[Feat] (DirectVulkan): emulate GL_LINE_LOOP with closed indexed line strips

Vulkan has no LINE_LOOP topology and the frontend used to reject the mode
with GL_INVALID_OPERATION, which is itself non-conformant (several KHR-GL33
transform_feedback tests draw line loops and expect no error). DrawArrays,
DrawElements and DrawElementsBaseVertex now rewrite the draw into an
indexed GL_LINE_STRIP whose synthesized uint32 index list revisits the
first vertex, delivered through the client-memory index path (a new
forceClientMemory flag keeps a bound element-array buffer from hijacking
the synthesized pointer). Entry points without the rewrite degrade to an
open line strip instead of a triangle list.
This commit is contained in:
BZLZHH
2026-07-31 16:25:46 -04:00
parent b9ecfef0b6
commit 92140405c1
5 changed files with 95 additions and 11 deletions
@@ -2848,7 +2848,9 @@ void main() {
}
const Uint8* indexBytes = nullptr;
const auto& indexBufferShared = vao.GetIndexBufferBindingSlot().GetBoundObject();
const auto& indexBufferShared = indexView.forceClientMemory
? SharedPtr<MG_State::GLState::BufferObject>{}
: vao.GetIndexBufferBindingSlot().GetBoundObject();
if (indexBufferShared != nullptr) {
const SizeT bufferSize = indexBufferShared->GetSize();
if (indexBufferShared->MappedData() == nullptr || indexView.indexByteOffset > bufferSize ||
@@ -3262,7 +3264,8 @@ void main() {
}
}
const auto* indexBuffer = vao.GetIndexBufferBindingSlot().GetBoundObject().get();
const auto* indexBuffer =
pIndexBufferView->forceClientMemory ? nullptr : vao.GetIndexBufferBindingSlot().GetBoundObject().get();
if (indexBuffer == nullptr) {
// No element-array buffer: the view's byte offset is a raw client pointer
// (desktop drivers accept client-memory indices and the GL CTS relies on