[Fix] (DirectVulkan): make texture/renderbuffer GC reach every dead resource - name-deleted textures register via weak_from_this so first-sync-after-delete can no longer orphan a TextureResource, an orphan sweep makes GC authoritative over the resource map, dead-texture pruning moves to a frame-boundary gate (64 frames) so churn through clears/readbacks reclaims without draws, and dead renderbuffers age past frames-in-flight before their VkImage/view is destroyed instead of leaking until shutdown (or being freed while in flight)

This commit is contained in:
2026-07-27 22:16:15 -04:00
parent 34685b4bb0
commit 930a607bdf
5 changed files with 115 additions and 15 deletions
@@ -230,6 +230,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
public:
struct RenderbufferResource {
// deadSinceFrame sentinel: the owning weak reference has not been observed
// expired. Dead resources age past every in-flight frame before Destroy
// (see CollectRenderbufferGarbage); the GPU may still reference the image
// for frames-in-flight frames after the GL object dies.
static constexpr Uint64 kNeverObservedDead = UINT64_MAX;
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr;
@@ -241,6 +247,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
Int samples = 0;
// m_frameCounter value at which the weak reference was first seen expired.
Uint64 deadSinceFrame = kNeverObservedDead;
void Destroy(VkDevice device, VmaAllocator allocator);
};