mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Feat|Refactor] (MG_Backend|MG_Impl): Implement BackendObject, replacing previous methods.
This commit is contained in:
@@ -0,0 +1,15 @@
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// MobileGL - MobileGL/MG_Backend/BackendObject.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "BackendObject.h"
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namespace MobileGL::MG_Backend {
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void BackendObject::SetWindowHandle(const WindowHandle& handle) {
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m_windowHandle = handle;
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}
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} // namespace MobileGL::MG_Backend
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@@ -0,0 +1,108 @@
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// MobileGL - MobileGL/MG_Backend/BackendObject.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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namespace MobileGL {
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enum class BackendType {
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DirectGLES,
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BackendTypeCount,
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Unknown = -1
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};
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namespace MG_Backend {
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struct GLFunctionsTable {
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void (*DrawArrays)(GLenum mode, GLint first, GLsizei count);
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void (*DrawElements)(GLenum mode, GLsizei count, GLenum type, const void* indices);
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void (*DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLint basevertex);
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void (*MultiDrawElements)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
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GLsizei drawcount);
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void (*MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei* count, GLenum type,
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const GLvoid* const* indices, GLsizei drawcount,
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const GLint* basevertex);
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void (*MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
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GLsizei stride);
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void (*MultiDrawArraysIndirect)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
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void (*DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex);
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void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices);
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void (*DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type,
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const void* indices, GLsizei instancecount,
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GLint basevertex, GLuint baseinstance);
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void (*DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex);
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void (*DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLuint baseinstance);
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void (*DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount);
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void (*DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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GLuint baseinstance);
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void (*DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
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void (*DrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect);
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void (*DrawArraysIndirect)(GLenum mode, const void* indirect);
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void (*Clear)(GLbitfield mask);
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void (*ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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void (*ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
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void (*ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value);
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void (*ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value);
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void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
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GLsizei height, GLint border);
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void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
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GLsizei width, GLsizei height);
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void (*GenerateMipmap)(GLenum target);
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void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
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void* pixels);
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void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
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};
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struct GlobalBackendFunctionsTable {
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GLFunctionsTable GL;
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void (*Present)();
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};
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struct DynamicBackendParameters {
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SizeT UniformBufferOffsetAlignment = 256;
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};
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enum class WindowBackend {
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Android,
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// TODO: X11, Wayland, Windows, macOS, etc.
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WindowBackendCount,
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Unknown = -1
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};
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struct WindowHandle {
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WindowBackend Backend = WindowBackend::Unknown;
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void* Handle = nullptr;
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};
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class BackendObject {
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public:
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virtual ~BackendObject() = default;
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virtual void Initialize() = 0;
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virtual void InitWindowSurface() = 0;
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void SetWindowHandle(const WindowHandle& handle);
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virtual const RendererInfo& GetRendererInfo() const = 0;
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virtual String GetBackendAPIVersionString() const = 0;
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virtual const GlobalBackendFunctionsTable& GetBackendFunctions() const = 0;
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virtual const DynamicBackendParameters& GetDynamicParameters() const = 0;
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virtual BackendType GetBackendType() const = 0;
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protected:
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WindowHandle m_windowHandle;
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};
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} // namespace MG_Backend
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} // namespace MobileGL
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@@ -0,0 +1,19 @@
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// MobileGL - MobileGL/MG_Backend/BackendObjects.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include "BackendObject.h"
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#include "DirectGLES/BackendObject_DirectGLES.h"
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namespace MobileGL::MG_Backend {
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extern UniquePtr<BackendObject> pActiveBackendObject;
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extern GlobalBackendFunctionsTable gBackendFunctionsTable;
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void Init();
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} // namespace MobileGL::MG_Backend
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@@ -1,91 +0,0 @@
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// MobileGL - MobileGL/MG_Backend/Backends.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_Util/GLExtensions.h>
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namespace MobileGL {
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namespace MG_Backend {
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namespace Unknown {
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inline RendererInfo RendererInfoUnknown = {
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.RendererName = "<unknown renderer of MobileGL>", // Renderer Name
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.BackendName = "<unknown backend>", // Backend Name
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.ExtraVendor = ", <unknown>", // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {}, // OpenGL Extensions
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
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};
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}
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namespace Diligent {
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enum class SpecificBackendType {
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Vulkan,
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Metal
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};
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inline RendererInfo RendererInfoVulkan = {
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.RendererName = "MG-DE-Vulkan", // Renderer Name
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.BackendName = "Diligent Engine (Vulkan)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
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};
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inline RendererInfo RendererInfoMetal = {
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.RendererName = "MG-DE-Metal", // Renderer Name
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.BackendName = "Diligent Engine (Metal)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
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};
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} // namespace Diligent
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namespace DirectGLES {
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inline RendererInfo RendererInfo = {
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.RendererName = "Espryt", // Renderer Name
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.BackendName = "Direct (OpenGL ES)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33, E_GL_ARB_draw_buffers_blend},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
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};
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} // namespace DirectGLES
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void Init();
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} // namespace MG_Backend
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} // namespace MobileGL
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@@ -0,0 +1,136 @@
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// MobileGL - MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "BackendObject_DirectGLES.h"
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#include "MG_Backend/BackendObject.h"
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#include <MG_Backend/DirectGLES/DirectGLES.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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#include <format>
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namespace MobileGL::MG_Backend::DirectGLES {
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BackendObject_DirectGLES::~BackendObject_DirectGLES() {
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DestroyEGLContext();
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}
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void BackendObject_DirectGLES::InitWindowSurface() {
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// Only use EGL for now
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auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
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if (!DirectGLES::InitWindowSurface(nativeWindow)) {
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MGLOG_E("Failed to initialize window surface for DirectGLES backend");
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}
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}
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void BackendObject_DirectGLES::Initialize() {
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if (!MG_Util::BackendLoader::AcquireEGLFunctions(m_EGLFunctions)) {
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MGLOG_E("Failed to acquire EGL functions for DirectGLES backend");
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return;
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}
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if (!MG_Util::BackendLoader::AcquireGLESFunctions(m_GLESFunctions, m_EGLFunctions.eglGetProcAddress)) {
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MGLOG_E("Failed to acquire GLES functions for DirectGLES backend");
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return;
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}
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m_initialized = true;
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DirectGLES::SetEGLFuncsTable(m_EGLFunctions);
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DirectGLES::SetGLESFuncsTable(m_GLESFunctions);
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if (!MG_Util::BackendLoader::FillInGLESCapabilities(m_GLESCapabilities, m_GLESFunctions, m_EGLFunctions)) {
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MGLOG_E("Failed to fill in GLES capabilities for DirectGLES backend");
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return;
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}
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DirectGLES::SetGLESCapabilities(m_GLESCapabilities);
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UpdateDynamicBackendParameters();
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}
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const RendererInfo& BackendObject_DirectGLES::GetRendererInfo() const {
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static RendererInfo RendererInfo = {
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.RendererName = "Espryt", // Renderer Name
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.BackendName = "Direct (OpenGL ES)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33, E_GL_ARB_draw_buffers_blend},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
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};
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return RendererInfo;
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}
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String BackendObject_DirectGLES::GetBackendAPIVersionString() const {
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if (!m_initialized) {
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return "<uninitialized DirectGLES backend>";
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}
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// Format:
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// <OpenGL ES Renderer>, OpenGL ES <OpenGL ES Version>
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String versionString = std::format("{}, OpenGL ES {}.{}", m_GLESCapabilities.GLESRendererString,
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m_GLESCapabilities.GLESVersion.Major, m_GLESCapabilities.GLESVersion.Minor);
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return versionString;
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}
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BackendType BackendObject_DirectGLES::GetBackendType() const {
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return BackendType::DirectGLES;
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}
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const GlobalBackendFunctionsTable& BackendObject_DirectGLES::GetBackendFunctions() const {
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static GlobalBackendFunctionsTable funcsTable;
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static Bool funcsTableInitialized = false;
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if (!funcsTableInitialized) {
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funcsTable.Present = DirectGLES::Present;
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funcsTable.GL.DrawArrays = DrawArrays;
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funcsTable.GL.DrawElements = DrawElements;
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funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
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funcsTable.GL.MultiDrawElements = MultiDrawElements;
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funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
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funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
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funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
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funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
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funcsTable.GL.DrawRangeElements = DrawRangeElements;
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funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
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funcsTable.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
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funcsTable.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
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funcsTable.GL.DrawElementsInstanced = DrawElementsInstanced;
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funcsTable.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
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funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
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funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
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funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
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funcsTable.GL.Clear = Clear;
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funcsTable.GL.ClearBufferfi = ClearBufferfi;
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funcsTable.GL.ClearBufferfv = ClearBufferfv;
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funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
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funcsTable.GL.ClearBufferiv = ClearBufferiv;
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funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
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funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
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funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
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funcsTable.GL.GenerateMipmap = GenerateMipmap;
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funcsTable.GL.ReadPixels = ReadPixels;
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funcsTable.GL.GetTexImage = GetTexImage;
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funcsTableInitialized = true;
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}
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return funcsTable;
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}
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const DynamicBackendParameters& BackendObject_DirectGLES::GetDynamicParameters() const {
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return m_dynamicParameters;
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}
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void BackendObject_DirectGLES::UpdateDynamicBackendParameters() {
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m_dynamicParameters.UniformBufferOffsetAlignment = m_GLESCapabilities.UniformBufferOffsetAlignment;
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}
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const MG_External::GLESFunctionsTable& BackendObject_DirectGLES::GetGLESFunctions() const {
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return m_GLESFunctions;
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}
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const MG_External::EGLFunctionsTable& BackendObject_DirectGLES::GetEGLFunctions() const {
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return m_EGLFunctions;
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}
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} // namespace MobileGL::MG_Backend::DirectGLES
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@@ -0,0 +1,39 @@
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// MobileGL - MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
|
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include "../BackendObject.h"
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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namespace MobileGL::MG_Backend::DirectGLES {
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class BackendObject_DirectGLES : public BackendObject {
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public:
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~BackendObject_DirectGLES() override;
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void Initialize() override;
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void InitWindowSurface() override;
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const RendererInfo& GetRendererInfo() const override;
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String GetBackendAPIVersionString() const override;
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const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
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const DynamicBackendParameters& GetDynamicParameters() const override;
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BackendType GetBackendType() const override;
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const MG_External::GLESFunctionsTable& GetGLESFunctions() const;
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const MG_External::EGLFunctionsTable& GetEGLFunctions() const;
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private:
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void UpdateDynamicBackendParameters();
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Bool m_initialized = false;
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MG_External::EGLFunctionsTable m_EGLFunctions;
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MG_External::GLESFunctionsTable m_GLESFunctions;
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MG_External::GLESCapabilities m_GLESCapabilities;
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DynamicBackendParameters m_dynamicParameters;
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};
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} // namespace MobileGL::MG_Backend::DirectGLES
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@@ -7,12 +7,7 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "DirectGLES.h"
|
||||
#include "GLES3/gl32.h"
|
||||
#include "MG_State/GLState/ErrorState/Error.h"
|
||||
#include "MG_State/GLState/RenderState/RenderState.h"
|
||||
#include "MG_State/GLState/SamplerState/SamplerObject.h"
|
||||
#include "MG_Util/Debug/Log.h"
|
||||
#include "MG_Util/Types.h"
|
||||
#include "EGL/egl.h"
|
||||
#include "Utils.h"
|
||||
#include "Managers.h"
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
@@ -28,6 +23,10 @@
|
||||
#include <MG_Util/Texture/PixelStoreProcessor.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_External::EGLFunctionsTable g_EGLFuncs;
|
||||
MG_External::GLESFunctionsTable g_GLESFuncs;
|
||||
MG_External::GLESCapabilities g_GLESCapabilities;
|
||||
|
||||
enum class DrawSyncBit : Uint32 {
|
||||
None = 0,
|
||||
IndexBuffer = 1 << 0,
|
||||
@@ -47,18 +46,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace DebugImpl {
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
void ErrorLopper::Loop(std::function<void(GLenum)> func) {
|
||||
GLenum err = MG_External::GLES::glGetError();
|
||||
GLenum err = g_GLESFuncs.glGetError();
|
||||
while (err != GL_NO_ERROR) {
|
||||
func(err);
|
||||
err = MG_External::GLES::glGetError();
|
||||
err = g_GLESFuncs.glGetError();
|
||||
}
|
||||
}
|
||||
|
||||
void ErrorLopper::Clear() {
|
||||
GLenum err = MG_External::GLES::glGetError();
|
||||
GLenum err = g_GLESFuncs.glGetError();
|
||||
while (err != GL_NO_ERROR) {
|
||||
MGLOG_D("Stray GL Error cleared: %s", MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
err = MG_External::GLES::glGetError();
|
||||
err = g_GLESFuncs.glGetError();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,11 +76,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) {
|
||||
MG_External::GLES::glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, scopeName.c_str());
|
||||
g_GLESFuncs.glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, scopeName.c_str());
|
||||
}
|
||||
|
||||
OpenGLScopeMarker::~OpenGLScopeMarker() {
|
||||
MG_External::GLES::glPopDebugGroup();
|
||||
g_GLESFuncs.glPopDebugGroup();
|
||||
}
|
||||
#else
|
||||
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) {}
|
||||
@@ -297,16 +296,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const auto& parameters = MG_State::pGLContext->GetRenderStateParameters();
|
||||
|
||||
if (parameters.Viewport != g_syncedRenderStateParameters.Viewport) {
|
||||
MG_External::GLES::glViewport(parameters.Viewport.x(), parameters.Viewport.y(), parameters.Viewport.z(),
|
||||
parameters.Viewport.w());
|
||||
g_GLESFuncs.glViewport(parameters.Viewport.x(), parameters.Viewport.y(), parameters.Viewport.z(),
|
||||
parameters.Viewport.w());
|
||||
}
|
||||
|
||||
#define SYNC_CAPABILITY(cap_mg, cap_gl) \
|
||||
if (parameters.cap_mg##Enabled != g_syncedRenderStateParameters.cap_mg##Enabled) { \
|
||||
if (parameters.cap_mg##Enabled) { \
|
||||
MG_External::GLES::glEnable(cap_gl); \
|
||||
g_GLESFuncs.glEnable(cap_gl); \
|
||||
} else { \
|
||||
MG_External::GLES::glDisable(cap_gl); \
|
||||
g_GLESFuncs.glDisable(cap_gl); \
|
||||
} \
|
||||
}
|
||||
SYNC_CAPABILITY(DepthTest, GL_DEPTH_TEST);
|
||||
@@ -340,19 +339,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
if (anyCapDirty) {
|
||||
if (allEnabled) {
|
||||
MG_External::GLES::glEnable(GL_BLEND);
|
||||
g_GLESFuncs.glEnable(GL_BLEND);
|
||||
for (auto& s : syncedStates)
|
||||
s.Enabled = true;
|
||||
} else if (allDisabled) {
|
||||
MG_External::GLES::glDisable(GL_BLEND);
|
||||
g_GLESFuncs.glDisable(GL_BLEND);
|
||||
for (auto& s : syncedStates)
|
||||
s.Enabled = false;
|
||||
} else {
|
||||
for (Uint i = 0; i < FBO::MAX_DRAW_BUFFERS; ++i) {
|
||||
if (targetStates[i].Enabled != syncedStates[i].Enabled) {
|
||||
syncedStates[i].Enabled = targetStates[i].Enabled;
|
||||
syncedStates[i].Enabled ? MG_External::GLES::glEnablei(GL_BLEND, i)
|
||||
: MG_External::GLES::glDisablei(GL_BLEND, i);
|
||||
syncedStates[i].Enabled ? g_GLESFuncs.glEnablei(GL_BLEND, i)
|
||||
: g_GLESFuncs.glDisablei(GL_BLEND, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -382,11 +381,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
if (anyFuncDirty) {
|
||||
if (allFuncsSame) {
|
||||
MG_External::GLES::glBlendFuncSeparate(
|
||||
MG_Util::ConvertBlendFactorToGLEnum(first.SrcFactorRGB),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(first.DstFactorRGB),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(first.SrcFactorAlpha),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(first.DstFactorAlpha));
|
||||
g_GLESFuncs.glBlendFuncSeparate(MG_Util::ConvertBlendFactorToGLEnum(first.SrcFactorRGB),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(first.DstFactorRGB),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(first.SrcFactorAlpha),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(first.DstFactorAlpha));
|
||||
|
||||
for (auto& syn : syncedStates) {
|
||||
syn.SrcFactorRGB = first.SrcFactorRGB;
|
||||
@@ -406,7 +404,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
syn.SrcFactorAlpha = cur.SrcFactorAlpha;
|
||||
syn.DstFactorAlpha = cur.DstFactorAlpha;
|
||||
|
||||
MG_External::GLES::glBlendFuncSeparatei(
|
||||
g_GLESFuncs.glBlendFuncSeparatei(
|
||||
i, MG_Util::ConvertBlendFactorToGLEnum(cur.SrcFactorRGB),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(cur.DstFactorRGB),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(cur.SrcFactorAlpha),
|
||||
@@ -419,42 +417,42 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
{ // Depth state
|
||||
if (parameters.DepthFunc != g_syncedRenderStateParameters.DepthFunc) {
|
||||
MG_External::GLES::glDepthFunc(MG_Util::ConvertDepthTestFuncToGLEnum(parameters.DepthFunc));
|
||||
g_GLESFuncs.glDepthFunc(MG_Util::ConvertDepthTestFuncToGLEnum(parameters.DepthFunc));
|
||||
}
|
||||
if (parameters.DepthMask != g_syncedRenderStateParameters.DepthMask) {
|
||||
MG_External::GLES::glDepthMask(parameters.DepthMask ? GL_TRUE : GL_FALSE);
|
||||
g_GLESFuncs.glDepthMask(parameters.DepthMask ? GL_TRUE : GL_FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
{ // Color mask
|
||||
if (parameters.ColorMask != g_syncedRenderStateParameters.ColorMask) {
|
||||
const BoolVec4& colorMask = parameters.ColorMask;
|
||||
MG_External::GLES::glColorMask(ToGLBoolean(colorMask.x()), ToGLBoolean(colorMask.y()),
|
||||
ToGLBoolean(colorMask.z()), ToGLBoolean(colorMask.w()));
|
||||
g_GLESFuncs.glColorMask(ToGLBoolean(colorMask.x()), ToGLBoolean(colorMask.y()),
|
||||
ToGLBoolean(colorMask.z()), ToGLBoolean(colorMask.w()));
|
||||
}
|
||||
}
|
||||
|
||||
{ // Clear values
|
||||
if (parameters.ClearColor != g_syncedRenderStateParameters.ClearColor) {
|
||||
const FloatVec4& clearCol = parameters.ClearColor;
|
||||
MG_External::GLES::glClearColor(clearCol.x(), clearCol.y(), clearCol.z(), clearCol.w());
|
||||
g_GLESFuncs.glClearColor(clearCol.x(), clearCol.y(), clearCol.z(), clearCol.w());
|
||||
}
|
||||
if (parameters.ClearDepth != g_syncedRenderStateParameters.ClearDepth) {
|
||||
MG_External::GLES::glClearDepthf(parameters.ClearDepth);
|
||||
g_GLESFuncs.glClearDepthf(parameters.ClearDepth);
|
||||
}
|
||||
}
|
||||
|
||||
{ // Cull face mode
|
||||
if (parameters.CullFaceModeSetting != g_syncedRenderStateParameters.CullFaceModeSetting) {
|
||||
const CullFaceMode& cfm = parameters.CullFaceModeSetting;
|
||||
MG_External::GLES::glCullFace(MG_Util::ConvertCullFaceModeToGLEnum(cfm));
|
||||
g_GLESFuncs.glCullFace(MG_Util::ConvertCullFaceModeToGLEnum(cfm));
|
||||
}
|
||||
}
|
||||
|
||||
{ // Scissor box
|
||||
if (parameters.ScissorBox != g_syncedRenderStateParameters.ScissorBox) {
|
||||
const IntVec4& scissorBox = parameters.ScissorBox;
|
||||
MG_External::GLES::glScissor(scissorBox.x(), scissorBox.y(), scissorBox.z(), scissorBox.w());
|
||||
g_GLESFuncs.glScissor(scissorBox.x(), scissorBox.y(), scissorBox.z(), scissorBox.w());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -470,7 +468,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
auto currentProgram = MG_State::pGLContext->GetCurrentProgram();
|
||||
if (!currentProgram || !currentProgram->GetLinkStatus()) {
|
||||
MG_External::GLES::glUseProgram(0);
|
||||
g_GLESFuncs.glUseProgram(0);
|
||||
return;
|
||||
}
|
||||
const auto& backendProgramIt = g_backendProgramObjects.find(currentProgram);
|
||||
@@ -506,8 +504,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
} else {
|
||||
MGLOG_D("Binding default framebuffer as %s FBO", (target == FramebufferTarget::Read ? "READ" : "DRAW"));
|
||||
MG_External::GLES::glBindFramebuffer(
|
||||
target == FramebufferTarget::Draw ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER, 0);
|
||||
g_GLESFuncs.glBindFramebuffer(target == FramebufferTarget::Draw ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -535,7 +533,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
backendVAOIt->second->Bind();
|
||||
}
|
||||
} else {
|
||||
MG_External::GLES::glBindVertexArray(0);
|
||||
g_GLESFuncs.glBindVertexArray(0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -592,19 +590,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedNC("UpdateGlobalUBO", TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER,
|
||||
backendProgramIt->second->GetBackendGlobalUBOId());
|
||||
MG_External::GLES::glBufferSubData(GL_UNIFORM_BUFFER, 0, currentProgram->GetUBOSize(),
|
||||
currentProgram->MapUBO());
|
||||
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, backendProgramIt->second->GetBackendGlobalUBOId());
|
||||
g_GLESFuncs.glBufferSubData(GL_UNIFORM_BUFFER, 0, currentProgram->GetUBOSize(),
|
||||
currentProgram->MapUBO());
|
||||
g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
Uint blockIndex = MG_External::GLES::glGetUniformBlockIndex(
|
||||
backendProgramId, MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
|
||||
Uint blockIndex = g_GLESFuncs.glGetUniformBlockIndex(backendProgramId,
|
||||
MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
|
||||
|
||||
MG_External::GLES::glUniformBlockBinding(backendProgramId, blockIndex, 0);
|
||||
g_GLESFuncs.glUniformBlockBinding(backendProgramId, blockIndex, 0);
|
||||
|
||||
MG_External::GLES::glBindBufferBase(GL_UNIFORM_BUFFER, 0,
|
||||
backendProgramIt->second->GetBackendGlobalUBOId());
|
||||
g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, 0,
|
||||
backendProgramIt->second->GetBackendGlobalUBOId());
|
||||
}
|
||||
|
||||
{
|
||||
@@ -621,9 +618,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Connect program ubo index to backend binding point
|
||||
auto binding = currentProgram->GetUniformBlockBinding(i);
|
||||
auto& name = currentProgram->GetUniformBlockName(i);
|
||||
GLuint backendBlkIdx =
|
||||
MG_External::GLES::glGetUniformBlockIndex(backendProgramId, name.c_str());
|
||||
MG_External::GLES::glUniformBlockBinding(backendProgramId, backendBlkIdx, lastUBOBinding);
|
||||
GLuint backendBlkIdx = g_GLESFuncs.glGetUniformBlockIndex(backendProgramId, name.c_str());
|
||||
g_GLESFuncs.glUniformBlockBinding(backendProgramId, backendBlkIdx, lastUBOBinding);
|
||||
|
||||
// Connect buffer to backend binding point
|
||||
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
|
||||
@@ -636,12 +632,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const auto& backendBufferObject = backendBufferIt->second;
|
||||
backendBufferObject->Bind(GL_UNIFORM_BUFFER);
|
||||
if (range.end == 0) {
|
||||
MG_External::GLES::glBindBufferBase(GL_UNIFORM_BUFFER, lastUBOBinding,
|
||||
backendBufferObject->GetBackendBufferId());
|
||||
g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, lastUBOBinding,
|
||||
backendBufferObject->GetBackendBufferId());
|
||||
} else {
|
||||
MG_External::GLES::glBindBufferRange(GL_UNIFORM_BUFFER, lastUBOBinding,
|
||||
backendBufferObject->GetBackendBufferId(),
|
||||
range.start, range.end - range.start);
|
||||
g_GLESFuncs.glBindBufferRange(GL_UNIFORM_BUFFER, lastUBOBinding,
|
||||
backendBufferObject->GetBackendBufferId(),
|
||||
range.start, range.end - range.start);
|
||||
}
|
||||
} else {
|
||||
MGLOG_E("No backend buffer found for UBO binding, cannot bind UBO.");
|
||||
@@ -660,9 +656,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto unit = currentProgram->GetUniformSamplerOrImageUnitIndex(loc);
|
||||
if (unit == -1) continue;
|
||||
auto& name = currentProgram->GetUniformName(loc);
|
||||
auto locAtBackend = MG_External::GLES::glGetUniformLocation(
|
||||
auto locAtBackend = g_GLESFuncs.glGetUniformLocation(
|
||||
backendProgramIt->second->GetBackendProgramId(), name.c_str());
|
||||
MG_External::GLES::glUniform1i(locAtBackend, unit);
|
||||
g_GLESFuncs.glUniform1i(locAtBackend, unit);
|
||||
|
||||
auto samplerObject = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject();
|
||||
|
||||
@@ -682,7 +678,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
MG_External::GLES::glUseProgram(0);
|
||||
g_GLESFuncs.glUseProgram(0);
|
||||
MGLOG_E("No backend program found (maybe not synced) for current program, cannot use program.");
|
||||
}
|
||||
}
|
||||
@@ -698,7 +694,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
BindCurrentFBO(FramebufferTarget::Draw);
|
||||
|
||||
MG_External::GLES::glClear(mask);
|
||||
g_GLESFuncs.glClear(mask);
|
||||
}
|
||||
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
||||
@@ -707,7 +703,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawElements(mode, count, type, indices);
|
||||
g_GLESFuncs.glDrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
@@ -716,7 +712,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
DrawSyncBit syncBit = DrawSyncBit::None;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawArrays(mode, first, count);
|
||||
g_GLESFuncs.glDrawArrays(mode, first, count);
|
||||
}
|
||||
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
|
||||
@@ -725,7 +721,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawElementsBaseVertex(mode, count, type, indices, basevertex);
|
||||
g_GLESFuncs.glDrawElementsBaseVertex(mode, count, type, indices, basevertex);
|
||||
}
|
||||
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
@@ -737,7 +733,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
PrepareForDraw(syncBit);
|
||||
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
MG_External::GLES::glDrawElements(mode, count[i], type, indices[i]);
|
||||
g_GLESFuncs.glDrawElements(mode, count[i], type, indices[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -750,7 +746,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
PrepareForDraw(syncBit);
|
||||
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
MG_External::GLES::glDrawElementsBaseVertex(mode, count[i], type, indices[i], basevertex[i]);
|
||||
g_GLESFuncs.glDrawElementsBaseVertex(mode, count[i], type, indices[i], basevertex[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -764,7 +760,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
const GLvoid* cmd = reinterpret_cast<const GLvoid*>(reinterpret_cast<const uint8_t*>(indirect) +
|
||||
i * (stride ? stride : sizeof(GLsizei) * 4));
|
||||
MG_External::GLES::glDrawElementsIndirect(mode, type, cmd);
|
||||
g_GLESFuncs.glDrawElementsIndirect(mode, type, cmd);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -778,7 +774,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
const GLvoid* cmd = reinterpret_cast<const GLvoid*>(reinterpret_cast<const uint8_t*>(indirect) +
|
||||
i * (stride ? stride : sizeof(GLsizei) * 4));
|
||||
MG_External::GLES::glDrawArraysIndirect(mode, cmd);
|
||||
g_GLESFuncs.glDrawArraysIndirect(mode, cmd);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -786,13 +782,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const void* indices, GLint basevertex) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
|
||||
g_GLESFuncs.glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
|
||||
}
|
||||
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawRangeElements(mode, start, end, count, type, indices);
|
||||
g_GLESFuncs.glDrawRangeElements(mode, start, end, count, type, indices);
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
@@ -805,7 +801,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLsizei instancecount, GLint basevertex) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer | DrawSyncBit::Instancing;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
|
||||
g_GLESFuncs.glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
@@ -817,13 +813,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer | DrawSyncBit::Instancing;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawElementsInstanced(mode, count, type, indices, instancecount);
|
||||
g_GLESFuncs.glDrawElementsInstanced(mode, count, type, indices, instancecount);
|
||||
}
|
||||
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer | DrawSyncBit::IndirectBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawElementsIndirect(mode, type, indirect);
|
||||
g_GLESFuncs.glDrawElementsIndirect(mode, type, indirect);
|
||||
}
|
||||
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
@@ -835,13 +831,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::Instancing;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawArraysInstanced(mode, first, count, instancecount);
|
||||
g_GLESFuncs.glDrawArraysInstanced(mode, first, count, instancecount);
|
||||
}
|
||||
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndirectBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawArraysIndirect(mode, indirect);
|
||||
g_GLESFuncs.glDrawArraysIndirect(mode, indirect);
|
||||
}
|
||||
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
@@ -871,7 +867,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
});
|
||||
MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
|
||||
dstX1, dstY1, mask, MG_Util::ConvertGLEnumToString(filter).c_str());
|
||||
MG_External::GLES::glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
g_GLESFuncs.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
@@ -920,23 +916,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
__func__, s_prevDrawFBO, s_prevReadFBO);
|
||||
static GLuint tempFBO = 0;
|
||||
if (!tempFBO) {
|
||||
MG_External::GLES::glGenFramebuffers(1, &tempFBO);
|
||||
g_GLESFuncs.glGenFramebuffers(1, &tempFBO);
|
||||
}
|
||||
if (isRead) {
|
||||
MG_External::GLES::glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (GLint*)&s_prevReadFBO);
|
||||
MG_External::GLES::glBindFramebuffer(GL_READ_FRAMEBUFFER, tempFBO);
|
||||
g_GLESFuncs.glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (GLint*)&s_prevReadFBO);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_READ_FRAMEBUFFER, tempFBO);
|
||||
} else {
|
||||
MG_External::GLES::glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&s_prevDrawFBO);
|
||||
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFBO);
|
||||
g_GLESFuncs.glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&s_prevDrawFBO);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFBO);
|
||||
}
|
||||
}
|
||||
void RestoreFBOFromTemp(Bool isRead) {
|
||||
if (isRead) {
|
||||
MGLOG_D("%s: Restoring previous read FBO=%u", __func__, s_prevReadFBO);
|
||||
MG_External::GLES::glBindFramebuffer(GL_READ_FRAMEBUFFER, s_prevReadFBO);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_READ_FRAMEBUFFER, s_prevReadFBO);
|
||||
} else {
|
||||
MGLOG_D("%s: Restoring previous draw FBO=%u", __func__, s_prevDrawFBO);
|
||||
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, s_prevDrawFBO);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, s_prevDrawFBO);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1001,14 +997,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_Util::IsStencilFormatInternalFormat(MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat));
|
||||
|
||||
if (!isDepthFormat) {
|
||||
MG_External::GLES::glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
||||
g_GLESFuncs.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
} else {
|
||||
MGLOG_D("%s: Backend depth", __func__);
|
||||
MG_External::GLES::glTexImage2D(target, level, (GLint)internalformat, width, height, border, format, type,
|
||||
nullptr);
|
||||
g_GLESFuncs.glTexImage2D(target, level, (GLint)internalformat, width, height, border, format, type,
|
||||
nullptr);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
@@ -1020,16 +1016,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
|
||||
TempFBOBinder tempFBOBinder(false);
|
||||
MG_External::GLES::glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
|
||||
g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
|
||||
|
||||
if (MG_External::GLES::glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
if (g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
MGLOG_E("ES glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE");
|
||||
return;
|
||||
}
|
||||
|
||||
MG_External::GLES::glBlitFramebuffer(x, y, x + width, y + height, 0, 0, width, height,
|
||||
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0),
|
||||
GL_NEAREST);
|
||||
g_GLESFuncs.glBlitFramebuffer(x, y, x + width, y + height, 0, 0, width, height,
|
||||
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0),
|
||||
GL_NEAREST);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
@@ -1077,7 +1073,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
GLenum internalFormat;
|
||||
MG_External::GLES::glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&internalFormat);
|
||||
g_GLESFuncs.glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&internalFormat);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
@@ -1087,7 +1083,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Bool isStencilFormat = MG_Util::IsStencilFormatInternalFormat(mgInternalFormat);
|
||||
|
||||
if (!isDepthFormat) {
|
||||
MG_External::GLES::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
g_GLESFuncs.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
@@ -1099,16 +1095,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
});
|
||||
GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
|
||||
TempFBOBinder tempFBOBinder(false);
|
||||
MG_External::GLES::glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
|
||||
g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
if (MG_External::GLES::glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
if (g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
MGLOG_E("ES glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE");
|
||||
return;
|
||||
}
|
||||
|
||||
MG_External::GLES::glBlitFramebuffer(
|
||||
g_GLESFuncs.glBlitFramebuffer(
|
||||
x, y, x + width, y + height, xoffset, yoffset, xoffset + width, yoffset + height,
|
||||
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
@@ -1128,11 +1124,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto backendTexture = TextureImpl::SyncTextureObjectToBackend(texture);
|
||||
|
||||
backendTexture->Bind(target, unitIndex);
|
||||
MG_External::GLES::glGenerateMipmap(target);
|
||||
g_GLESFuncs.glGenerateMipmap(target);
|
||||
}
|
||||
|
||||
const GLubyte* GetString(GLenum name) {
|
||||
return MG_External::GLES::glGetString(name);
|
||||
return g_GLESFuncs.glGetString(name);
|
||||
}
|
||||
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
|
||||
@@ -1142,7 +1138,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
BindCurrentFBO(FramebufferTarget::Draw);
|
||||
|
||||
MG_External::GLES::glClearBufferfi(buffer, drawbuffer, depth, stencil);
|
||||
g_GLESFuncs.glClearBufferfi(buffer, drawbuffer, depth, stencil);
|
||||
}
|
||||
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
|
||||
@@ -1152,7 +1148,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
BindCurrentFBO(FramebufferTarget::Draw);
|
||||
|
||||
MG_External::GLES::glClearBufferfv(buffer, drawbuffer, value);
|
||||
g_GLESFuncs.glClearBufferfv(buffer, drawbuffer, value);
|
||||
}
|
||||
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
|
||||
@@ -1160,7 +1156,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
FramebufferImpl::SyncCurrentFBO();
|
||||
RenderStateImpl::SyncRenderState();
|
||||
|
||||
MG_External::GLES::glClearBufferiv(buffer, drawbuffer, value);
|
||||
g_GLESFuncs.glClearBufferiv(buffer, drawbuffer, value);
|
||||
}
|
||||
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
|
||||
@@ -1170,7 +1166,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
BindCurrentFBO(FramebufferTarget::Draw);
|
||||
|
||||
MG_External::GLES::glClearBufferuiv(buffer, drawbuffer, value);
|
||||
g_GLESFuncs.glClearBufferuiv(buffer, drawbuffer, value);
|
||||
}
|
||||
|
||||
class TempPixelStoreParameterSync {
|
||||
@@ -1191,28 +1187,28 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
PixelStoreParameters QueryCurrentGLPixelStoreParams(Bool isUnpack) {
|
||||
PixelStoreParameters p;
|
||||
if (!isUnpack) {
|
||||
MG_External::GLES::glGetIntegerv(GL_PACK_ALIGNMENT, (GLint*)&p.Alignment);
|
||||
MG_External::GLES::glGetIntegerv(GL_PACK_ROW_LENGTH, (GLint*)&p.RowLength);
|
||||
MG_External::GLES::glGetIntegerv(GL_PACK_SKIP_ROWS, (GLint*)&p.SkipRows);
|
||||
MG_External::GLES::glGetIntegerv(GL_PACK_SKIP_PIXELS, (GLint*)&p.SkipPixels);
|
||||
// MG_External::GLES::glGetIntegerv(GL_PACK_IMAGE_HEIGHT, (GLint*)&p.ImageHeight);
|
||||
// MG_External::GLES::glGetIntegerv(GL_PACK_SKIP_IMAGES, (GLint*)&p.SkipImages);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PACK_ALIGNMENT, (GLint*)&p.Alignment);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PACK_ROW_LENGTH, (GLint*)&p.RowLength);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PACK_SKIP_ROWS, (GLint*)&p.SkipRows);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PACK_SKIP_PIXELS, (GLint*)&p.SkipPixels);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_PACK_IMAGE_HEIGHT, (GLint*)&p.ImageHeight);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_PACK_SKIP_IMAGES, (GLint*)&p.SkipImages);
|
||||
// GLint tmp;
|
||||
// MG_External::GLES::glGetIntegerv(GL_PACK_SWAP_BYTES, &tmp);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_PACK_SWAP_BYTES, &tmp);
|
||||
// p.SwapBytes = tmp ? true : false;
|
||||
// MG_External::GLES::glGetIntegerv(GL_PACK_LSB_FIRST, &tmp);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_PACK_LSB_FIRST, &tmp);
|
||||
// p.LSBFirst = tmp ? true : false;
|
||||
} else {
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_ALIGNMENT, (GLint*)&p.Alignment);
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_ROW_LENGTH, (GLint*)&p.RowLength);
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_SKIP_ROWS, (GLint*)&p.SkipRows);
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_SKIP_PIXELS, (GLint*)&p.SkipPixels);
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, (GLint*)&p.ImageHeight);
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_SKIP_IMAGES, (GLint*)&p.SkipImages);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_ALIGNMENT, (GLint*)&p.Alignment);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_ROW_LENGTH, (GLint*)&p.RowLength);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_SKIP_ROWS, (GLint*)&p.SkipRows);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_SKIP_PIXELS, (GLint*)&p.SkipPixels);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, (GLint*)&p.ImageHeight);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_SKIP_IMAGES, (GLint*)&p.SkipImages);
|
||||
// GLint tmp;
|
||||
// MG_External::GLES::glGetIntegerv(GL_UNPACK_SWAP_BYTES, &tmp);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_UNPACK_SWAP_BYTES, &tmp);
|
||||
// p.SwapBytes = tmp ? true : false;
|
||||
// MG_External::GLES::glGetIntegerv(GL_UNPACK_LSB_FIRST, &tmp);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_UNPACK_LSB_FIRST, &tmp);
|
||||
// p.LSBFirst = tmp ? true : false;
|
||||
}
|
||||
return p;
|
||||
@@ -1220,23 +1216,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
void Sync(Bool isUnpack, const PixelStoreParameters& params) {
|
||||
if (!isUnpack) {
|
||||
MG_External::GLES::glPixelStorei(GL_PACK_ALIGNMENT, params.Alignment);
|
||||
MG_External::GLES::glPixelStorei(GL_PACK_ROW_LENGTH, params.RowLength);
|
||||
MG_External::GLES::glPixelStorei(GL_PACK_SKIP_ROWS, params.SkipRows);
|
||||
MG_External::GLES::glPixelStorei(GL_PACK_SKIP_PIXELS, params.SkipPixels);
|
||||
// MG_External::GLES::glPixelStorei(GL_PACK_IMAGE_HEIGHT, params.ImageHeight);
|
||||
// MG_External::GLES::glPixelStorei(GL_PACK_SKIP_IMAGES, params.SkipImages);
|
||||
// MG_External::GLES::glPixelStorei(GL_PACK_SWAP_BYTES, params.SwapBytes ? GL_TRUE : GL_FALSE);
|
||||
// MG_External::GLES::glPixelStorei(GL_PACK_LSB_FIRST, params.LSBFirst ? GL_TRUE : GL_FALSE);
|
||||
g_GLESFuncs.glPixelStorei(GL_PACK_ALIGNMENT, params.Alignment);
|
||||
g_GLESFuncs.glPixelStorei(GL_PACK_ROW_LENGTH, params.RowLength);
|
||||
g_GLESFuncs.glPixelStorei(GL_PACK_SKIP_ROWS, params.SkipRows);
|
||||
g_GLESFuncs.glPixelStorei(GL_PACK_SKIP_PIXELS, params.SkipPixels);
|
||||
// g_GLESFuncs.glPixelStorei(GL_PACK_IMAGE_HEIGHT, params.ImageHeight);
|
||||
// g_GLESFuncs.glPixelStorei(GL_PACK_SKIP_IMAGES, params.SkipImages);
|
||||
// g_GLESFuncs.glPixelStorei(GL_PACK_SWAP_BYTES, params.SwapBytes ? GL_TRUE : GL_FALSE);
|
||||
// g_GLESFuncs.glPixelStorei(GL_PACK_LSB_FIRST, params.LSBFirst ? GL_TRUE : GL_FALSE);
|
||||
} else {
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_ALIGNMENT, params.Alignment);
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_ROW_LENGTH, params.RowLength);
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_SKIP_ROWS, params.SkipRows);
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_SKIP_PIXELS, params.SkipPixels);
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, params.ImageHeight);
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_SKIP_IMAGES, params.SkipImages);
|
||||
// MG_External::GLES::glPixelStorei(GL_UNPACK_SWAP_BYTES, params.SwapBytes ? GL_TRUE : GL_FALSE);
|
||||
// MG_External::GLES::glPixelStorei(GL_UNPACK_LSB_FIRST, params.LSBFirst ? GL_TRUE : GL_FALSE);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_ALIGNMENT, params.Alignment);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, params.RowLength);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_ROWS, params.SkipRows);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_PIXELS, params.SkipPixels);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, params.ImageHeight);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_IMAGES, params.SkipImages);
|
||||
// g_GLESFuncs.glPixelStorei(GL_UNPACK_SWAP_BYTES, params.SwapBytes ? GL_TRUE : GL_FALSE);
|
||||
// g_GLESFuncs.glPixelStorei(GL_UNPACK_LSB_FIRST, params.LSBFirst ? GL_TRUE : GL_FALSE);
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -1266,7 +1262,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("ReadPixels: Applying TempPixelStoreParameterSync (PACK)");
|
||||
TempPixelStoreParameterSync tempPackParamsSync(false);
|
||||
|
||||
GLenum fbStatus = MG_External::GLES::glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
||||
GLenum fbStatus = g_GLESFuncs.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
||||
MGLOG_D("ReadPixels: GL_READ_FRAMEBUFFER status = %s", MG_Util::ConvertGLEnumToString(fbStatus).c_str());
|
||||
|
||||
if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
|
||||
@@ -1292,32 +1288,32 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
const auto& backendBufferObject = backendBufferIt->second;
|
||||
backendBufferObject->Bind(GL_PIXEL_PACK_BUFFER);
|
||||
MG_External::GLES::glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, (GLint*)&prevPixelPackBuffer);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, (GLint*)&prevPixelPackBuffer);
|
||||
} else {
|
||||
usePBO = false;
|
||||
MGLOG_D("ReadPixels: Not using PBO");
|
||||
}
|
||||
|
||||
MGLOG_D("ReadPixels: glReadPixels()");
|
||||
MG_External::GLES::glReadPixels(x, y, width, height, format, type, pixels);
|
||||
g_GLESFuncs.glReadPixels(x, y, width, height, format, type, pixels);
|
||||
if (usePBO) {
|
||||
// pull back to client memory if PBO is used
|
||||
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
|
||||
GLvoid* pboMappedPtr = MG_External::GLES::glMapBufferRange(
|
||||
GL_PIXEL_PACK_BUFFER, 0, pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0,
|
||||
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
if (pboMappedPtr) {
|
||||
MGLOG_D("ReadPixels: Copying data from PBO to client memory");
|
||||
SizeT size = pixelPackBufferObject->GetSize();
|
||||
pixelPackBufferObject->UploadSubData({pboMappedPtr, size}, 0);
|
||||
pixelPackBufferObject->ClearDirty();
|
||||
MGLOG_D("ReadPixels: Unmapping PBO");
|
||||
MG_External::GLES::glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
g_GLESFuncs.glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
} else {
|
||||
MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
|
||||
MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
|
||||
}
|
||||
MGLOG_D("ReadPixels: Restoring previous pixel pack buffer binding %u", prevPixelPackBuffer);
|
||||
MG_External::GLES::glBindBuffer(GL_PIXEL_PACK_BUFFER, prevPixelPackBuffer);
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_PACK_BUFFER, prevPixelPackBuffer);
|
||||
}
|
||||
MGLOG_D("ReadPixels: finished");
|
||||
}
|
||||
@@ -1332,18 +1328,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
"Only GL_RGBA, GL_RGBA_INTEGER and GL_BGRA are supported currently, while requested %s.",
|
||||
MG_Util::ConvertGLEnumToString(format).c_str());
|
||||
MOBILEGL_ASSERT(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT || type == GL_UNSIGNED_INT_2_10_10_10_REV ||
|
||||
type == GL_INT || type == GL_FLOAT ||
|
||||
type == GL_UNSIGNED_INT_8_8_8_8 || type == GL_UNSIGNED_INT_8_8_8_8_REV,
|
||||
type == GL_INT || type == GL_FLOAT || type == GL_UNSIGNED_INT_8_8_8_8 ||
|
||||
type == GL_UNSIGNED_INT_8_8_8_8_REV,
|
||||
"Only GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_2_10_10_10_REV, "
|
||||
"GL_INT, GL_FLOAT, GL_UNSIGNED_INT_8_8_8_8 and GL_UNSIGNED_INT_8_8_8_8_REV "
|
||||
"are supported currently, while requested %s.",
|
||||
MG_Util::ConvertGLEnumToString(type).c_str());
|
||||
|
||||
GLenum esFormat = format, esType = type;
|
||||
if (esFormat == GL_BGRA)
|
||||
esFormat = GL_RGBA;
|
||||
if (esType == GL_UNSIGNED_INT_8_8_8_8 || esType == GL_UNSIGNED_INT_8_8_8_8_REV)
|
||||
esType = GL_UNSIGNED_BYTE;
|
||||
if (esFormat == GL_BGRA) esFormat = GL_RGBA;
|
||||
if (esType == GL_UNSIGNED_INT_8_8_8_8 || esType == GL_UNSIGNED_INT_8_8_8_8_REV) esType = GL_UNSIGNED_BYTE;
|
||||
|
||||
MGLOG_D("GetTexImage: SyncNeccessaryTextures()");
|
||||
TextureImpl::SyncNeccessaryTextures();
|
||||
@@ -1376,12 +1370,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
TempFBOBinder tempFBOBinder(true);
|
||||
|
||||
MGLOG_D("GetTexImage: glFramebufferTexture2D(level=%d)", level);
|
||||
MG_External::GLES::glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, backendTexId,
|
||||
level);
|
||||
g_GLESFuncs.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, backendTexId, level);
|
||||
MGLOG_D("GetTexImage: glReadBuffer(GL_COLOR_ATTACHMENT0)");
|
||||
MG_External::GLES::glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
g_GLESFuncs.glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
|
||||
GLenum fbStatus = MG_External::GLES::glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
||||
GLenum fbStatus = g_GLESFuncs.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
||||
MGLOG_D("GetTexImage: GL_READ_FRAMEBUFFER status = %s", MG_Util::ConvertGLEnumToString(fbStatus).c_str());
|
||||
|
||||
if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
|
||||
@@ -1444,7 +1437,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
const auto& backendBufferObject = backendBufferIt->second;
|
||||
backendBufferObject->Bind(GL_PIXEL_PACK_BUFFER);
|
||||
MG_External::GLES::glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, (GLint*)&prevPixelPackBuffer);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, (GLint*)&prevPixelPackBuffer);
|
||||
} else {
|
||||
usePBO = false;
|
||||
MGLOG_D("GetTexImage: Not using PBO");
|
||||
@@ -1454,8 +1447,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
MGLOG_D("GetTexImage: glReadPixels(0, 0, %d, %d, %s, %s, %p)", size.x(), size.y(),
|
||||
MG_Util::ConvertGLEnumToString(esFormat).c_str(), MG_Util::ConvertGLEnumToString(esType).c_str(), pixels);
|
||||
MG_External::GLES::glReadPixels(0, 0, size.x(), size.y(), esFormat, esType, pixels);
|
||||
MG_Util::ConvertGLEnumToString(esFormat).c_str(), MG_Util::ConvertGLEnumToString(esType).c_str(),
|
||||
pixels);
|
||||
g_GLESFuncs.glReadPixels(0, 0, size.x(), size.y(), esFormat, esType, pixels);
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
@@ -1463,25 +1457,25 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (usePBO) {
|
||||
// pull back to client memory if PBO is used
|
||||
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
|
||||
GLvoid* pboMappedPtr = MG_External::GLES::glMapBufferRange(
|
||||
GL_PIXEL_PACK_BUFFER, 0, pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0,
|
||||
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
if (pboMappedPtr) {
|
||||
MGLOG_D("ReadPixels: Copying data from PBO to client memory");
|
||||
SizeT size = pixelPackBufferObject->GetSize();
|
||||
pixelPackBufferObject->UploadSubData({pboMappedPtr, size}, 0);
|
||||
pixelPackBufferObject->ClearDirty();
|
||||
MGLOG_D("ReadPixels: Unmapping PBO");
|
||||
MG_External::GLES::glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
g_GLESFuncs.glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
} else {
|
||||
MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
|
||||
}
|
||||
MGLOG_D("ReadPixels: Restoring previous pixel pack buffer binding %u", prevPixelPackBuffer);
|
||||
|
||||
MG_External::GLES::glBindBuffer(GL_PIXEL_PACK_BUFFER, prevPixelPackBuffer);
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_PACK_BUFFER, prevPixelPackBuffer);
|
||||
} else {
|
||||
if (esFormat == GL_RGBA && format == GL_BGRA && esType == GL_UNSIGNED_BYTE && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
|
||||
if (esFormat == GL_RGBA && format == GL_BGRA && esType == GL_UNSIGNED_BYTE &&
|
||||
type == GL_UNSIGNED_INT_8_8_8_8_REV) {
|
||||
MGLOG_D("ReadPixels: ProcessColorSwizzle BGRA (not implemented)");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1491,4 +1485,89 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("GetTexImage: finished");
|
||||
}
|
||||
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
void SetEGLFuncsTable(const MG_External::EGLFunctionsTable& eglFuncs) {
|
||||
g_EGLFuncs = eglFuncs;
|
||||
}
|
||||
|
||||
void SetGLESFuncsTable(const MG_External::GLESFunctionsTable& glesFuncs) {
|
||||
g_GLESFuncs = glesFuncs;
|
||||
}
|
||||
|
||||
void SetGLESCapabilities(const MG_External::GLESCapabilities& capabilities) {
|
||||
g_GLESCapabilities = capabilities;
|
||||
}
|
||||
|
||||
static EGLDisplay g_Display = EGL_NO_DISPLAY;
|
||||
static EGLContext g_Context = EGL_NO_CONTEXT;
|
||||
static EGLSurface g_Surface = EGL_NO_SURFACE;
|
||||
static EGLConfig g_Config = nullptr;
|
||||
Bool InitWindowSurface(NativeWindowType window) {
|
||||
// TODO: handle custom EGL paramters
|
||||
if (!window) return false;
|
||||
|
||||
g_Display = g_EGLFuncs.eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (g_Display == EGL_NO_DISPLAY) return false;
|
||||
|
||||
if (!g_EGLFuncs.eglInitialize(g_Display, nullptr, nullptr)) return false;
|
||||
g_EGLFuncs.eglBindAPI(EGL_OPENGL_ES_API);
|
||||
|
||||
const EGLint configAttribs[] = {EGL_SURFACE_TYPE,
|
||||
EGL_WINDOW_BIT,
|
||||
EGL_RENDERABLE_TYPE,
|
||||
EGL_OPENGL_ES3_BIT,
|
||||
EGL_RED_SIZE,
|
||||
8,
|
||||
EGL_GREEN_SIZE,
|
||||
8,
|
||||
EGL_BLUE_SIZE,
|
||||
8,
|
||||
EGL_ALPHA_SIZE,
|
||||
8,
|
||||
EGL_DEPTH_SIZE,
|
||||
24,
|
||||
EGL_STENCIL_SIZE,
|
||||
8,
|
||||
EGL_NONE};
|
||||
|
||||
EGLint numConfigs = 0;
|
||||
if (!g_EGLFuncs.eglChooseConfig(g_Display, configAttribs, &g_Config, 1, &numConfigs) || numConfigs == 0)
|
||||
return false;
|
||||
|
||||
const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
|
||||
|
||||
g_Context = g_EGLFuncs.eglCreateContext(g_Display, g_Config, EGL_NO_CONTEXT, contextAttribs);
|
||||
if (g_Context == EGL_NO_CONTEXT) return false;
|
||||
|
||||
g_Surface = g_EGLFuncs.eglCreateWindowSurface(g_Display, g_Config, window, nullptr);
|
||||
if (g_Surface == EGL_NO_SURFACE) return false;
|
||||
|
||||
if (!g_EGLFuncs.eglMakeCurrent(g_Display, g_Surface, g_Surface, g_Context)) return false;
|
||||
|
||||
MGLOG_D("EGL context created successfully: display=%p, surface=%p, context=%p. window=%p", g_Display, g_Surface,
|
||||
g_Context, window);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Present() {
|
||||
if (g_Display != EGL_NO_DISPLAY && g_Surface != EGL_NO_SURFACE) {
|
||||
g_EGLFuncs.eglSwapBuffers(g_Display, g_Surface);
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyEGLContext() {
|
||||
if (g_Display != EGL_NO_DISPLAY) {
|
||||
g_EGLFuncs.eglMakeCurrent(g_Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if (g_Context != EGL_NO_CONTEXT) {
|
||||
g_EGLFuncs.eglDestroyContext(g_Display, g_Context);
|
||||
g_Context = EGL_NO_CONTEXT;
|
||||
}
|
||||
if (g_Surface != EGL_NO_SURFACE) {
|
||||
g_EGLFuncs.eglDestroySurface(g_Display, g_Surface);
|
||||
g_Surface = EGL_NO_SURFACE;
|
||||
}
|
||||
g_EGLFuncs.eglTerminate(g_Display);
|
||||
g_Display = EGL_NO_DISPLAY;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/TextureState/TextureState.h>
|
||||
#include <MG_State/GLState/SamplerState/SamplerObject.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
|
||||
#define CallAndCheck(operation) \
|
||||
MGLOG_D("Call GLES func: %s", #operation); \
|
||||
@@ -55,5 +56,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const GLubyte* GetString(GLenum name);
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
Bool InitWindowSurface(NativeWindowType window);
|
||||
void Present();
|
||||
void SetEGLFuncsTable(const MG_External::EGLFunctionsTable& eglFuncs);
|
||||
void SetGLESFuncsTable(const MG_External::GLESFunctionsTable& glesFuncs);
|
||||
void SetGLESCapabilities(const MG_External::GLESCapabilities& capabilities);
|
||||
void DestroyEGLContext();
|
||||
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
extern MG_External::EGLFunctionsTable g_EGLFuncs;
|
||||
extern MG_External::GLESFunctionsTable g_GLESFuncs;
|
||||
extern MG_External::GLESCapabilities g_GLESCapabilities;
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
|
||||
@@ -35,10 +35,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenBuffers(1, &m_backendBufferId);
|
||||
g_GLESFuncs.glGenBuffers(1, &m_backendBufferId);
|
||||
if (m_backendBufferId == 0) {
|
||||
MGLOG_E("Failed to generate buffer object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
} else {
|
||||
MGLOG_D("Generated buffer object with ID: %u.", m_backendBufferId);
|
||||
}
|
||||
@@ -117,7 +117,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(stateBufferObject->GetUsage());
|
||||
|
||||
Bind();
|
||||
MG_External::GLES::glBufferData(TempBufferTarget, size, data, usage);
|
||||
g_GLESFuncs.glBufferData(TempBufferTarget, size, data, usage);
|
||||
}
|
||||
|
||||
void BackendBufferObject::SyncToBackend_glBufferSubData(
|
||||
@@ -138,8 +138,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
for (const auto& range : ranges) {
|
||||
Bind();
|
||||
MG_External::GLES::glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
|
||||
reinterpret_cast<const char*>(data) + range.start);
|
||||
g_GLESFuncs.glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
|
||||
reinterpret_cast<const char*>(data) + range.start);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,20 +159,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
SizeT minStart = ranges.GetOverallMinStart();
|
||||
SizeT maxEnd = ranges.GetOverallMaxEnd();
|
||||
Bind();
|
||||
void* mappedData = MG_External::GLES::glMapBufferRange(
|
||||
TempBufferTarget, minStart, maxEnd - minStart,
|
||||
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | (unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
|
||||
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
void* mappedData = g_GLESFuncs.glMapBufferRange(TempBufferTarget, minStart, maxEnd - minStart,
|
||||
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) |
|
||||
(unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
|
||||
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
const void* data = stateBufferObject->GetDataReadOnly()->data();
|
||||
if (mappedData) {
|
||||
MGLOG_D("Mapped buffer data successfully for object with ID: %u", m_backendBufferId);
|
||||
Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart);
|
||||
// Explicitly flush the dirty ranges
|
||||
for (const auto& range : ranges) {
|
||||
MG_External::GLES::glFlushMappedBufferRange(TempBufferTarget, range.start - minStart,
|
||||
range.end - range.start);
|
||||
g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, range.start - minStart,
|
||||
range.end - range.start);
|
||||
}
|
||||
MG_External::GLES::glUnmapBuffer(TempBufferTarget);
|
||||
g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
|
||||
} else {
|
||||
MGLOG_E("Failed to map buffer with ID: %u", m_backendBufferId);
|
||||
}
|
||||
@@ -188,7 +188,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
g_boundVertexBufferObject = this;
|
||||
}
|
||||
MG_External::GLES::glBindBuffer(target, m_backendBufferId);
|
||||
g_GLESFuncs.glBindBuffer(target, m_backendBufferId);
|
||||
}
|
||||
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>> g_backendBufferObjects;
|
||||
@@ -200,10 +200,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenVertexArrays(1, &m_backendVAOId);
|
||||
g_GLESFuncs.glGenVertexArrays(1, &m_backendVAOId);
|
||||
if (m_backendVAOId == 0) {
|
||||
MGLOG_E("Failed to generate vertex array object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
} else {
|
||||
MGLOG_D("Generated vertex array object with ID: %u.", m_backendVAOId);
|
||||
}
|
||||
@@ -213,7 +213,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glBindVertexArray(m_backendVAOId);
|
||||
g_GLESFuncs.glBindVertexArray(m_backendVAOId);
|
||||
}
|
||||
|
||||
void BackendVertexArrayObject::BindAttributeBuffer(Uint index,
|
||||
@@ -256,9 +256,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
m_syncedAttributeVersions[attribIndex].SwitchVersion;
|
||||
if (needsSyncSwitch) {
|
||||
if (attrib.Enabled) {
|
||||
MG_External::GLES::glEnableVertexAttribArray(attribIndex);
|
||||
g_GLESFuncs.glEnableVertexAttribArray(attribIndex);
|
||||
} else {
|
||||
MG_External::GLES::glDisableVertexAttribArray(attribIndex);
|
||||
g_GLESFuncs.glDisableVertexAttribArray(attribIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -271,17 +271,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
BindAttributeBuffer(attribIndex, attrib);
|
||||
|
||||
if (!attrib.IsInteger) {
|
||||
MG_External::GLES::glVertexAttribPointer(
|
||||
g_GLESFuncs.glVertexAttribPointer(
|
||||
attribIndex, attrib.Size, MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
||||
attrib.Normalized ? GL_TRUE : GL_FALSE, attrib.Stride, (const void*)attrib.Offset);
|
||||
} else {
|
||||
MG_External::GLES::glVertexAttribIPointer(attribIndex, attrib.Size,
|
||||
MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
||||
attrib.Stride, (const void*)attrib.Offset);
|
||||
g_GLESFuncs.glVertexAttribIPointer(attribIndex, attrib.Size,
|
||||
MG_Util::ConvertDataTypeToGLEnum(attrib.Type), attrib.Stride,
|
||||
(const void*)attrib.Offset);
|
||||
}
|
||||
|
||||
if (needsSyncFormat) {
|
||||
MG_External::GLES::glVertexAttribDivisor(attribIndex, attrib.Divisor);
|
||||
g_GLESFuncs.glVertexAttribDivisor(attribIndex, attrib.Divisor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -312,10 +312,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenTextures(1, &m_backendTextureId);
|
||||
g_GLESFuncs.glGenTextures(1, &m_backendTextureId);
|
||||
if (m_backendTextureId == 0) {
|
||||
MGLOG_E("Failed to generate texture object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
} else {
|
||||
MGLOG_D("Generated texture object with ID: %u.", m_backendTextureId);
|
||||
}
|
||||
@@ -332,7 +332,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto targetN = static_cast<SizeT>(MG_Util::ConvertGLEnumToTextureTarget(target));
|
||||
if (this == g_boundTexturesCache[unit][targetN]) return;
|
||||
|
||||
MG_External::GLES::glBindTexture(target, m_backendTextureId);
|
||||
g_GLESFuncs.glBindTexture(target, m_backendTextureId);
|
||||
g_boundTexturesCache[unit][targetN] = this;
|
||||
}
|
||||
|
||||
@@ -430,20 +430,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
levelDirty ? "true" : "false");
|
||||
|
||||
errorLopper.Clear();
|
||||
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
auto textureTarget = stateTextureObject->GetTarget();
|
||||
// TODO: handle more texture types
|
||||
switch (textureTarget) {
|
||||
case TextureTarget::Texture2D:
|
||||
case TextureTarget::TextureCubeMap: {
|
||||
MG_External::GLES::glTexImage2D(
|
||||
glUploadTarget, static_cast<GLint>(level), glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
|
||||
0, glFormat, glType, pData);
|
||||
g_GLESFuncs.glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()),
|
||||
static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat, glType,
|
||||
pData);
|
||||
break;
|
||||
}
|
||||
case TextureTarget::Texture3D: {
|
||||
MG_External::GLES::glTexImage3D(
|
||||
g_GLESFuncs.glTexImage3D(
|
||||
glUploadTarget, static_cast<GLint>(level), glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
|
||||
static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
|
||||
@@ -498,16 +498,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
textureMipmapObject->GetMipmapTexelSize(uploadTarget, level).y(), byteSize);
|
||||
|
||||
auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
|
||||
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
|
||||
MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
||||
MG_External::GLES::glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
|
||||
static_cast<GLsizei>(texelSize.x()),
|
||||
static_cast<GLsizei>(texelSize.y()), glFormat, glType,
|
||||
textureMipmapObject->MapMipmapData(uploadTarget, level));
|
||||
g_GLESFuncs.glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
|
||||
static_cast<GLsizei>(texelSize.x()),
|
||||
static_cast<GLsizei>(texelSize.y()), glFormat, glType,
|
||||
textureMipmapObject->MapMipmapData(uploadTarget, level));
|
||||
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
|
||||
}
|
||||
}
|
||||
@@ -546,7 +546,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat, &glFormat,
|
||||
&glType);
|
||||
|
||||
MG_External::GLES::glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
|
||||
g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -604,8 +604,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
#define SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
|
||||
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
|
||||
MG_External::GLES::glTexParameteri(target, glName, \
|
||||
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
g_GLESFuncs.glTexParameteri(target, glName, \
|
||||
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, \
|
||||
t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \
|
||||
@@ -616,14 +616,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
|
||||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
|
||||
MG_External::GLES::glTexParameteri(
|
||||
g_GLESFuncs.glTexParameteri(
|
||||
target, GL_TEXTURE_MIN_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
|
||||
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
|
||||
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
|
||||
}
|
||||
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
|
||||
MG_External::GLES::glTexParameteri(
|
||||
g_GLESFuncs.glTexParameteri(
|
||||
target, GL_TEXTURE_MAG_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
|
||||
@@ -638,11 +638,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(compareFunc, GL_TEXTURE_COMPARE_FUNC, CompareFunc)
|
||||
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(compareMode, GL_TEXTURE_COMPARE_MODE, CompareMode)
|
||||
if (m_cacheSamplerParameters.minLod != samplerParams.minLod) {
|
||||
MG_External::GLES::glTexParameterf(target, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
|
||||
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
|
||||
m_cacheSamplerParameters.minLod = samplerParams.minLod;
|
||||
}
|
||||
if (m_cacheSamplerParameters.maxLod != samplerParams.maxLod) {
|
||||
MG_External::GLES::glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
||||
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
||||
m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
@@ -693,14 +693,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const auto& levelRange = stateTextureObject->GetLevelRange();
|
||||
|
||||
if (m_cacheLodRange.x() != levelRange.x()) {
|
||||
MG_External::GLES::glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
|
||||
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
|
||||
m_cacheLodRange.x() = levelRange.x();
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
if (m_cacheLodRange.y() != levelRange.y()) {
|
||||
MG_External::GLES::glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
|
||||
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
|
||||
m_cacheLodRange.y() = levelRange.y();
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
@@ -711,8 +711,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (swizzleParams != m_cacheSwizzleParams) {
|
||||
#define SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(func, glEnum) \
|
||||
if (m_cacheSwizzleParams.func != swizzleParams.func) { \
|
||||
MG_External::GLES::glTexParameteri(target, glEnum, \
|
||||
MG_Util::ConvertTextureSwizzleParamToGLEnum(swizzleParams.func)); \
|
||||
g_GLESFuncs.glTexParameteri(target, glEnum, MG_Util::ConvertTextureSwizzleParamToGLEnum(swizzleParams.func)); \
|
||||
m_cacheSwizzleParams.func = swizzleParams.func; \
|
||||
}
|
||||
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(r(), GL_TEXTURE_SWIZZLE_R);
|
||||
@@ -729,7 +728,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (m_cacheBorderColor != stateTextureObject->GetBorderColor()) {
|
||||
const auto& borderColor = stateTextureObject->GetBorderColor();
|
||||
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
|
||||
MG_External::GLES::glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
|
||||
g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
|
||||
m_cacheBorderColor = borderColor;
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
@@ -741,7 +740,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (unit == g_activeTextureUnit) {
|
||||
return;
|
||||
}
|
||||
MG_External::GLES::glActiveTexture(GL_TEXTURE0 + unit);
|
||||
g_GLESFuncs.glActiveTexture(GL_TEXTURE0 + unit);
|
||||
g_activeTextureUnit = unit;
|
||||
}
|
||||
|
||||
@@ -753,7 +752,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto targetN = static_cast<SizeT>(MG_Util::ConvertGLEnumToTextureTarget(target));
|
||||
if (g_boundTexturesCache[unit][targetN] == nullptr) return;
|
||||
|
||||
MG_External::GLES::glBindTexture(target, 0);
|
||||
g_GLESFuncs.glBindTexture(target, 0);
|
||||
g_boundTexturesCache[unit][targetN] = nullptr;
|
||||
}
|
||||
|
||||
@@ -770,10 +769,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenFramebuffers(1, &m_backendFBOId);
|
||||
g_GLESFuncs.glGenFramebuffers(1, &m_backendFBOId);
|
||||
if (m_backendFBOId == 0) {
|
||||
MGLOG_E("Failed to generate framebuffer object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
} else {
|
||||
MGLOG_D("Generated framebuffer object with ID: %u.", m_backendFBOId);
|
||||
}
|
||||
@@ -784,9 +783,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
if (target == FramebufferTarget::Read)
|
||||
MG_External::GLES::glBindFramebuffer(GL_READ_FRAMEBUFFER, m_backendFBOId);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_READ_FRAMEBUFFER, m_backendFBOId);
|
||||
else
|
||||
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
|
||||
}
|
||||
|
||||
Bool BackendFramebufferObject::SyncAttachmentObject(
|
||||
@@ -802,9 +801,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const auto& backendTextureObject = backendTextureIt->second;
|
||||
auto glTextureTarget = MG_Util::ConvertTextureTargetToGLEnum(textureObject->GetTarget());
|
||||
backendTextureObject->Bind(glTextureTarget);
|
||||
MG_External::GLES::glFramebufferTexture2D(glFBOTarget, glBackendAttachment, glTextureTarget,
|
||||
backendTextureObject->GetBackendTextureId(),
|
||||
static_cast<GLint>(attachmentObject.GetTextureLevel()));
|
||||
g_GLESFuncs.glFramebufferTexture2D(glFBOTarget, glBackendAttachment, glTextureTarget,
|
||||
backendTextureObject->GetBackendTextureId(),
|
||||
static_cast<GLint>(attachmentObject.GetTextureLevel()));
|
||||
} else if (attachmentObject.IsRenderbuffer()) {
|
||||
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
||||
const auto& backendRenderbufferIt =
|
||||
@@ -819,8 +818,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
backendRenderbufferObject->SyncToBackend(renderbufferObject);
|
||||
backendRenderbufferObject->Bind();
|
||||
MG_External::GLES::glFramebufferRenderbuffer(glFBOTarget, glBackendAttachment, GL_RENDERBUFFER,
|
||||
backendRenderbufferObject->GetBackendRenderbufferId());
|
||||
g_GLESFuncs.glFramebufferRenderbuffer(glFBOTarget, glBackendAttachment, GL_RENDERBUFFER,
|
||||
backendRenderbufferObject->GetBackendRenderbufferId());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -872,7 +871,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
nEffectiveBuffers = i + 1;
|
||||
}
|
||||
MG_External::GLES::glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers);
|
||||
g_GLESFuncs.glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers);
|
||||
}
|
||||
|
||||
// 2. Remap read buffer
|
||||
@@ -884,7 +883,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
if (m_backendReadBuffer != glBackendReadBuffer) {
|
||||
m_backendReadBuffer = glBackendReadBuffer;
|
||||
MG_External::GLES::glReadBuffer(glBackendReadBuffer);
|
||||
g_GLESFuncs.glReadBuffer(glBackendReadBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -917,14 +916,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_Util::ConvertGLEnumToString(glBackendAttachment).c_str(),
|
||||
m_syncedFrontendAttachmentVersions[i]);
|
||||
GLint objectType = GL_NONE;
|
||||
MG_External::GLES::glGetFramebufferAttachmentParameteriv(
|
||||
g_GLESFuncs.glGetFramebufferAttachmentParameteriv(
|
||||
glFBOTarget, glBackendAttachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &objectType);
|
||||
MOBILEGL_ASSERT((objectType == GL_NONE) ||
|
||||
(attachmentObject.IsTexture() && objectType == GL_TEXTURE) ||
|
||||
(attachmentObject.IsRenderbuffer() && objectType == GL_RENDERBUFFER),
|
||||
"Attachment type not match!");
|
||||
GLint objectName = 0;
|
||||
MG_External::GLES::glGetFramebufferAttachmentParameteriv(
|
||||
g_GLESFuncs.glGetFramebufferAttachmentParameteriv(
|
||||
glFBOTarget, glBackendAttachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &objectName);
|
||||
// Verify that the backend object's name and parameters match the frontend attachment state
|
||||
if (attachmentObject.IsTexture()) {
|
||||
@@ -939,7 +938,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
objectName, backendTexId, textureObject->GetExternalIndex());
|
||||
|
||||
GLint texLevel = 0;
|
||||
MG_External::GLES::glGetFramebufferAttachmentParameteriv(
|
||||
g_GLESFuncs.glGetFramebufferAttachmentParameteriv(
|
||||
glFBOTarget, glBackendAttachment, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &texLevel);
|
||||
MOBILEGL_ASSERT(texLevel == static_cast<GLint>(attachmentObject.GetTextureLevel()),
|
||||
"Attachment texture level mismatch between GLES and state object.");
|
||||
@@ -989,10 +988,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
m_backendProgramId = MG_External::GLES::glCreateProgram();
|
||||
m_backendProgramId = g_GLESFuncs.glCreateProgram();
|
||||
if (m_backendProgramId == 0) {
|
||||
MGLOG_E("Failed to create program object in backend.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
|
||||
} else {
|
||||
MGLOG_D("Created backend program object with ID: %u", m_backendProgramId);
|
||||
@@ -1005,7 +1004,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
if (m_backendProgramId != 0) {
|
||||
MGLOG_D("Deleting backend program object with ID: %u", m_backendProgramId);
|
||||
MG_External::GLES::glDeleteProgram(m_backendProgramId);
|
||||
g_GLESFuncs.glDeleteProgram(m_backendProgramId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1029,19 +1028,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// Detach all existing shaders
|
||||
GLint attachedCount = 0;
|
||||
MG_External::GLES::glGetProgramiv(m_backendProgramId, GL_ATTACHED_SHADERS, &attachedCount);
|
||||
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_ATTACHED_SHADERS, &attachedCount);
|
||||
MGLOG_D("Currently attached shaders count: %d", attachedCount);
|
||||
|
||||
if (attachedCount > 0) {
|
||||
Vector<GLuint> attachedShaders(attachedCount);
|
||||
GLsizei actualCount;
|
||||
MG_External::GLES::glGetAttachedShaders(m_backendProgramId, attachedCount, &actualCount,
|
||||
attachedShaders.data());
|
||||
g_GLESFuncs.glGetAttachedShaders(m_backendProgramId, attachedCount, &actualCount,
|
||||
attachedShaders.data());
|
||||
MGLOG_D("Detaching %d existing shaders from program %u", actualCount, m_backendProgramId);
|
||||
|
||||
for (GLsizei i = 0; i < actualCount; ++i) {
|
||||
MGLOG_D("Detaching shader ID: %u from program %u", attachedShaders[i], m_backendProgramId);
|
||||
MG_External::GLES::glDetachShader(m_backendProgramId, attachedShaders[i]);
|
||||
g_GLESFuncs.glDetachShader(m_backendProgramId, attachedShaders[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1060,7 +1059,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
for (int index = 0; index < attachedShaders.size(); ++index) {
|
||||
auto& shader = attachedShaders[index];
|
||||
GLenum glShaderType = MG_Util::ConvertShaderStageToGLEnum(shader->GetShaderStage());
|
||||
GLuint backendShaderId = MG_External::GLES::glCreateShader(glShaderType);
|
||||
GLuint backendShaderId = g_GLESFuncs.glCreateShader(glShaderType);
|
||||
|
||||
if (backendShaderId == 0) {
|
||||
MGLOG_E("Failed to create backend shader for attachment.");
|
||||
@@ -1111,37 +1110,37 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
const char* sourceCStr = source.c_str();
|
||||
MGLOG_D("Setting shader source for backend shader ID: %u\nsrc:\n%s", backendShaderId, sourceCStr);
|
||||
MG_External::GLES::glShaderSource(backendShaderId, 1, &sourceCStr, nullptr);
|
||||
MG_External::GLES::glCompileShader(backendShaderId);
|
||||
g_GLESFuncs.glShaderSource(backendShaderId, 1, &sourceCStr, nullptr);
|
||||
g_GLESFuncs.glCompileShader(backendShaderId);
|
||||
|
||||
GLint compileStatus;
|
||||
MG_External::GLES::glGetShaderiv(backendShaderId, GL_COMPILE_STATUS, &compileStatus);
|
||||
g_GLESFuncs.glGetShaderiv(backendShaderId, GL_COMPILE_STATUS, &compileStatus);
|
||||
if (compileStatus == GL_FALSE) {
|
||||
GLint logLength;
|
||||
MG_External::GLES::glGetShaderiv(backendShaderId, GL_INFO_LOG_LENGTH, &logLength);
|
||||
g_GLESFuncs.glGetShaderiv(backendShaderId, GL_INFO_LOG_LENGTH, &logLength);
|
||||
Vector<GLchar> log(logLength);
|
||||
MG_External::GLES::glGetShaderInfoLog(backendShaderId, logLength, nullptr, log.data());
|
||||
g_GLESFuncs.glGetShaderInfoLog(backendShaderId, logLength, nullptr, log.data());
|
||||
MGLOG_E("Shader compilation failed for backend ID %u: %s", backendShaderId, log.data());
|
||||
continue;
|
||||
}
|
||||
|
||||
MGLOG_D("Attaching shader ID: %u to program %u", backendShaderId, m_backendProgramId);
|
||||
MG_External::GLES::glAttachShader(m_backendProgramId, backendShaderId);
|
||||
g_GLESFuncs.glAttachShader(m_backendProgramId, backendShaderId);
|
||||
|
||||
MGLOG_D("Processed shader source length: %zu", source.length());
|
||||
}
|
||||
|
||||
// Link program
|
||||
MGLOG_D("Linking program %u", m_backendProgramId);
|
||||
MG_External::GLES::glLinkProgram(m_backendProgramId);
|
||||
g_GLESFuncs.glLinkProgram(m_backendProgramId);
|
||||
|
||||
GLint linkStatus;
|
||||
MG_External::GLES::glGetProgramiv(m_backendProgramId, GL_LINK_STATUS, &linkStatus);
|
||||
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_LINK_STATUS, &linkStatus);
|
||||
if (linkStatus != GL_TRUE) {
|
||||
GLint logLength;
|
||||
MG_External::GLES::glGetProgramiv(m_backendProgramId, GL_INFO_LOG_LENGTH, &logLength);
|
||||
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_INFO_LOG_LENGTH, &logLength);
|
||||
Vector<GLchar> log(logLength);
|
||||
MG_External::GLES::glGetProgramInfoLog(m_backendProgramId, logLength, nullptr, log.data());
|
||||
g_GLESFuncs.glGetProgramInfoLog(m_backendProgramId, logLength, nullptr, log.data());
|
||||
MGLOG_E("Program %u linking failed for %u: %s", stateProgramObject->GetExternalIndex(),
|
||||
m_backendProgramId, log.data());
|
||||
} else {
|
||||
@@ -1150,11 +1149,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// Create global UBO
|
||||
if (stateProgramObject->GetUBOSize() > 0) {
|
||||
MG_External::GLES::glGenBuffers(1, &m_backendGlobalUBOId);
|
||||
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, m_backendGlobalUBOId);
|
||||
MG_External::GLES::glBufferData(GL_UNIFORM_BUFFER, stateProgramObject->GetUBOSize(), nullptr,
|
||||
GL_STREAM_DRAW);
|
||||
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
g_GLESFuncs.glGenBuffers(1, &m_backendGlobalUBOId);
|
||||
g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, m_backendGlobalUBOId);
|
||||
g_GLESFuncs.glBufferData(GL_UNIFORM_BUFFER, stateProgramObject->GetUBOSize(), nullptr, GL_STREAM_DRAW);
|
||||
g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
} else {
|
||||
m_backendGlobalUBOId = 0;
|
||||
}
|
||||
@@ -1168,7 +1166,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MGLOG_D("Using program %u", m_backendProgramId);
|
||||
MG_External::GLES::glUseProgram(m_backendProgramId);
|
||||
g_GLESFuncs.glUseProgram(m_backendProgramId);
|
||||
}
|
||||
} // namespace PrgramImpl
|
||||
|
||||
@@ -1177,10 +1175,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenSamplers(1, &m_backendSamplerId);
|
||||
g_GLESFuncs.glGenSamplers(1, &m_backendSamplerId);
|
||||
if (m_backendSamplerId == 0) {
|
||||
MGLOG_E("Failed to generate sampler object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
} else {
|
||||
MGLOG_D("Generated sampler object with ID: %u.", m_backendSamplerId);
|
||||
}
|
||||
@@ -1211,21 +1209,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
#define SYNC_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
|
||||
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
|
||||
MG_External::GLES::glSamplerParameteri(m_backendSamplerId, glName, \
|
||||
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, glName, \
|
||||
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
|
||||
}
|
||||
|
||||
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
|
||||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
|
||||
MG_External::GLES::glSamplerParameteri(
|
||||
g_GLESFuncs.glSamplerParameteri(
|
||||
m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
|
||||
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
|
||||
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
|
||||
}
|
||||
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
|
||||
MG_External::GLES::glSamplerParameteri(
|
||||
g_GLESFuncs.glSamplerParameteri(
|
||||
m_backendSamplerId, GL_TEXTURE_MAG_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
|
||||
@@ -1237,11 +1235,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
SYNC_SAMPLER_PARAM_IF_CHANGED(compareFunc, GL_TEXTURE_COMPARE_FUNC, CompareFunc)
|
||||
SYNC_SAMPLER_PARAM_IF_CHANGED(compareMode, GL_TEXTURE_COMPARE_MODE, CompareMode)
|
||||
if (m_cacheSamplerParameters.minLod != samplerParams.minLod) {
|
||||
MG_External::GLES::glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
|
||||
g_GLESFuncs.glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
|
||||
m_cacheSamplerParameters.minLod = samplerParams.minLod;
|
||||
}
|
||||
if (m_cacheSamplerParameters.maxLod != samplerParams.maxLod) {
|
||||
MG_External::GLES::glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
||||
g_GLESFuncs.glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
||||
m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
|
||||
}
|
||||
#undef SYNC_SAMPLER_PARAM_IF_CHANGED
|
||||
@@ -1254,7 +1252,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
if (g_boundSamplersCache[unit] == this) return;
|
||||
|
||||
MG_External::GLES::glBindSampler(static_cast<GLenum>(unit), m_backendSamplerId);
|
||||
g_GLESFuncs.glBindSampler(static_cast<GLenum>(unit), m_backendSamplerId);
|
||||
g_boundSamplersCache[unit] = this;
|
||||
}
|
||||
|
||||
@@ -1268,7 +1266,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void UnbindSampler(Uint unit) {
|
||||
if (g_boundSamplersCache[unit] == nullptr) return;
|
||||
|
||||
MG_External::GLES::glBindSampler(static_cast<GLenum>(unit), 0);
|
||||
g_GLESFuncs.glBindSampler(static_cast<GLenum>(unit), 0);
|
||||
g_boundSamplersCache[unit] = nullptr;
|
||||
}
|
||||
|
||||
@@ -1282,10 +1280,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenRenderbuffers(1, &m_backendRBOId);
|
||||
g_GLESFuncs.glGenRenderbuffers(1, &m_backendRBOId);
|
||||
if (m_backendRBOId == 0) {
|
||||
MGLOG_E("Failed to generate renderbuffer object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1293,7 +1291,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glBindRenderbuffer(GL_RENDERBUFFER, m_backendRBOId);
|
||||
g_GLESFuncs.glBindRenderbuffer(GL_RENDERBUFFER, m_backendRBOId);
|
||||
}
|
||||
|
||||
void BackendRenderbufferObject::SyncToBackend(
|
||||
@@ -1325,8 +1323,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLenum glInternalFormat, glType, glFormat;
|
||||
TextureImpl::GenerateTextureFormatInfo(internalFormat, &glInternalFormat, &glFormat, &glType);
|
||||
|
||||
MG_External::GLES::glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, static_cast<GLsizei>(width),
|
||||
static_cast<GLsizei>(height));
|
||||
g_GLESFuncs.glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, static_cast<GLsizei>(width),
|
||||
static_cast<GLsizei>(height));
|
||||
|
||||
m_cacheInternalFormat = internalFormat;
|
||||
m_cacheWidth = width;
|
||||
|
||||
@@ -30,8 +30,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
using namespace MobileGL::MG_Util::TextureFormatProcessor;
|
||||
auto options = (MG_External::GLES::g_glesCaps.hasNorm16Texture) ? PixelFormatNormalizeOptionBit::None
|
||||
: PixelFormatNormalizeOptionBit::NoNorm16;
|
||||
auto options = (g_GLESCapabilities.SupportsNorm16Texture) ? PixelFormatNormalizeOptionBit::None
|
||||
: PixelFormatNormalizeOptionBit::NoNorm16;
|
||||
NormalizePixelFormat(MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat), options,
|
||||
outInternalFormat, outFormat, outType);
|
||||
}
|
||||
@@ -125,7 +125,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
while (GLenum err = MG_External::GLES::glGetError() != GL_NO_ERROR) {
|
||||
while (GLenum err = g_GLESFuncs.glGetError() != GL_NO_ERROR) {
|
||||
MGLOG_E("-> GLES Error: %s", MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,83 +6,63 @@
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "Backends.h"
|
||||
#include "MG_Util/Types.h"
|
||||
#include "BackendObjects.h"
|
||||
#include <Config.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
#include <MG_Util/Converters/MGToStr/GLExtensionConverter.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Config {
|
||||
UniquePtr<RendererInfo> RendererInfoPtr = nullptr;
|
||||
} // namespace MG_Config
|
||||
|
||||
namespace MG_Backend {
|
||||
void LogBackendInfo() {
|
||||
if (MG_Config::RendererInfoPtr) {
|
||||
MGLOG_I("MobileGL Backend Info:");
|
||||
MGLOG_I(" Renderer Name: %s", MG_Config::RendererInfoPtr->RendererName.c_str());
|
||||
MGLOG_I(" Backend Name: %s", MG_Config::RendererInfoPtr->BackendName.c_str());
|
||||
if (MG_Config::RendererInfoPtr->ExtraVendor) {
|
||||
MGLOG_I(" Extra Vendor Info: %s", MG_Config::RendererInfoPtr->ExtraVendor->c_str());
|
||||
}
|
||||
MGLOG_I(" Target OpenGL Version: %d.%d",
|
||||
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLVersion.Major,
|
||||
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLVersion.Minor);
|
||||
MGLOG_I(" Target GLSL Version: %d.%d",
|
||||
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLSLVersion.Major,
|
||||
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLSLVersion.Minor);
|
||||
MGLOG_I(" OpenGL Extensions:");
|
||||
for (const auto& ext : MG_Config::RendererInfoPtr->RendererGLInfo.Extensions) {
|
||||
MGLOG_I(" - %s", MG_Util::ConvertGLExtToString(ext).c_str());
|
||||
}
|
||||
} else {
|
||||
MGLOG_W(" No renderer info available");
|
||||
}
|
||||
namespace MobileGL::MG_Backend {
|
||||
void LogBackendInfo() {
|
||||
if (!pActiveBackendObject) {
|
||||
MGLOG_W("No active backend object, cannot log backend info");
|
||||
return;
|
||||
}
|
||||
|
||||
Bool InitSpecificBackendLibs() {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_DILIGENT
|
||||
// Nothing to do
|
||||
MGLOG_D("Diligent Engine backend loaded");
|
||||
return true;
|
||||
#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
Bool result = MG_Util::BackendLoader::GLES::Init();
|
||||
MGLOG_D("DirectGLES backend loaded, GLES version: %d.%d", MG_External::GLES::g_glesCaps.version.Major,
|
||||
MG_External::GLES::g_glesCaps.version.Minor);
|
||||
return result;
|
||||
#else
|
||||
MGLOG_W("Unknown backend, skipping backend initialization");
|
||||
const auto& rendererInfo = pActiveBackendObject->GetRendererInfo();
|
||||
MGLOG_I("MobileGL Backend Info:");
|
||||
MGLOG_I(" Renderer Name: %s", rendererInfo.RendererName.c_str());
|
||||
MGLOG_I(" Backend Name: %s", rendererInfo.BackendName.c_str());
|
||||
if (rendererInfo.ExtraVendor) {
|
||||
MGLOG_I(" Extra Vendor Info: %s", rendererInfo.ExtraVendor->c_str());
|
||||
}
|
||||
MGLOG_I(" Target OpenGL Version: %d.%d", rendererInfo.RendererGLInfo.TargetGLVersion.Major,
|
||||
rendererInfo.RendererGLInfo.TargetGLVersion.Minor);
|
||||
MGLOG_I(" Target GLSL Version: %d.%d", rendererInfo.RendererGLInfo.TargetGLSLVersion.Major,
|
||||
rendererInfo.RendererGLInfo.TargetGLSLVersion.Minor);
|
||||
MGLOG_I(" OpenGL Extensions:");
|
||||
for (const auto& ext : rendererInfo.RendererGLInfo.Extensions) {
|
||||
MGLOG_I(" - %s", MG_Util::ConvertGLExtToString(ext).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
Bool InitSpecificBackendLibs() {
|
||||
if (!pActiveBackendObject) {
|
||||
MGLOG_W("No active backend object, cannot initialize backend libraries");
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
pActiveBackendObject->Initialize();
|
||||
gBackendFunctionsTable = pActiveBackendObject->GetBackendFunctions();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Init() {
|
||||
MGLOG_D("Initializing MobileGL Backend...");
|
||||
|
||||
switch (MG_Config::ActiveBackendType) {
|
||||
case BackendType::DirectGLES:
|
||||
pActiveBackendObject = MakeUnique<DirectGLES::BackendObject_DirectGLES>();
|
||||
break;
|
||||
case BackendType::Unknown:
|
||||
default:
|
||||
MGLOG_W("Unknown backend type, defaulting to unknown backend");
|
||||
pActiveBackendObject = nullptr;
|
||||
}
|
||||
|
||||
void Init() {
|
||||
MGLOG_D("Initializing MobileGL Backend...");
|
||||
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_DILIGENT
|
||||
switch (MG_Config::Backend::Diligent::SpecificBackend) {
|
||||
case MG_Backend::Diligent::SpecificBackendType::Vulkan:
|
||||
MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(Diligent::RendererInfoVulkan);
|
||||
break;
|
||||
case MG_Backend::Diligent::SpecificBackendType::Metal:
|
||||
MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(Diligent::RendererInfoMetal);
|
||||
break;
|
||||
default:
|
||||
throw RuntimeError("Unsupported renderer type");
|
||||
}
|
||||
#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(DirectGLES::RendererInfo);
|
||||
#else
|
||||
MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(Unknown::RendererInfoUnknown);
|
||||
#endif
|
||||
|
||||
Bool result = InitSpecificBackendLibs();
|
||||
if (!result) {
|
||||
MGLOG_W("Failed to initialize MobileGL backend libraries");
|
||||
return;
|
||||
}
|
||||
LogBackendInfo();
|
||||
Bool result = InitSpecificBackendLibs();
|
||||
if (!result) {
|
||||
MGLOG_W("Failed to initialize MobileGL backend libraries");
|
||||
return;
|
||||
}
|
||||
} // namespace MG_Backend
|
||||
} // namespace MobileGL
|
||||
LogBackendInfo();
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend
|
||||
|
||||
Reference in New Issue
Block a user