mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Chore] (All): Add standardized source file header and update script.
This commit is contained in:
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "ShaderCompiler.h"
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
#include <MG_Util/Converters/GLToGlslang/ProgramEnumConverter.h>
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "SpvcSession.h"
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "ShaderSourceProcessor.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/ProgramState/ShaderObject.h>
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "SpvcSession.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpvcSession.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "Types.h"
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/Types.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/glslang/TMglGlslIoResolver.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/11/10.
|
||||
//
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/glslang/TMglGlslIoResolver.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/11/10.
|
||||
//
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/glslang/TVarEntryInfo.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/11/10.
|
||||
//
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "UniformTraverser.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.h
|
||||
// Copyright (C) 2025 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v2.1:
|
||||
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
// SPDX-License-Identifier: LGPL-2.1-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include "Includes.h"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user