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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectVulkan): make texture/renderbuffer GC reach every dead resource - name-deleted textures register via weak_from_this so first-sync-after-delete can no longer orphan a TextureResource, an orphan sweep makes GC authoritative over the resource map, dead-texture pruning moves to a frame-boundary gate (64 frames) so churn through clears/readbacks reclaims without draws, and dead renderbuffers age past frames-in-flight before their VkImage/view is destroyed instead of leaking until shutdown (or being freed while in flight)
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@@ -230,6 +230,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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public:
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struct RenderbufferResource {
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// deadSinceFrame sentinel: the owning weak reference has not been observed
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// expired. Dead resources age past every in-flight frame before Destroy
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// (see CollectRenderbufferGarbage); the GPU may still reference the image
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// for frames-in-flight frames after the GL object dies.
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static constexpr Uint64 kNeverObservedDead = UINT64_MAX;
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WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
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VkImage image = VK_NULL_HANDLE;
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VmaAllocation allocation = nullptr;
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@@ -241,6 +247,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
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TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
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Int samples = 0;
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// m_frameCounter value at which the weak reference was first seen expired.
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Uint64 deadSinceFrame = kNeverObservedDead;
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void Destroy(VkDevice device, VmaAllocator allocator);
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};
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