[Fix] (MG_Backend/DirectGLES, MG_Util/ShaderTranspiler): make the uniform-block cross-stage precision fix surgical - revert the global SPVC ES highp-default options (they changed emission for EVERY fragment shader: sampling code that used to inherit the effective highp default was suddenly printed as explicit mediump, regressing KHR-GL3x.texture_repeat_mode NPOT mip cases on device) and instead strip RelaxedPrecision member decorations from uniform-block-reachable structs in a DirectGLES-only SPIR-V pass, so matched blocks declare identical (highp) member precision in both stages and every other shader keeps its previous emission byte-for-byte

This commit is contained in:
2026-07-16 16:36:28 -04:00
parent 254cf1dc21
commit 8bf8f6f906
6 changed files with 198 additions and 11 deletions
+1
View File
@@ -190,6 +190,7 @@ set(SOURCE_FILES
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecomposeWorkgroupVec3Pass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerDrawParametersPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RebaseInstanceIndexPass.cpp
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripUboMemberRelaxedPrecisionPass.cpp
MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp