mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Fix] (Backend): resolve primitive restart per draw - never for a non-indexed one, and never on an index the type cannot hold
This commit is contained in:
@@ -102,28 +102,64 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Brings the whole draw-relevant frontend state onto the native ES context and binds
|
||||
// the program; every GL draw entry point calls it exactly once before issuing draws.
|
||||
void PrepareForDraw(DrawSyncFlags syncBits);
|
||||
// Desktop GL restarts indexed primitives on an application-chosen index
|
||||
// (glPrimitiveRestartIndex under GL_PRIMITIVE_RESTART); GLES core restarts only on the
|
||||
// all-ones value of the index type (GL_PRIMITIVE_RESTART_FIXED_INDEX), which the render
|
||||
// state push already enables for both caps. True when the two disagree for this index
|
||||
// type, i.e. when the index data itself has to be rewritten for the draw to restart
|
||||
// where the application asked. False - the overwhelmingly common answer - for a draw
|
||||
// with restart disabled, with the fixed-index cap, or with a restart index that already
|
||||
// equals the fixed value.
|
||||
Bool NeedsArbitraryRestartSubstitution(GLenum indexType);
|
||||
// What an indexed draw has to do about primitive restart before it can be issued.
|
||||
//
|
||||
// Desktop GL restarts on an application-chosen index (glPrimitiveRestartIndex under
|
||||
// GL_PRIMITIVE_RESTART); GLES core restarts only on the all-ones value of the index type
|
||||
// (GL_PRIMITIVE_RESTART_FIXED_INDEX), which the render-state push enables for BOTH caps.
|
||||
// That leaves three cases, and the difference between the last two is not cosmetic - one
|
||||
// adds restarts, the other has to take away restarts the driver would otherwise make.
|
||||
enum class RestartSubstitutionKind : Uint8 {
|
||||
// Nothing to do: restart is off, the fixed-index cap is on, or the application's
|
||||
// restart index already IS the type's all-ones value. The overwhelmingly common answer.
|
||||
None,
|
||||
// The application's index is representable in this index type and differs from the
|
||||
// all-ones value: the index DATA has to be rewritten so the driver restarts where the
|
||||
// application asked.
|
||||
RewriteIndices,
|
||||
// The application's index cannot be held by this index type at all. GL 4.6 core 10.3.6
|
||||
// compares the fetched index, zero-extended, against the full 32-bit
|
||||
// PRIMITIVE_RESTART_INDEX, so no index can match and the draw restarts NOWHERE - but the
|
||||
// render-state push has already enabled the driver's fixed-index restart, so the
|
||||
// all-ones value has to be un-restarted for the duration of the draw.
|
||||
SuppressRestart,
|
||||
};
|
||||
RestartSubstitutionKind ResolveRestartSubstitution(GLenum indexType);
|
||||
|
||||
// Turns the driver's fixed-index restart off for one draw and back on afterwards, for the
|
||||
// SuppressRestart case above. Separate from the substitution below because the multi-draw
|
||||
// tiers need it on its own: they rewrite the index stream themselves and only ever need the
|
||||
// cap half. Inert for every other kind, and it never touches the render-state shadow - it
|
||||
// puts the driver back exactly where SyncRenderState left it.
|
||||
class ScopedSuppressedPrimitiveRestart {
|
||||
public:
|
||||
explicit ScopedSuppressedPrimitiveRestart(RestartSubstitutionKind kind);
|
||||
~ScopedSuppressedPrimitiveRestart();
|
||||
ScopedSuppressedPrimitiveRestart(const ScopedSuppressedPrimitiveRestart&) = delete;
|
||||
ScopedSuppressedPrimitiveRestart& operator=(const ScopedSuppressedPrimitiveRestart&) = delete;
|
||||
|
||||
private:
|
||||
Bool m_suppressed = false;
|
||||
};
|
||||
|
||||
// Swaps in a scratch element array buffer holding a copy of the index data in which the
|
||||
// application's restart index has been replaced by the value GLES restarts on. Inert
|
||||
// (and free) unless NeedsArbitraryRestartSubstitution says otherwise. The swap lives for
|
||||
// the object's lifetime, so it covers every pass of a viewport-routed draw, and the
|
||||
// previous GL_ELEMENT_ARRAY_BUFFER name is restored on destruction - which matters
|
||||
// beyond tidiness, because the VAO twin memoises that it already synced that binding.
|
||||
// (and free) unless ResolveRestartSubstitution asks for it. The swap lives for the
|
||||
// object's lifetime, so it covers every pass of a viewport-routed draw, and the previous
|
||||
// GL_ELEMENT_ARRAY_BUFFER name is restored on destruction - which matters beyond tidiness,
|
||||
// because the VAO twin memoises that it already synced that binding.
|
||||
//
|
||||
// The copy may be WIDER than the source (see IndexType): when the source already contains
|
||||
// the type's all-ones value as an ordinary vertex index, that value cannot double as the
|
||||
// restart sentinel, and widening is the only way to keep both meanings. Callers must
|
||||
// therefore take the index type from this object, not from their own argument.
|
||||
class ScopedRestartIndexSubstitution {
|
||||
public:
|
||||
// count/indices describe the draw's index range when the CPU knows it. Pass
|
||||
// count == 0 for an indirect draw, whose count lives in GPU memory: the whole bound
|
||||
// element array buffer is rewritten instead, so every element keeps its position and
|
||||
// a GPU-resident firstIndex still addresses the index it named.
|
||||
// a GPU-resident firstIndex - an ELEMENT index, so it survives widening too - still
|
||||
// addresses the index it named.
|
||||
ScopedRestartIndexSubstitution(GLenum indexType, GLsizei count, const void* indices);
|
||||
~ScopedRestartIndexSubstitution();
|
||||
ScopedRestartIndexSubstitution(const ScopedRestartIndexSubstitution&) = delete;
|
||||
@@ -136,9 +172,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// The element-array offset (or client pointer) the draw must use. Identical to what
|
||||
// was passed in unless a substitution was made.
|
||||
const void* Indices() const { return m_indices; }
|
||||
// The index type the draw must be issued with. Identical to the constructor's unless
|
||||
// the copy had to be widened to keep an all-ones vertex index distinguishable from the
|
||||
// restart sentinel.
|
||||
GLenum IndexType() const { return m_indexType; }
|
||||
|
||||
private:
|
||||
// Declared before m_capOverride so it is initialised first (members initialise in
|
||||
// declaration order): the whole decision is made once, and both the cap override and the
|
||||
// constructor body read the same answer.
|
||||
RestartSubstitutionKind m_kind = RestartSubstitutionKind::None;
|
||||
ScopedSuppressedPrimitiveRestart m_capOverride;
|
||||
const void* m_indices = nullptr;
|
||||
GLenum m_indexType = 0;
|
||||
Uint m_previousBinding = 0;
|
||||
Bool m_substituted = false;
|
||||
Bool m_valid = true;
|
||||
|
||||
Reference in New Issue
Block a user