[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)

This commit is contained in:
2025-06-29 01:02:00 +08:00
parent 0207ee85b7
commit 8a0d00f94b
7 changed files with 155 additions and 70 deletions
+53 -50
View File
@@ -6,36 +6,31 @@
#include "BufferState.h"
GLenum BufferState::GenName(GLuint *buffer) {
MG_Util::Debug::LogD("MG_State: Buffer: GenName");
if (!buffer)
return GL_INVALID_VALUE;
GLuint id = 0;
if (freeId_.empty()) {
id = lastId_++;
} else {
id = freeId_.back();
freeId_.pop_back();
}
*buffer = id;
MG_Util::Debug::LogD("MG_State: Buffer: Gen new name %d", id);
return GL_NO_ERROR;
}
//GLenum BufferState::GenName(GLuint *buffer) {
// MG_Util::Debug::LogD("MG_State: Buffer: GenName");
// if (!buffer)
// return GL_INVALID_VALUE;
//
// GLuint id = 0;
// if (freeId_.empty()) {
// id = lastId_++;
// } else {
// id = freeId_.back();
// freeId_.pop_back();
// }
//
// *buffer = id;
// MG_Util::Debug::LogD("MG_State: Buffer: Gen new name %d", id);
//
// return GL_NO_ERROR;
//}
GLenum BufferState::GenNameN(GLsizei n, GLuint* buffers) {
MG_Util::Debug::LogD("MG_State: Buffer: GenNameN called with n=%d", n);
if (n < 0) return GL_INVALID_VALUE;
if (n < 0 || buffers == nullptr) return GL_INVALID_VALUE;
indexGenerator_.Generate(n, buffers);
for (GLsizei i = 0; i < n; ++i) {
GLenum result = GenName(&buffers[i]);
if (result != GL_NO_ERROR) {
MG_Util::Debug::LogE("MG_State: Buffer: GenNameN failed with error 0x%x", result);
return result;
}
}
MG_Util::Debug::LogD("MG_State: Buffer: GenNameN created buffers successfully");
return GL_NO_ERROR;
}
@@ -48,7 +43,7 @@ GLenum BufferState::Create(GLuint buffer) {
if (ValidateAllocatedHandle(buffer))
return GL_INVALID_VALUE;
BufferObject& obj = buffers_[buffer];
BufferObject& obj = *GetOrCreateBufferObject(buffer);
MG_Util::Debug::LogD("MG_State: Buffer: Create created buffer %d", buffer);
obj.generated = true;
obj.dirty = true;
@@ -71,7 +66,7 @@ GLenum BufferState::CommitStorage(GLenum target, GLsizeiptr size, const void* da
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
BufferObject& obj = *GetOrCreateBufferObject(it->second);
MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage get buffer object %u at target 0x%x",it->second,target);
obj.usage = usage;
obj.isDynamic = (usage == GL_DYNAMIC_DRAW || usage == GL_DYNAMIC_READ ||
@@ -96,7 +91,7 @@ GLenum BufferState::CommitStorageRegion(GLenum target, GLintptr offset, GLsizeip
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
BufferObject& obj = *GetOrCreateBufferObject(it->second);
MG_Util::Debug::LogD("MG_State: Buffer: BufferSubData get buffer object %u at target 0x%x", it->second, target);
if (static_cast<size_t>(offset + size) > obj.data.size()) return GL_INVALID_VALUE;
@@ -125,7 +120,7 @@ GLenum BufferState::AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLs
return GL_INVALID_OPERATION;
}
BufferObject& obj = buffers_[it->second];
BufferObject& obj = *GetOrCreateBufferObject(it->second);
MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange operating on buffer %u", it->second);
if (obj.isMapped) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: buffer %u is already mapped", it->second);
@@ -161,7 +156,7 @@ GLenum BufferState::SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
BufferObject& obj = *GetOrCreateBufferObject(it->second);
if (!obj.isMapped || !(obj.mapAccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT))
return GL_INVALID_OPERATION;
@@ -185,8 +180,8 @@ GLenum BufferState::CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLint
if (readBuffer == 0 || writeBuffer == 0 || readBuffer == writeBuffer)
return GL_INVALID_OPERATION;
BufferObject& src = buffers_[readBuffer];
BufferObject& dst = buffers_[writeBuffer];
BufferObject& src = *GetOrCreateBufferObject(readBuffer);
BufferObject& dst = *GetOrCreateBufferObject(writeBuffer);
if (static_cast<size_t>(readOffset + size) > src.data.size() ||
static_cast<size_t>(writeOffset + size) > dst.data.size())
@@ -206,7 +201,7 @@ GLenum BufferState::AcquireBufferMemory(GLenum target, GLenum access, void** map
default:
flags = access;
}
return AcquireBufferMemoryRange(target, 0, buffers_[currentBindings_[target]].data.size(), flags, mappedPointer);
return AcquireBufferMemoryRange(target, 0, GetOrCreateBufferObject(currentBindings_[target])->data.size(), flags, mappedPointer);
}
GLenum BufferState::ReleaseBufferMemory(GLenum target) {
@@ -217,7 +212,7 @@ GLenum BufferState::ReleaseBufferMemory(GLenum target) {
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
BufferObject& obj = *GetOrCreateBufferObject(it->second);
if (!obj.isMapped)
return GL_INVALID_OPERATION;
@@ -234,24 +229,22 @@ GLenum BufferState::ReleaseBufferMemory(GLenum target) {
return GL_NO_ERROR;
}
bool BufferState::ValidateAllocatedHandle(GLuint buffer) {
bool isValid = buffers_.find(buffer) != buffers_.end();
bool BufferState::ValidateAllocatedHandle(GLuint buffer) const {
bool isValid = buffer != 0 && bufferObjects_.size() > buffer && bufferObjects_[buffer] != nullptr;
MG_Util::Debug::LogD("MG_State: Buffer: ValidateAllocatedHandle called on buffer %u returns %d", buffer, isValid);
return isValid;
}
bool BufferState::ValidateGeneratedName(GLuint buffer) {
bool inFreeList = std::find(freeId_.begin(), freeId_.end(), buffer) != freeId_.end();
bool lessThanLast = buffer < lastId_; // lastId_ is not generated yet
MG_Util::Debug::LogD("MG_State: Buffer: ValidateGeneratedName called on buffer %u returns %d", buffer, lessThanLast && !inFreeList);
return lessThanLast && !inFreeList;
bool BufferState::ValidateGeneratedName(GLuint buffer) const {
bool isValid = indexGenerator_.IsValid(buffer);
MG_Util::Debug::LogD("MG_State: Buffer: ValidateGeneratedName called on buffer %u returns %s", buffer, isValid ? "true" : "false");
return isValid;
}
void BufferState::Delete(GLuint buffer) {
buffers_.erase(buffer);
if (ValidateGeneratedName(buffer))
// TODO: Prevent the object that uses a freeId from conflicting with legacy object in the backend.
//freeId_.emplace_back(buffer);
bufferObjects_[buffer].reset();
indexGenerator_.Delete(buffer);
for (auto& [target, id] : currentBindings_) {
if (id == buffer) id = 0;
}
@@ -293,12 +286,12 @@ GLenum BufferState::QueryPropertyIntVector(GLenum target, GLenum pname, GLint* p
return GL_INVALID_OPERATION;
}
GLuint bufferId = bindingIt->second;
auto bufferIt = buffers_.find(bufferId);
if (bufferIt == buffers_.end()) {
if (!ValidateAllocatedHandle(bufferId)) {
return GL_INVALID_OPERATION;
}
const BufferObject& buffer = bufferIt->second;
const BufferObject& buffer = *bufferObjects_[bufferId];
switch (pname) {
case GL_BUFFER_ACCESS:
@@ -327,4 +320,14 @@ GLuint BufferState::GetCurrentBinding(GLenum target) const {
return it->second;
}
return 0;
}
}
BufferState::BufferObject* BufferState::GetOrCreateBufferObject(GLuint buffer) {
if (bufferObjects_.size() <= buffer) {
bufferObjects_.resize(buffer + 1);
}
if (bufferObjects_[buffer] == nullptr) {
bufferObjects_[buffer] = std::make_unique<BufferObject>();
}
return bufferObjects_[buffer].get();
}