mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 21:28:32 +09:00
[Feat] (...): Add GLES Backend.
This commit is contained in:
+1
-1
@@ -8,7 +8,7 @@
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#ifdef __ANDROID__
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#define __ANDROID_API__ 26
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#endif
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#define MG_EXPORT __attribute__((visibility("default")))
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#define MG_EXPORT extern "C" __attribute__((visibility("default")))
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#include <array>
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#include <unordered_set>
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+15
-3
@@ -3,8 +3,11 @@
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//
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#include "Constants.h"
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#define BACKEND_TYPE BACKEND_VULKAN
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#define BACKEND_TYPE BACKEND_GLES
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#include "Global.h"
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#ifndef MOBILEGL_GLES_LOADER_H
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#include "MG_GL/BackendLoader/GLES/Loader.h"
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#endif
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#ifndef MOBILEGL_GL_FRAMEBUFFER_H
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#include "MG_GL/GL/Framebuffer/GL_Framebuffer.h"
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#endif
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@@ -17,8 +20,8 @@
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#ifndef MOBILEGL_GL_BUFFER_H
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#include "MG_GL/GL/Buffer/GL_Buffer.h"
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#endif
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#ifndef MOBILEGL_GL_COMMAND_H
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#include "MG_GL/GL/Command/GL_Command.h"
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#ifndef MOBILEGL_GL_DRAWING_H
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#include "MG_GL/GL/Drawing/GL_Drawing.h"
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#endif
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#ifndef MOBILEGL_GL_PROGRAM_H
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#include "MG_GL/GL/Program/GL_Program.h"
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@@ -50,6 +53,12 @@
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#ifndef MOBILEGL_EGL_VK_EMU_H
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#include "MG_GL/EGL/VK/EGL_EMU.h"
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#endif
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#ifndef MOBILEGL_EGL_GLES_EGL_WRAP_H
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#include "MG_GL/EGL/GLES/EGL_WRAP.h"
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#endif
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#ifndef MOBILEGL_TESTDRAWING_H
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#include "MG_RHI/GLES/Test/TestDrawing.h"
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#endif
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#include <cstring>
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#include <iostream>
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@@ -77,6 +86,9 @@
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#include <glslang/Public/ShaderLang.h>
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#include <spirv_cross/spirv_cross_c.h>
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#include <glslang/SPIRV/GlslangToSpv.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/glm.hpp>
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#include "GLES/gl32.h"
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#ifdef __ANDROID__
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#include <android/log.h>
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@@ -8,6 +8,7 @@ __attribute__((constructor)) void MG_Initialize() {
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MG_Util::Debug::LogInit();
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MG_Util::Debug::LogI("MobileGL Initializing...");
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MG_State::Init();
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MG_GL::BackendLoader::Init();
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}
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__attribute__((destructor)) void MG_Destroy() {
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,179 @@
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//
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// Created by BZLZHH on 2025/4/26.
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//
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#include "EGL_WRAP.h"
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#if BACKEND_TYPE == BACKEND_GLES
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MG_EXPORT EGLint eglGetError(void) {
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LOAD_EGL(eglGetError)
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return egl_eglGetError();
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}
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MG_EXPORT EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id) {
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LOAD_EGL(eglGetDisplay)
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return egl_eglGetDisplay(display_id);
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}
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MG_EXPORT EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) {
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LOAD_EGL(eglInitialize)
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return egl_eglInitialize(dpy, major, minor);
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}
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MG_EXPORT EGLBoolean eglTerminate(EGLDisplay dpy) {
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LOAD_EGL(eglTerminate)
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return egl_eglTerminate(dpy);
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}
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MG_EXPORT const char *eglQueryString(EGLDisplay dpy, EGLint name) {
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LOAD_EGL(eglQueryString)
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return egl_eglQueryString(dpy, name);
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}
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MG_EXPORT EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) {
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LOAD_EGL(eglGetConfigs)
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return egl_eglGetConfigs(dpy, configs, config_size, num_config);
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}
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MG_EXPORT EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) {
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LOAD_EGL(eglChooseConfig)
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return egl_eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
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}
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MG_EXPORT EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) {
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LOAD_EGL(eglGetConfigAttrib)
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return egl_eglGetConfigAttrib(dpy, config, attribute, value);
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}
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MG_EXPORT EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) {
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LOAD_EGL(eglCreateWindowSurface)
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return egl_eglCreateWindowSurface(dpy, config, win, attrib_list);
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}
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MG_EXPORT EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) {
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LOAD_EGL(eglCreatePbufferSurface)
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return egl_eglCreatePbufferSurface(dpy, config, attrib_list);
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}
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MG_EXPORT EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) {
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LOAD_EGL(eglCreatePixmapSurface)
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return egl_eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
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}
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MG_EXPORT EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) {
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LOAD_EGL(eglDestroySurface)
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return egl_eglDestroySurface(dpy, surface);
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}
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MG_EXPORT EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) {
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LOAD_EGL(eglQuerySurface)
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return egl_eglQuerySurface(dpy, surface, attribute, value);
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}
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MG_EXPORT EGLBoolean eglBindAPI(EGLenum api) {
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LOAD_EGL(eglBindAPI)
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return egl_eglBindAPI(api);
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}
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MG_EXPORT EGLenum eglQueryAPI(void) {
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LOAD_EGL(eglQueryAPI)
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return egl_eglQueryAPI();
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}
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MG_EXPORT EGLBoolean eglWaitClient(void) {
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LOAD_EGL(eglWaitClient)
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return egl_eglWaitClient();
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}
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MG_EXPORT EGLBoolean eglReleaseThread(void) {
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LOAD_EGL(eglReleaseThread)
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return egl_eglReleaseThread();
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}
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MG_EXPORT EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) {
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LOAD_EGL(eglCreatePbufferFromClientBuffer)
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return egl_eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
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}
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MG_EXPORT EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
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LOAD_EGL(eglSurfaceAttrib)
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return egl_eglSurfaceAttrib(dpy, surface, attribute, value);
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}
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MG_EXPORT EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
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LOAD_EGL(eglBindTexImage)
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return egl_eglBindTexImage(dpy, surface, buffer);
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}
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MG_EXPORT EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
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LOAD_EGL(eglReleaseTexImage)
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return egl_eglReleaseTexImage(dpy, surface, buffer);
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}
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MG_EXPORT EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) {
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LOAD_EGL(eglSwapInterval)
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return egl_eglSwapInterval(dpy, interval);
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}
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MG_EXPORT EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) {
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LOAD_EGL(eglCreateContext)
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return egl_eglCreateContext(dpy, config, share_context, attrib_list);
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}
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MG_EXPORT EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) {
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LOAD_EGL(eglDestroyContext)
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return egl_eglDestroyContext(dpy, ctx);
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}
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MG_EXPORT EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
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LOAD_EGL(eglMakeCurrent)
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return egl_eglMakeCurrent(dpy, draw, read, ctx);
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}
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MG_EXPORT EGLContext eglGetCurrentContext(void) {
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LOAD_EGL(eglGetCurrentContext)
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return egl_eglGetCurrentContext();
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}
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MG_EXPORT EGLSurface eglGetCurrentSurface(EGLint readdraw) {
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LOAD_EGL(eglGetCurrentSurface)
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return egl_eglGetCurrentSurface(readdraw);
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}
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MG_EXPORT EGLDisplay eglGetCurrentDisplay(void) {
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LOAD_EGL(eglGetCurrentDisplay)
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return egl_eglGetCurrentDisplay();
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}
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MG_EXPORT EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) {
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LOAD_EGL(eglQueryContext)
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return egl_eglQueryContext(dpy, ctx, attribute, value);
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}
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MG_EXPORT EGLBoolean eglWaitGL(void) {
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LOAD_EGL(eglWaitGL)
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return egl_eglWaitGL();
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}
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MG_EXPORT EGLBoolean eglWaitNative(EGLint engine) {
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LOAD_EGL(eglWaitNative)
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return egl_eglWaitNative(engine);
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}
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MG_EXPORT EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
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LOAD_EGL(eglSwapBuffers)
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return egl_eglSwapBuffers(dpy, surface);
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}
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MG_EXPORT EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
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LOAD_EGL(eglCopyBuffers)
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return egl_eglCopyBuffers(dpy, surface, target);
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}
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MG_EXPORT EGLDisplay eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list) {
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LOAD_EGL(eglGetPlatformDisplay)
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return egl_eglGetPlatformDisplay(platform, native_display, (const EGLint *)attrib_list);
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}
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#endif
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@@ -0,0 +1,14 @@
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//
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// Created by BZLZHH on 2025/4/26.
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//
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#ifndef MOBILEGL_EGL_GLES_EGL_WRAP_H
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#define MOBILEGL_EGL_GLES_EGL_WRAP_H
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#include "../../../Includes.h"
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#if BACKEND_TYPE == BACKEND_GLES
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#endif
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#endif //MOBILEGL_EGL_GLES_EGL_WRAP_H
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+19
-19
@@ -78,25 +78,25 @@ extern thread_local EGLContext tls_currentContext;
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extern thread_local EGLSurface tls_drawSurface;
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extern thread_local EGLSurface tls_readSurface;
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extern "C" MG_EXPORT EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint* attrib_list);
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extern "C" MG_EXPORT EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
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extern "C" MG_EXPORT EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list);
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extern "C" MG_EXPORT EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor);
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extern "C" MG_EXPORT EGLDisplay eglGetDisplay(NativeDisplayType display);
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extern "C" MG_EXPORT EGLint eglGetError();
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extern "C" MG_EXPORT EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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extern "C" MG_EXPORT EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
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extern "C" MG_EXPORT EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
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extern "C" MG_EXPORT EGLBoolean eglTerminate(EGLDisplay dpy);
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extern "C" MG_EXPORT EGLBoolean eglReleaseThread(void);
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extern "C" MG_EXPORT EGLContext eglGetCurrentContext(void);
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extern "C" MG_EXPORT EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
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extern "C" MG_EXPORT EGLBoolean eglBindAPI(EGLenum api);
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extern "C" MG_EXPORT EGLSurface eglGetCurrentSurface(EGLint readdraw);
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extern "C" MG_EXPORT EGLBoolean eglQuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint *value);
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extern "C" MG_EXPORT EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
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extern "C" MG_EXPORT EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw);
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extern "C" MG_EXPORT EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
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MG_EXPORT EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint* attrib_list);
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MG_EXPORT EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
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MG_EXPORT EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list);
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MG_EXPORT EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor);
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MG_EXPORT EGLDisplay eglGetDisplay(NativeDisplayType display);
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MG_EXPORT EGLint eglGetError();
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MG_EXPORT EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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MG_EXPORT EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
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MG_EXPORT EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
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MG_EXPORT EGLBoolean eglTerminate(EGLDisplay dpy);
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MG_EXPORT EGLBoolean eglReleaseThread(void);
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MG_EXPORT EGLContext eglGetCurrentContext(void);
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MG_EXPORT EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
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MG_EXPORT EGLBoolean eglBindAPI(EGLenum api);
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MG_EXPORT EGLSurface eglGetCurrentSurface(EGLint readdraw);
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MG_EXPORT EGLBoolean eglQuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint *value);
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MG_EXPORT EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
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MG_EXPORT EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw);
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MG_EXPORT EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
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#endif
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@@ -1,9 +0,0 @@
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//
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// Created by BZLZHH on 2025/3/15.
|
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//
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#include "GL_Command.h"
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namespace MG_GL::GL {
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}
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@@ -1,14 +0,0 @@
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//
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// Created by BZLZHH on 2025/3/15.
|
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//
|
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#ifndef MOBILEGL_GL_COMMAND_H
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#define MOBILEGL_GL_COMMAND_H
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#include "../../../Includes.h"
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namespace MG_GL::GL {
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|
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}
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|
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#endif //MOBILEGL_GL_COMMAND_H
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@@ -0,0 +1,17 @@
|
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//
|
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// Created by BZLZHH on 2025/3/15.
|
||||
//
|
||||
|
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#include "GL_Drawing.h"
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|
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namespace MG_GL::GL {
|
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// This is a test function that directly draws textures.
|
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) {
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::GLES::glViewport(0,0,3200,1440);
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MG_RHI::GLES::Test::DrawAllTextures();
|
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};
|
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void DrawArrays(GLenum mode, GLint first, GLsizei count) {
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::GLES::glViewport(0,0,3200,1440);
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MG_RHI::GLES::Test::DrawAllTextures();
|
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};
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}
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@@ -0,0 +1,15 @@
|
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//
|
||||
// Created by BZLZHH on 2025/3/15.
|
||||
//
|
||||
|
||||
#ifndef MOBILEGL_GL_DRAWING_H
|
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#define MOBILEGL_GL_DRAWING_H
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#include "../../../Includes.h"
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|
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namespace MG_GL::GL {
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
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void DrawArrays(GLenum mode, GLint first, GLsizei count);
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||||
}
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#endif //MOBILEGL_GL_DRAWING_H
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@@ -5,5 +5,8 @@
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#include "GL_Program.h"
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namespace MG_GL::GL {
|
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||||
void GetProgramiv(GLuint program, GLenum pname, GLint *params) {
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||||
// TODO: Check if program linking is successful.
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*params = GL_TRUE;
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
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#include "../../../Includes.h"
|
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|
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namespace MG_GL::GL {
|
||||
|
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void GetProgramiv(GLuint program, GLenum pname, GLint *params);
|
||||
}
|
||||
|
||||
#endif //MOBILEGL_GL_PROGRAM_H
|
||||
|
||||
@@ -5,5 +5,8 @@
|
||||
#include "GL_Shader.h"
|
||||
|
||||
namespace MG_GL::GL {
|
||||
|
||||
void GetShaderiv(GLuint shader, GLenum pname, GLint *params) {
|
||||
// TODO: Check if shader compilation is successful.
|
||||
*params = GL_TRUE;
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "../../../Includes.h"
|
||||
|
||||
namespace MG_GL::GL {
|
||||
|
||||
void GetShaderiv(GLuint shader, GLenum pname, GLint *params);
|
||||
}
|
||||
|
||||
#endif //MOBILEGL_GL_SHADER_H
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "GL_Def.h"
|
||||
|
||||
#define DECLARE_GL_FUNCTION_STUB_HEAD(type,name,...) \
|
||||
extern "C" MG_EXPORT type gl##name(__VA_ARGS__) {
|
||||
MG_EXPORT type gl##name(__VA_ARGS__) {
|
||||
|
||||
#define DECLARE_GL_FUNCTION_STUB_END(type,name,...) \
|
||||
MG_Util::Debug::LogW("Stub function: %s(...)", __FUNCTION__); \
|
||||
@@ -17,7 +17,7 @@ extern "C" MG_EXPORT type gl##name(__VA_ARGS__) {
|
||||
}
|
||||
|
||||
#define DECLARE_GL_FUNCTION_HEAD(type,name,...) \
|
||||
extern "C" MG_EXPORT type gl##name(__VA_ARGS__) {
|
||||
MG_EXPORT type gl##name(__VA_ARGS__) {
|
||||
|
||||
#define DECLARE_GL_FUNCTION_END(type,name,...) \
|
||||
MG_Util::Debug::LogD("Implementing function: %s(...)", __FUNCTION__); \
|
||||
@@ -73,8 +73,8 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangef, GLfloat n, GLfloat f) DECLARE_G
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DetachShader, GLuint program, GLuint shader) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DetachShader, program,shader)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Disable, GLenum cap) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Disable, cap)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DisableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DisableVertexAttribArray, index)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawArrays, GLenum mode, GLint first, GLsizei count) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawArrays, mode,first,count)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DrawElements, mode,count,type,indices)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawArrays, GLenum mode, GLint first, GLsizei count) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArrays, mode,first,count)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const void *indices) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElements, mode,count,type,indices)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Enable, GLenum cap) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Enable, cap)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, EnableVertexAttribArray, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EnableVertexAttribArray, index)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, Finish) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Finish)
|
||||
@@ -97,10 +97,10 @@ DECLARE_GL_FUNCTION_HEAD(GLenum, GetError) DECLARE_GL_FUNCTION_END(GLenum, GetEr
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFloatv, GLenum pname, GLfloat *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFloatv, pname,data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFramebufferAttachmentParameteriv, target,attachment,pname,params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetIntegerv, GLenum pname, GLint *data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetIntegerv, pname,data)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramiv, program,pname,params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramiv, program,pname,params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramInfoLog, program,bufSize,length,infoLog)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetRenderbufferParameteriv, GLenum target, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetRenderbufferParameteriv, target,pname,params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetShaderiv, shader,pname,params)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetShaderiv, shader,pname,params)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetShaderInfoLog, shader,bufSize,length,infoLog)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetShaderPrecisionFormat, shadertype,precisiontype,range,precision)
|
||||
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetShaderSource, shader,bufSize,length,source)
|
||||
|
||||
@@ -109,6 +109,8 @@ GLenum TextureState::CreateN(GLsizei n, GLuint* textures) {
|
||||
obj.generated = true;
|
||||
this->textures[id] = obj;
|
||||
textures[i] = id;
|
||||
static uint64_t counter = 0;
|
||||
obj.createTimestamp = ++counter;
|
||||
}
|
||||
return GL_NO_ERROR;
|
||||
}
|
||||
|
||||
@@ -40,6 +40,7 @@ public:
|
||||
TextureParams params;
|
||||
const void* data = nullptr;
|
||||
bool IsImmutable() const;
|
||||
uint64_t createTimestamp;
|
||||
};
|
||||
|
||||
class TextureUnitState {
|
||||
@@ -60,7 +61,6 @@ private:
|
||||
GLuint lastUsedID = 0;
|
||||
std::set<GLuint> freeIDs;
|
||||
|
||||
std::unordered_map<GLuint, TextureObject> textures;
|
||||
std::unordered_map<GLenum, TextureObject> proxyTextures;
|
||||
public:
|
||||
TextureState();
|
||||
@@ -68,6 +68,7 @@ public:
|
||||
static TextureState& GetInstance();
|
||||
bool IsTextureGenerated(GLuint texture);
|
||||
bool IsTexture(GLuint texture);
|
||||
std::unordered_map<GLuint, TextureObject> textures;
|
||||
|
||||
// Return: the validity of the operation, according to OpenGL 3 standard
|
||||
GLenum BindUnit(GLenum textureUnit);
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
//
|
||||
// Created by BZLZHH on 2025/4/26.
|
||||
//
|
||||
|
||||
#include "TestDrawing.h"
|
||||
|
||||
namespace MG_RHI::GLES::Test {
|
||||
bool IsTextureComplete(const TextureObject& tex) {
|
||||
if (tex.params.mipmapData.empty()) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void DrawAllTextures() {
|
||||
struct ScreenResources {
|
||||
GLuint program = 0;
|
||||
GLuint quadVAO = 0;
|
||||
GLuint quadVBO = 0;
|
||||
std::unordered_map<GLuint, GLuint> textureCache; // [state_texID] => GL_texID
|
||||
};
|
||||
|
||||
static ScreenResources sRes;
|
||||
static glm::ivec2 lastScreenSize{0, 0};
|
||||
|
||||
GLint viewport[4];
|
||||
::GLES::glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
glm::ivec2 screenSize(viewport[2], viewport[3]);
|
||||
|
||||
if (screenSize != lastScreenSize) {
|
||||
if (sRes.quadVAO) {
|
||||
::GLES::glDeleteVertexArrays(1, &sRes.quadVAO);
|
||||
::GLES::glDeleteBuffers(1, &sRes.quadVBO);
|
||||
sRes.quadVAO = sRes.quadVBO = 0;
|
||||
}
|
||||
lastScreenSize = screenSize;
|
||||
}
|
||||
|
||||
if (!sRes.program) {
|
||||
const char* vsSrc = R"(#version 320 es
|
||||
layout(location=0) in vec2 aPos;
|
||||
layout(location=1) in vec2 aTexUV;
|
||||
out vec2 vUV;
|
||||
uniform mat4 uMVP;
|
||||
void main() {
|
||||
::GLES::gl_Position = uMVP * vec4(aPos, 0.0, 1.0);
|
||||
vUV = aTexUV;
|
||||
})";
|
||||
|
||||
const char* fsSrc = R"(#version 320 es
|
||||
precision mediump float;
|
||||
in vec2 vUV;
|
||||
uniform sampler2D uTex;
|
||||
out vec4 FragColor;
|
||||
void main() {
|
||||
FragColor = texture(uTex, vUV);
|
||||
})";
|
||||
|
||||
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
|
||||
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
::GLES::glShaderSource(vs, 1, &vsSrc, NULL);
|
||||
::GLES::glShaderSource(fs, 1, &fsSrc, NULL);
|
||||
::GLES::glCompileShader(vs);
|
||||
::GLES::glCompileShader(fs);
|
||||
sRes.program = glCreateProgram();
|
||||
::GLES::glAttachShader(sRes.program, vs);
|
||||
::GLES::glAttachShader(sRes.program, fs);
|
||||
::GLES::glLinkProgram(sRes.program);
|
||||
::GLES::glDeleteShader(vs);
|
||||
::GLES::glDeleteShader(fs);
|
||||
}
|
||||
|
||||
if (!sRes.quadVAO) {
|
||||
const float margin = 0.02f;
|
||||
const float gridSize = (1.0f - 2*margin) / 6.0f;
|
||||
|
||||
std::vector<float> vertices;
|
||||
|
||||
for (int col = 0; col < 6; ++col) {
|
||||
for (int row = 0; row < 5; ++row) {
|
||||
float xStart = -1.0f + margin + col * gridSize;
|
||||
float yStart = -1.0f + margin + row * gridSize;
|
||||
float xEnd = xStart + gridSize - margin;
|
||||
float yEnd = yStart + gridSize - margin;
|
||||
|
||||
vertices.insert(vertices.end(), {
|
||||
xStart, yStart, 0.0f, 0.0f,
|
||||
xEnd, yStart, 1.0f, 0.0f,
|
||||
xEnd, yEnd, 1.0f, 1.0f,
|
||||
xStart, yEnd, 0.0f, 1.0f
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
::GLES::glGenVertexArrays(1, &sRes.quadVAO);
|
||||
::GLES::glGenBuffers(1, &sRes.quadVBO);
|
||||
::GLES::glBindVertexArray(sRes.quadVAO);
|
||||
::GLES::glBindBuffer(GL_ARRAY_BUFFER, sRes.quadVBO);
|
||||
::GLES::glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(float), vertices.data(), GL_STATIC_DRAW);
|
||||
|
||||
::GLES::glEnableVertexAttribArray(0);
|
||||
::GLES::glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
|
||||
|
||||
::GLES::glEnableVertexAttribArray(1);
|
||||
::GLES::glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,4 * sizeof(float), (void*)(2 * sizeof(float)));
|
||||
|
||||
::GLES::glBindVertexArray(0);
|
||||
}
|
||||
|
||||
auto& texState = TextureState::GetInstance();
|
||||
std::vector<std::pair<GLuint, TextureObject*>> sortedTextures;
|
||||
|
||||
for (auto&& [stateID, texObj] : texState.textures) {
|
||||
if (!texObj.generated || texObj.target != GL_TEXTURE_2D) continue;
|
||||
if (texObj.params.mipmapData.empty()) continue;
|
||||
sortedTextures.emplace_back(stateID, &texObj);
|
||||
}
|
||||
std::sort(sortedTextures.begin(), sortedTextures.end(), [](auto& a, auto& b) {
|
||||
return a.second->createTimestamp > b.second->createTimestamp;
|
||||
});
|
||||
|
||||
sortedTextures.resize(std::min<size_t>(sortedTextures.size(), 30));
|
||||
|
||||
for (auto&& [stateID, texObj] : sortedTextures) {
|
||||
bool needCreate = sRes.textureCache.find(stateID) == sRes.textureCache.end();
|
||||
bool needUpdate = true;
|
||||
|
||||
GLuint glTexID = 0;
|
||||
if (needCreate) {
|
||||
::GLES::glGenTextures(1, &glTexID);
|
||||
sRes.textureCache[stateID] = glTexID;
|
||||
needUpdate = true;
|
||||
} else {
|
||||
glTexID = sRes.textureCache[stateID];
|
||||
}
|
||||
|
||||
const auto& mip0 = texObj->params.mipmapData.begin()->second;
|
||||
if (mip0.hasData) {
|
||||
::GLES::glActiveTexture(GL_TEXTURE0);
|
||||
::GLES::glBindTexture(GL_TEXTURE_2D, glTexID);
|
||||
|
||||
if (needUpdate || needCreate) {
|
||||
::GLES::glTexImage2D(GL_TEXTURE_2D, 0, mip0.internalFormat,
|
||||
mip0.width, mip0.height, 0,
|
||||
mip0.format, mip0.type, mip0.pixelData.data());
|
||||
|
||||
::GLES::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
::GLES::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
::GLES::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
::GLES::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
if (texObj->params.mipmapData.size() > 1) {
|
||||
::GLES::glGenerateMipmap(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean origDepthTest = glIsEnabled(GL_DEPTH_TEST);
|
||||
GLint origProgram;
|
||||
GLint origViewport[4];
|
||||
::GLES::glGetIntegerv(GL_VIEWPORT, origViewport);
|
||||
::GLES::glGetIntegerv(GL_CURRENT_PROGRAM, &origProgram);
|
||||
|
||||
::GLES::glDisable(GL_DEPTH_TEST);
|
||||
::GLES::glUseProgram(sRes.program);
|
||||
GLint uTexLoc = ::GLES::glGetUniformLocation(sRes.program, "uTex");
|
||||
::GLES::glUniform1i(uTexLoc, 0);
|
||||
|
||||
::GLES::glBindVertexArray(sRes.quadVAO);
|
||||
|
||||
glm::mat4 proj = glm::ortho(-1.0f, 1.0f, -1.0f, 1.0f);
|
||||
GLint uMVPLoc = glGetUniformLocation(sRes.program, "uMVP");
|
||||
glm::mat4 identity(1.0f);
|
||||
::GLES::glUniformMatrix4fv(uMVPLoc, 1, GL_FALSE, &identity[0][0]);
|
||||
|
||||
for (size_t i = 0; i < sortedTextures.size(); ++i) {
|
||||
GLuint glTexID = sRes.textureCache[sortedTextures[i].first];
|
||||
|
||||
::GLES::glActiveTexture(GL_TEXTURE0);
|
||||
::GLES::glBindTexture(GL_TEXTURE_2D, glTexID);
|
||||
|
||||
GLint uTexLoc = ::GLES::glGetUniformLocation(sRes.program, "uTex");
|
||||
::GLES::glUniform1i(uTexLoc, 0);
|
||||
|
||||
::GLES::glDrawArrays(GL_TRIANGLE_FAN, static_cast<GLint>(i*4), 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
//
|
||||
// Created by BZLZHH on 2025/4/26.
|
||||
//
|
||||
|
||||
#ifndef MOBILEGL_TESTDRAWING_H
|
||||
#define MOBILEGL_TESTDRAWING_H
|
||||
|
||||
#include "../../../Includes.h"
|
||||
|
||||
namespace MG_RHI::GLES::Test {
|
||||
void DrawAllTextures();
|
||||
}
|
||||
|
||||
#endif //MOBILEGL_TESTDRAWING_H
|
||||
Reference in New Issue
Block a user