mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
Merge branch 'Feat/Backend-Direct-GLES' into dev
This commit is contained in:
@@ -25,6 +25,7 @@
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
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#include <MG_Util/Texture/PixelStoreProcessor.h>
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namespace MobileGL::MG_Backend::DirectGLES {
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enum class DrawSyncBit : Uint32 {
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@@ -1322,19 +1323,28 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels) {
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DebugImpl::ErrorLopper errorLopper;
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MGLOG_D("GetTexImage: target=%s level=%d format=%s type=%s pixels=%p",
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MG_Util::ConvertGLEnumToString(target).c_str(), level, MG_Util::ConvertGLEnumToString(format).c_str(),
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MG_Util::ConvertGLEnumToString(type).c_str(), pixels);
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MOBILEGL_ASSERT(format == GL_RGBA || format == GL_RGBA_INTEGER,
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"Only GL_RGBA and GL_RGBA_INTEGER are supported currently, while requested %s.",
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MOBILEGL_ASSERT(format == GL_RGBA || format == GL_RGBA_INTEGER || format == GL_BGRA,
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"Only GL_RGBA, GL_RGBA_INTEGER and GL_BGRA are supported currently, while requested %s.",
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MG_Util::ConvertGLEnumToString(format).c_str());
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MOBILEGL_ASSERT(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT || type == GL_UNSIGNED_INT_2_10_10_10_REV ||
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type == GL_INT || type == GL_FLOAT,
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type == GL_INT || type == GL_FLOAT ||
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type == GL_UNSIGNED_INT_8_8_8_8 || type == GL_UNSIGNED_INT_8_8_8_8_REV,
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"Only GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_2_10_10_10_REV, "
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"GL_INT and GL_FLOAT are supported currently, while requested %s.",
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"GL_INT, GL_FLOAT, GL_UNSIGNED_INT_8_8_8_8 and GL_UNSIGNED_INT_8_8_8_8_REV "
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"are supported currently, while requested %s.",
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MG_Util::ConvertGLEnumToString(type).c_str());
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GLenum esFormat = format, esType = type;
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if (esFormat == GL_BGRA)
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esFormat = GL_RGBA;
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if (esType == GL_UNSIGNED_INT_8_8_8_8 || esType == GL_UNSIGNED_INT_8_8_8_8_REV)
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esType = GL_UNSIGNED_BYTE;
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MGLOG_D("GetTexImage: SyncNeccessaryTextures()");
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TextureImpl::SyncNeccessaryTextures();
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@@ -1380,14 +1390,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return;
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}
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errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
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MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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});
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MGLOG_D("GetTexImage: Applying TempPixelStoreParameterSync (PACK)");
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TempPixelStoreParameterSync tempPackParamsSync(false);
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errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
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MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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});
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const auto& storageType = textureObject->GetStorageType();
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MGLOG_D("GetTexImage: texture storage type = %d", (int)storageType);
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if (storageType == TextureStorageType::Buffer) {
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MGLOG_E("GetTexImage: Texture storage type Buffer is not supported.");
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MGLOG_E("GetTexImage: Texture storage type Buffer is not supported.");
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return;
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}
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@@ -1432,8 +1449,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
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usePBO = false;
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MGLOG_D("GetTexImage: Not using PBO");
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}
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MGLOG_D("GetTexImage: glReadPixels()");
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MG_External::GLES::glReadPixels(0, 0, size.x(), size.y(), format, type, pixels);
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errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
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MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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});
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MGLOG_D("GetTexImage: glReadPixels(0, 0, %d, %d, %s, %s, %p)", size.x(), size.y(),
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MG_Util::ConvertGLEnumToString(esFormat).c_str(), MG_Util::ConvertGLEnumToString(esType).c_str(), pixels);
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MG_External::GLES::glReadPixels(0, 0, size.x(), size.y(), esFormat, esType, pixels);
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errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
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MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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});
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if (usePBO) {
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// pull back to client memory if PBO is used
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MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
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@@ -1448,12 +1474,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MG_External::GLES::glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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} else {
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MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
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MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
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}
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MGLOG_D("ReadPixels: Restoring previous pixel pack buffer binding %u", prevPixelPackBuffer);
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MG_External::GLES::glBindBuffer(GL_PIXEL_PACK_BUFFER, prevPixelPackBuffer);
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} else {
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if (esFormat == GL_RGBA && format == GL_BGRA && esType == GL_UNSIGNED_BYTE && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
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MGLOG_D("ReadPixels: ProcessColorSwizzle BGRA (not implemented)");
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}
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}
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errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
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MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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});
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MGLOG_D("GetTexImage: finished");
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}
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@@ -72,7 +72,7 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
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// assume 8 bit per channel
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// swizzle.size() == channel count
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static void ProcessColorSwizzle(void* data, SizeT pixelCount, const Vector<TextureSwizzleParam>& swizzle) {
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void ProcessColorSwizzle(void* data, SizeT pixelCount, const Vector<TextureSwizzleParam>& swizzle) {
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const auto bpp = swizzle.size();
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Uint8* bytes = static_cast<Uint8*>(data);
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Uint8 pixelScratch[4];
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@@ -172,22 +172,25 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
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return outputPixels;
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}
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void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params, SizeT pixelSize,
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void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params,
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TextureInternalFormat srcInternalFormat, TexturePixelDataType srcDataType,
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TextureInputFormat dstInputFormat, TexturePixelDataType dstDataType,
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IntVec3 dimension, Bool isBitmap, SizeT& outSize) {
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if (pixelSize == 0) {
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outSize = 0;
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return nullptr;
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}
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const SizeT pixelSize = MG_Util::GetInternalBytesPerPixel(srcInternalFormat, srcDataType);
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Int width = dimension.x();
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Int height = dimension.y();
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Int depth = dimension.z();
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const Int outputWidth = (params.RowLength > 0) ? params.RowLength : width;
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const SizeT outputRowStride = CalculateRowStride(outputWidth, pixelSize, params.Alignment);
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const SizeT inputRowStride = static_cast<SizeT>(width) * pixelSize;
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if (pixelSize == 0) {
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outSize = 0;
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return nullptr;
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}
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const Int effectiveHeight = (params.ImageHeight > 0) ? params.ImageHeight : height;
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// TODO: take care of PixelStoreParameters
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const SizeT outputRowStride = width * pixelSize;
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const Int effectiveHeight = height;
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const SizeT inputRowStride = outputRowStride;
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outSize = static_cast<SizeT>(outputRowStride) * static_cast<SizeT>(effectiveHeight) * static_cast<SizeT>(depth);
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void* outputPixels = malloc(outSize);
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@@ -201,12 +204,22 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
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const Uint8* src = static_cast<const Uint8*>(inputPixels);
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Uint8* dst = static_cast<Uint8*>(outputPixels);
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dst += static_cast<SizeT>(params.SkipImages) * static_cast<SizeT>(effectiveHeight) * outputRowStride;
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dst += static_cast<SizeT>(params.SkipRows) * outputRowStride;
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dst += static_cast<SizeT>(params.SkipPixels) * pixelSize;
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Vector<Uint8> tempRow(static_cast<SizeT>(width) * pixelSize);
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bool needSwizzle = false;
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static Vector<TextureSwizzleParam> swizzle;
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swizzle = { TextureSwizzleParam::Red, TextureSwizzleParam::Green,
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TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha };
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if (srcInternalFormat == TextureInternalFormat::RGBA && dstInputFormat == TextureInputFormat::BGRA) {
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swizzle = { TextureSwizzleParam::Blue, TextureSwizzleParam::Green,
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TextureSwizzleParam::Red, TextureSwizzleParam::Alpha };
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needSwizzle = true;
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}
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if (dstDataType == TexturePixelDataType::UnsignedInt8888) {
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std::reverse(swizzle.begin(), swizzle.end());
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needSwizzle = true;
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}
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for (Int z = 0; z < depth; ++z) {
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Uint8* layerDst = dst;
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const Uint8* layerSrc = src;
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@@ -222,6 +235,10 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
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ProcessLSBFirst(tempRow.data(), static_cast<SizeT>(width), 1);
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}
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if (needSwizzle) {
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ProcessColorSwizzle(tempRow.data(), static_cast<SizeT>(width), swizzle);
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}
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Memcpy(layerDst, tempRow.data(), static_cast<SizeT>(width) * pixelSize);
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layerSrc += inputRowStride;
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@@ -17,6 +17,9 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
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TextureInternalFormat targetInternalFormat,
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TextureInputFormat textureInputFormat, TexturePixelDataType inputDataType,
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IntVec3 dimension, Bool isBitmap, SizeT& outSize);
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void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params, SizeT pixelSize,
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void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params,
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TextureInternalFormat srcInternalFormat, TexturePixelDataType srcDataType,
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TextureInputFormat dstInputFormat, TexturePixelDataType dstDataType,
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IntVec3 dimension, Bool isBitmap, SizeT& outSize);
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void ProcessColorSwizzle(void* data, SizeT pixelCount, const Vector<TextureSwizzleParam>& swizzle);
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} // namespace MobileGL::MG_Util::PixelStoreProcessor
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