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[Fix] (MG_Backend/DirectGLES, MG_State, Docs): CopyImageSubData held a registry reference across a re-entrant sync; retarget container rationales at the new erase contract
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@@ -315,26 +315,30 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Uint64 deferredAtFrame = 0;
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};
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// Node-based std::unordered_map, deliberately not FastSTL's open-addressing UnorderedMap:
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// Node-based std::unordered_map, deliberately NOT the open-addressing UnorderedMap:
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// callers cache a RenderbufferResource* - or a bare &resource->layout - and then make further
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// calls that touch this map. BlitFramebuffer is the one that bit: it resolves the source and
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// destination colour bindings (ResolveColorBlitBinding caches &rbResource->layout), then
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// materializes the source's pending clear, which looks that same resource up again. FastSTL's
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// operator[] runs its load-factor check before find_key and reallocates the whole bucket array
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// when occupancy crosses it, so even a plain lookup relocates every element; erase only
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// tombstones and never decrements the occupancy, so the doubling keeps firing. After a
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// relocation the cached pointer names freed storage still holding the pre-clear
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// VK_IMAGE_LAYOUT_UNDEFINED, and BlitFramebuffer bails out at "source image layout is
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// undefined", silently dropping the blit - renderbuffers_storage_multisample read back zero
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// instead of the clear colour on exactly the iterations that grew the table.
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// materializes the source's pending clear, which looks that same resource up again. Growing
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// an open-addressed table relocates every element, so the cached pointer went on to name
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// freed storage still holding the pre-clear VK_IMAGE_LAYOUT_UNDEFINED; BlitFramebuffer bailed
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// out at "source image layout is undefined", silently dropping the blit -
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// renderbuffers_storage_multisample read back zero instead of the clear colour on exactly the
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// iterations that grew the table.
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//
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// Reordering the materialize ahead of the resolves - the fix ReadPixels got - does not cover
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// this: the destination resolve still runs after the source pointer is taken. The depth blit,
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// GetOrCreateRenderPass's depthRenderbufferResource and ReadDepthStencilPixels cache the same
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// kind of pointer, so the invariant belongs in the container rather than in a per-call-site
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// ordering rule. m_textureResources is node-based for the same reason. This buys stability
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// across rehash and insert only - erase still invalidates the erased element, which is safe
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// here because a renderbuffer that is an FBO attachment is held alive by that attachment.
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// ordering rule. m_textureResources is node-based for the same reason.
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//
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// The case for keeping this node-based got STRONGER with ska::flat_hash_map, so do not read
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// the paragraph above as merely historical: ska erases by shifting the rest of the probe
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// cluster backwards into the hole, so erasing one renderbuffer relocates OTHER renderbuffers'
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// entries - a cached pointer can now be invalidated by a key it has nothing to do with, which
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// no call-site ordering rule can defend against. (What did change: ska's operator[] returns on
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// a hit before it runs its grow check, so a plain lookup of a PRESENT key no longer relocates.
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// That narrows the insert hazard; it does not touch the erase one.)
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std::unordered_map<MG_State::GLState::RenderbufferObject*, RenderbufferResource> m_renderbufferResources;
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UnorderedMap<MG_State::GLState::RenderbufferObject*, PendingRenderbufferClear> m_pendingRenderbufferClears;
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Vector<DeferredRenderbufferRelease> m_deferredRenderbufferReleases;
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