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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectVulkan): swapchain stuff cleanup, ready to record command
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@@ -37,7 +37,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void Initialize();
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void Shutdown();
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void BeginRenderPass();
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void Render();
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void EndRenderPass();
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void Present();
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private:
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@@ -85,7 +87,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkSurfaceFormatKHR m_swapchainSurfaceFormat;
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Vector<VkImage> m_swapchainImages;
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VkExtent2D m_swapChainExtent;
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Vector<VkImageView> m_swapChainImageViews;
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Vector<VkImageView> m_swapchainImageViews;
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// Vector<VkQueueFamilyProperties> m_queueFamilies;
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// QueueFamilyIndices m_queueFamilyIndices;
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