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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (Getter): answer GL_PATCH_DEFAULT_*_LEVEL from the float state in glGetBooleanv and write every component in glGetInteger64v
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@@ -686,6 +686,21 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = value != 0.0f ? GL_TRUE : GL_FALSE;
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return;
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}
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// Float-native state, so GL 4.6 core 2.2.2's "zero becomes FALSE, every other value
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// becomes TRUE" has to be applied to the VALUE. Answering these through the integer getter
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// below instead - which rounds - reported GL_FALSE for a perfectly non-zero level of 0.25,
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// and every other float state in this function already reads through GetFloatv for exactly
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// that reason.
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case GL_PATCH_DEFAULT_OUTER_LEVEL:
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case GL_PATCH_DEFAULT_INNER_LEVEL: {
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const GLsizei componentCount = pname == GL_PATCH_DEFAULT_OUTER_LEVEL ? 4 : 2;
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GLfloat levels[4] = {};
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GetFloatv(pname, levels);
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for (GLsizei i = 0; i < componentCount; ++i) {
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params[i] = levels[i] != 0.0f ? GL_TRUE : GL_FALSE;
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}
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return;
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}
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default:
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break;
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}
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@@ -695,12 +710,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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switch (pname) {
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case GL_COLOR_WRITEMASK:
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case GL_SCISSOR_BOX:
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case GL_PATCH_DEFAULT_OUTER_LEVEL:
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CopyIntsToBooleans(ints, 4, params);
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return;
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case GL_PATCH_DEFAULT_INNER_LEVEL:
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CopyIntsToBooleans(ints, 2, params);
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return;
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default:
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*params = ints[0] ? GL_TRUE : GL_FALSE;
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return;
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@@ -1242,12 +1253,17 @@ namespace MobileGL::MG_Impl::GLImpl {
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GLint ints[4] = {};
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GetIntegerv(pname, ints);
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// GL 4.6 core 22.1 gives glGetInteger64v the same accepted-pname set as glGetIntegerv, so
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// every pname the integer getter answers with several components owes them all here too.
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// A pname that reaches the `default:` arm writes params[0] and leaves the caller's other
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// components holding whatever they held, with no error to say so.
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switch (pname) {
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case GL_BLEND_COLOR:
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case GL_COLOR_CLEAR_VALUE:
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case GL_COLOR_WRITEMASK:
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case GL_SCISSOR_BOX:
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case GL_VIEWPORT:
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case GL_PATCH_DEFAULT_OUTER_LEVEL:
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for (int i = 0; i < 4; ++i) {
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params[i] = static_cast<GLint64>(ints[i]);
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}
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@@ -1257,6 +1273,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_MAX_VIEWPORT_DIMS:
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case GL_POINT_SIZE_RANGE:
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case GL_VIEWPORT_BOUNDS_RANGE:
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case GL_PATCH_DEFAULT_INNER_LEVEL:
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params[0] = static_cast<GLint64>(ints[0]);
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params[1] = static_cast<GLint64>(ints[1]);
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return;
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