mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
This commit is contained in:
@@ -107,6 +107,7 @@
|
||||
#include <unordered_map>
|
||||
#include <queue>
|
||||
#include <format>
|
||||
#include <memory>
|
||||
#include <glslang/Public/ShaderLang.h>
|
||||
#include <glslang/Include/Types.h>
|
||||
#include <glslang/Public/ShaderLang.h>
|
||||
@@ -118,6 +119,7 @@
|
||||
#include <GLES3/gl32.h>
|
||||
|
||||
#include "MG_Include/UncertainBool.hpp"
|
||||
#include "MG_Include/IndexGenerator.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
|
||||
Reference in New Issue
Block a user