[Optimize] (MG_Backend/DirectGLES): Texture object mipmap dirty bit

This commit is contained in:
2026-02-02 15:37:55 +08:00
parent cb2ce8f2a5
commit 8f55179493
11 changed files with 238 additions and 162 deletions
@@ -17,6 +17,12 @@
namespace MobileGL {
namespace MG_State {
namespace GLState {
enum class TextureDirtyBit: Uint8 {
None = 0,
StorageDirtyBit = 1 << 0, // refers to mipmap or TexBuffer according to tex type
ParamDirtyBit = 1 << 1
};
class ITextureObject {
public:
using TargetEnum = TextureTarget;
@@ -41,6 +47,8 @@ namespace MobileGL {
virtual const UintVec2& GetLevelRange() const = 0;
virtual void SetBaseLevel(Uint baseLevel) = 0;
virtual void SetMaxLevel(Uint maxLevel) = 0;
virtual bool IsDirty() const = 0;
virtual bool CheckDirtyBit(TextureDirtyBit bit) const = 0;
protected:
virtual Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const = 0;
@@ -67,6 +75,9 @@ namespace MobileGL {
const UintVec2& GetLevelRange() const override;
void SetBaseLevel(Uint baseLevel) override;
void SetMaxLevel(Uint maxLevel) override;
bool IsDirty() const override;
bool CheckDirtyBit(TextureDirtyBit bit) const override;
virtual void ClearAllStorageDirtyBit() = 0;
protected:
const Uint m_externalIndex;
@@ -77,6 +88,8 @@ namespace MobileGL {
Vec4<TextureSwizzleParam> m_swizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
UintVec2 m_levelRange = {0, 1000};
Flags<TextureDirtyBit> m_dirtyBit = TextureDirtyBit::None;
};
class TextureObjectMipmap : public TextureObjectBase {
@@ -92,7 +105,7 @@ namespace MobileGL {
virtual void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
virtual void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) = 0;
virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty = true) = 0;
virtual bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
};
@@ -110,6 +123,7 @@ namespace MobileGL {
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) override;
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
void ClearAllStorageDirtyBit() override;
IntVec3 GetBaseSize() const override;
Bool IsComplete() const override;