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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectVulkan): Add DirectVulkan backend.
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@@ -7,6 +7,7 @@
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// End of Source File Header
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#include "Backends.h"
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#include "MG_Util/Debug/Log.h"
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#include "MG_Util/Types.h"
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#include <Config.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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@@ -51,6 +52,16 @@ namespace MobileGL {
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MGLOG_D("DirectGLES backend loaded, GLES version: %d.%d", MG_External::GLES::g_glesCaps.version.Major,
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MG_External::GLES::g_glesCaps.version.Minor);
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return result;
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#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
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#ifdef __ANDROID__
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MGLOG_D("DirectVulkan backend loaded on Android");
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return true;
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#else
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MGLOG_E("TODO: add Vulkan loader for non-Android platforms"); // TODO: add Vulkan loader for non-Android
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// platforms
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return false;
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#endif
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#else
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MGLOG_W("Unknown backend, skipping backend initialization");
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return false;
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@@ -73,6 +84,8 @@ namespace MobileGL {
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}
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#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(DirectGLES::RendererInfo);
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#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
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MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(DirectVulkan::RendererInfo);
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#else
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MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(Unknown::RendererInfoUnknown);
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#endif
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