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[Feat] (DirectGLES, Config, ShaderTranspiler): route gl_ViewportIndex on Espryt by replaying a draw per distinct viewport state
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@@ -195,6 +195,8 @@ namespace MobileGL::MG_ConfigLoader {
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features.AsyncOptimisticShaderStatus =
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QueryEnvQuirkOverride("MOBILEGL_ASYNC_OPTIMISTIC_SHADER_STATUS");
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features.ShaderTranslationCache = QueryEnvQuirkOverride("MOBILEGL_SHADER_CACHE");
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features.ViewportArrayEmulation =
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QueryEnvQuirkOverride("MOBILEGL_FORCE_VIEWPORT_ARRAY_EMULATION");
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}
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inline void InitBackendType() {
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