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[Fix] (MG_State/ProgramState): Handle version directive in shader source.
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@@ -1,6 +1,8 @@
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#include "ShaderObject.h"
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#include <MG_Util/ShaderTranspiler/Types.h>
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
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#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
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#include <MG_Util/ShaderTranspiler/glslang/UniformTraverser.h>
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namespace MobileGL {
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@@ -16,6 +18,7 @@ namespace MobileGL {
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void ShaderObject::Compile() {
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using namespace MG_Util::ShaderTranspiler;
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MG_Util::ShaderTranspiler::PreprocessShaderSource(m_stage, m_source);
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// Compile for OpenGL here, so that we can do validation and link
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// like a real OpenGL driver at linking stage
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