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https://github.com/MobileGL-Dev/MobileGL
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[Fix]: fix Bliss
- enable glslang NaN min/max/clamp semantics - register Bliss retrace fixture - track remaining fixture validation queue
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@@ -144,6 +144,7 @@ namespace MobileGL {
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tshader = MakeShared<glslang::TShader>(lang);
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const char* src[] = {sourceStr.data()};
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tshader->setStrings(src, 1);
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tshader->setNanMinMaxClamp(true);
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tshader->setInvertY(true);
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if (attrib.flags & ShaderCompileBits::CompileForOpenGL) {
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tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450);
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