mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Optimize] (MG_Backend/DirectGLES): Texture object mipmap dirty bit
This commit is contained in:
@@ -366,166 +366,173 @@ namespace MobileGL::MG_Backend::DirectGLES {
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static_cast<SizeT>(baseSize.z()),
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0,
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0};
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switch (stateTextureObject->GetStorageType()) {
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case TextureStorageType::Mipmap: {
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auto* textureMipmapObject =
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static_cast<MG_State::GLState::TextureObjectMipmap*>(stateTextureObject.get());
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const auto mipmapCount = textureMipmapObject->GetMipmapLevelCount();
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currentTextureInfo.mipmapLevels = mipmapCount;
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Bool needsRegeneration = !m_isInitialized || (currentTextureInfo != m_prevTextureInfo);
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if (stateTextureObject->CheckDirtyBit(MG_State::GLState::TextureDirtyBit::StorageDirtyBit)) {
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switch (stateTextureObject->GetStorageType()) {
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case TextureStorageType::Mipmap: {
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auto* textureMipmapObject =
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static_cast<MG_State::GLState::TextureObjectMipmap*>(stateTextureObject.get());
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const auto mipmapCount = textureMipmapObject->GetMipmapLevelCount();
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currentTextureInfo.mipmapLevels = mipmapCount;
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MGLOG_D("%s: Got texture info: %dx%dx%d, mips %d, format %s", __func__, baseSize.x(), baseSize.y(),
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baseSize.z(), mipmapCount,
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MG_Util::ConvertTextureInternalFormatToString(textureMipmapObject->GetFormat()).c_str());
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Bool needsRegeneration = !m_isInitialized || (currentTextureInfo != m_prevTextureInfo);
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if (needsRegeneration) {
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MGLOG_D("Texture state changed significantly or not initialized, regenerating texture with ID: %u",
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MGLOG_D("%s: Got texture info: %dx%dx%d, mips %d, format %s", __func__, baseSize.x(), baseSize.y(),
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baseSize.z(), mipmapCount,
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MG_Util::ConvertTextureInternalFormatToString(textureMipmapObject->GetFormat()).c_str());
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if (needsRegeneration) {
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MGLOG_D("Texture state changed significantly or not initialized, regenerating texture with ID: %u",
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m_backendTextureId);
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// Regenerate all mipmap levels
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GLenum glInternalFormat, glType, glFormat;
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TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
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&glFormat, &glType);
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const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
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for (auto uploadTarget : uploadTargets) {
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for (SizeT level = 0; level < mipmapCount; ++level) {
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auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
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auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
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bool levelDirty = textureMipmapObject->IsStorageDirty(uploadTarget, level);
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auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
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auto* pData = (levelDirty && levelByteSize != 0)
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? textureMipmapObject->MapMipmapData(uploadTarget, level)
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: nullptr;
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MGLOG_D(
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"%s: target: %s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p, levelDirty = %s",
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__func__, MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(), level,
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levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
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levelDirty ? "true" : "false");
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errorLopper.Clear();
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MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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auto textureTarget = stateTextureObject->GetTarget();
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// TODO: handle more texture types
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switch (textureTarget) {
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case TextureTarget::Texture2D:
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case TextureTarget::TextureCubeMap: {
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MG_External::GLES::glTexImage2D(
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glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
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0, glFormat, glType, pData);
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break;
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}
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case TextureTarget::Texture3D: {
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MG_External::GLES::glTexImage3D(
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glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
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static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
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break;
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}
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default: {
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MGLOG_E("Unhandled texture target %s",
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MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
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}
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}
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errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget,
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glInternalFormat, glFormat, glType, pData](GLenum err) {
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MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, "
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"type=%s, pixels=%p",
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func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
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MG_Util::ConvertGLEnumToString(glUploadTarget).c_str(),
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MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
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MG_Util::ConvertGLEnumToString(glFormat).c_str(),
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MG_Util::ConvertGLEnumToString(glType).c_str(), pData);
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});
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MGLOG_D("Regenerated mipmap level %d for texture with ID: %u", level, m_backendTextureId);
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textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
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}
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}
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m_isInitialized = true;
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}
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{ // Update all dirty mipmap levels
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const auto mipmapCount = textureMipmapObject->GetMipmapLevelCount();
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GLenum glInternalFormat, glType, glFormat;
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TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
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&glFormat, &glType);
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const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
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for (auto uploadTarget : uploadTargets) {
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for (SizeT level = 0; level < mipmapCount; ++level) {
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if (!textureMipmapObject->IsStorageDirty(uploadTarget, level)) {
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continue;
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}
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auto byteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
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if (byteSize == 0) {
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MGLOG_W("Mipmap level %d has no data, skipping update.", level);
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continue;
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}
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if (level > 0)
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MGLOG_D("%s: Updating dirty mip %d for texture ID %u, size: %dx%d, "
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"byteSize: %d",
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__func__, level, m_backendTextureId,
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textureMipmapObject->GetMipmapTexelSize(uploadTarget, level).x(),
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textureMipmapObject->GetMipmapTexelSize(uploadTarget, level).y(), byteSize);
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auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
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MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
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MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
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MG_Util::ConvertGLEnumToString(err).c_str());
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});
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auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
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MG_External::GLES::glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
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static_cast<GLsizei>(texelSize.x()),
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static_cast<GLsizei>(texelSize.y()), glFormat, glType,
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textureMipmapObject->MapMipmapData(uploadTarget, level));
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textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
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}
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}
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}
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textureMipmapObject->ClearAllStorageDirtyBit();
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break;
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}
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case TextureStorageType::Buffer: {
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auto* textureBufferObject =
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static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
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auto& slot = textureBufferObject->GetBufferBindingSlot();
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auto buffer = slot.GetBoundObject();
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auto bufferIndex = buffer->GetExternalIndex();
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currentTextureInfo.bufferExternalIndex = bufferIndex;
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Bool needsRegeneration = !m_isInitialized || (currentTextureInfo != m_prevTextureInfo);
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MGLOG_D("Texture state changed significantly or not initialized, regenerating texture (tex buffer) "
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"with ID: %u",
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m_backendTextureId);
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// Regenerate all mipmap levels
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GLenum glInternalFormat, glType, glFormat;
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TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
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&glFormat, &glType);
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const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
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for (auto uploadTarget : uploadTargets) {
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for (SizeT level = 0; level < mipmapCount; ++level) {
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auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
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auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
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bool levelDirty = textureMipmapObject->IsStorageDirty(uploadTarget, level);
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auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
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auto* pData = (levelDirty && levelByteSize != 0)
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? textureMipmapObject->MapMipmapData(uploadTarget, level)
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: nullptr;
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MGLOG_D(
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"%s: target: %s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p, levelDirty = %s",
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__func__, MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(), level,
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levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
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levelDirty ? "true" : "false");
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errorLopper.Clear();
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MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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auto textureTarget = stateTextureObject->GetTarget();
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// TODO: handle more texture types
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switch (textureTarget) {
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case TextureTarget::Texture2D:
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case TextureTarget::TextureCubeMap: {
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MG_External::GLES::glTexImage2D(
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glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
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0, glFormat, glType, pData);
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break;
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}
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case TextureTarget::Texture3D: {
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MG_External::GLES::glTexImage3D(
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glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
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static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
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break;
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}
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default: {
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MGLOG_E("Unhandled texture target %s",
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MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
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}
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}
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errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget,
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glInternalFormat, glFormat, glType, pData](GLenum err) {
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MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, "
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"type=%s, pixels=%p",
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func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
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MG_Util::ConvertGLEnumToString(glUploadTarget).c_str(),
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MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
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MG_Util::ConvertGLEnumToString(glFormat).c_str(),
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MG_Util::ConvertGLEnumToString(glType).c_str(), pData);
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});
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MGLOG_D("Regenerated mipmap level %d for texture with ID: %u", level, m_backendTextureId);
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textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
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}
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// Need to sync texture buffer if not synced yet
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auto& backendBuffers = BufferImpl::g_backendBufferObjects;
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SharedPtr<BufferImpl::BackendBufferObject> backendBufferObject;
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const auto& backendBufferIt = backendBuffers.find(buffer);
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if (backendBufferIt == backendBuffers.end()) {
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backendBufferObject = MakeShared<BufferImpl::BackendBufferObject>();
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backendBuffers[buffer] = backendBufferObject;
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} else {
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backendBufferObject = backendBufferIt->second;
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}
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backendBufferObject->SyncToBackend(buffer);
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m_isInitialized = true;
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}
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// Bind buffer to texture
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auto backendId = backendBufferObject->GetBackendBufferId();
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{ // Update all dirty mipmap levels
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const auto mipmapCount = textureMipmapObject->GetMipmapLevelCount();
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GLenum glInternalFormat, glType, glFormat;
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TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
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&glFormat, &glType);
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const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
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for (auto uploadTarget : uploadTargets) {
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for (SizeT level = 0; level < mipmapCount; ++level) {
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if (!textureMipmapObject->IsStorageDirty(uploadTarget, level)) {
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continue;
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}
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TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat, &glFormat,
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&glType);
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auto byteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
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if (byteSize == 0) {
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MGLOG_W("Mipmap level %d has no data, skipping update.", level);
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continue;
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}
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MG_External::GLES::glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
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if (level > 0)
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MGLOG_D("%s: Updating dirty mip %d for texture ID %u, size: %dx%d, "
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"byteSize: %d",
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__func__, level, m_backendTextureId,
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textureMipmapObject->GetMipmapTexelSize(uploadTarget, level).x(),
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textureMipmapObject->GetMipmapTexelSize(uploadTarget, level).y(), byteSize);
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auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
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MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
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MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
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MG_Util::ConvertGLEnumToString(err).c_str());
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});
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auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
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MG_External::GLES::glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
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static_cast<GLsizei>(texelSize.x()),
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static_cast<GLsizei>(texelSize.y()), glFormat, glType,
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textureMipmapObject->MapMipmapData(uploadTarget, level));
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textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
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}
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}
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textureBufferObject->ClearAllStorageDirtyBit();
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break;
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}
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break;
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}
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case TextureStorageType::Buffer: {
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auto* textureBufferObject =
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static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
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auto& slot = textureBufferObject->GetBufferBindingSlot();
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auto buffer = slot.GetBoundObject();
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auto bufferIndex = buffer->GetExternalIndex();
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currentTextureInfo.bufferExternalIndex = bufferIndex;
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Bool needsRegeneration = !m_isInitialized || (currentTextureInfo != m_prevTextureInfo);
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MGLOG_D("Texture state changed significantly or not initialized, regenerating texture (tex buffer) "
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"with ID: %u",
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m_backendTextureId);
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// Need to sync texture buffer if not synced yet
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auto& backendBuffers = BufferImpl::g_backendBufferObjects;
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SharedPtr<BufferImpl::BackendBufferObject> backendBufferObject;
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const auto& backendBufferIt = backendBuffers.find(buffer);
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if (backendBufferIt == backendBuffers.end()) {
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backendBufferObject = MakeShared<BufferImpl::BackendBufferObject>();
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backendBuffers[buffer] = backendBufferObject;
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} else {
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backendBufferObject = backendBufferIt->second;
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default:
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THROW_UNIMPL_EXCEPTION;
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}
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backendBufferObject->SyncToBackend(buffer);
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// Bind buffer to texture
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auto backendId = backendBufferObject->GetBackendBufferId();
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GLenum glInternalFormat, glType, glFormat;
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TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat, &glFormat,
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&glType);
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MG_External::GLES::glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
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break;
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}
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default:
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THROW_UNIMPL_EXCEPTION;
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}
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{ // Update built-in sampler parameters
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