(vaobj, attribindex, size, type, relativeoffset);
}
void VertexAttribDivisor(GLuint index, GLuint divisor) {