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[Chore] (MG_Util/Program): use SPIRV-Cross C++ API instead of C ones
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@@ -8,6 +8,7 @@ namespace ShaderTranspiler {
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static Result<SharedPtr<glslang::TShader>> CompileShader(const ShaderAttrib& attrib);
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static Result<Vector<Vector<unsigned>>> LinkProgram(const ProgramAttrib& attrib);
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static Result<String> DecompileShader(SpvcSession& session);
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static Result<String> DecompileShader(spirv_cross::CompilerGLSL& compiler);
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};
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}
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}
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