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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (DirectGLES, Config, ShaderTranspiler): route gl_ViewportIndex on Espryt by replaying a draw per distinct viewport state
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@@ -169,7 +169,7 @@ namespace MobileGL::MG_Util::ShaderTranspiler {
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TranslationKeyBuilder builder;
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AppendCommonKeyPrefix(builder, kEsslKeyTag);
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builder.Value(static_cast<Uint32>(inputs.shaderType));
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builder.Value(static_cast<Uint8>(inputs.supportsViewportArray));
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builder.Value(static_cast<Uint8>(inputs.viewportIndexLoweringArmed));
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builder.Value(static_cast<Uint8>(inputs.supportsNoperspectiveInterpolation));
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builder.Value(static_cast<Uint8>(inputs.supportsExtendedImageFormats));
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builder.Value(inputs.maxColorTextureSamples);
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@@ -556,7 +556,8 @@ namespace MobileGL::MG_Util::ShaderTranspiler {
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// * the GL stage enum - three passes are stage-gated (draw parameters and
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// array vertex inputs on vertex, fragment-output index legalization on
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// fragment);
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// * SupportsViewportArray - arms LowerViewportIndexForEssl;
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// * the viewport-index lowering arming bit - GL_OES_viewport_array's absence OR the
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// routing emulation being on - which arms LowerViewportIndexForEssl;
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// * the four sample ceilings (color / integer / depth / advertised) - both
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// ARM ClampMultisampleFetchesForEssl and PARAMETERIZE it;
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// * SupportsNoperspectiveInterpolation - arms EmulateNoPerspectiveForEssl;
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@@ -583,7 +584,7 @@ namespace MobileGL::MG_Util::ShaderTranspiler {
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// armed by nothing, so the SPIR-V already in this key covers them completely.
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//
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// THE TEST FOR THAT CLAIM IS NOT THE SIGNATURE. LowerViewportIndexForEssl is equally
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// module-only to look at, yet SupportsViewportArray is in this key because that bit ARMS
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// module-only to look at, yet the arming bit is in this key because it ARMS
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// it at the call site. So a new pass needs BOTH checks - what it takes, and what decides
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// whether it runs - before "no key material" is a conclusion rather than an assumption.
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// Note also where an application-authored value can hide: the atomic-counter
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@@ -612,7 +613,12 @@ namespace MobileGL::MG_Util::ShaderTranspiler {
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GLenum shaderType = 0;
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// --- driver capability bits that arm or steer a pass ---
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Bool supportsViewportArray = false;
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// Whether LowerViewportIndexForEssl runs on this module. NOT the raw
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// GL_OES_viewport_array bit any more: the routing emulation arms the pass even where the
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// extension exists (Config.h, ViewportArrayEmulation), so the extension alone no longer
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// decides, and a key carrying only it would serve a module lowered under one setting to a
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// link made under the other.
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Bool viewportIndexLoweringArmed = false;
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Bool supportsNoperspectiveInterpolation = false;
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// GL_NV_image_formats. Arms WidenImageFormatsForEssl, which re-declares every storage
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// image whose format GLSL ES core cannot spell in the core format that carries it and
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