mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Fix] (DirectVulkan): make texture/renderbuffer GC reach every dead resource - name-deleted textures register via weak_from_this so first-sync-after-delete can no longer orphan a TextureResource, an orphan sweep makes GC authoritative over the resource map, dead-texture pruning moves to a frame-boundary gate (64 frames) so churn through clears/readbacks reclaims without draws, and dead renderbuffers age past frames-in-flight before their VkImage/view is destroyed instead of leaking until shutdown (or being freed while in flight)
This commit is contained in:
@@ -368,6 +368,7 @@ private:
|
||||
static TextureIdentity MakeTextureIdentity(MG_State::GLState::ITextureObject* texture);
|
||||
void EraseTrackedTexture(const TextureIdentity& identity);
|
||||
void PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture);
|
||||
SizeT PruneDeadTextures();
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
|
||||
@@ -377,6 +378,9 @@ private:
|
||||
Uint32 m_currentFrameIndex = 0;
|
||||
|
||||
Uint8 m_gcCounter = 0;
|
||||
// Frame-boundary GC gate: counts BeginFrame calls, not draws, so texture churn
|
||||
// through non-draw paths (FBO clears, readbacks) still reaches the prune.
|
||||
Uint32 m_gcFrameCounter = 0;
|
||||
// Active only between BeginDrawSyncScope/EndDrawSyncScope; identities of
|
||||
// textures already fully synced in the current draw (small N -> flat scan).
|
||||
Bool m_drawSyncScopeActive = false;
|
||||
|
||||
Reference in New Issue
Block a user