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[Feat] (...): Add GLES Backend.
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@@ -109,6 +109,8 @@ GLenum TextureState::CreateN(GLsizei n, GLuint* textures) {
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obj.generated = true;
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this->textures[id] = obj;
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textures[i] = id;
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static uint64_t counter = 0;
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obj.createTimestamp = ++counter;
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}
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return GL_NO_ERROR;
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}
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