diff --git a/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp b/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp index 3d132e67..0bce81e2 100644 --- a/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp +++ b/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp @@ -32,7 +32,7 @@ namespace MobileGL { // like a real OpenGL driver at linking stage // Will compile for other backends later. ShaderAttrib attrib{ - .shaderType = MG_Util::ConvertShaderStageToGLEnum(m_stage), .sourceStr = m_source, .flags = 0}; + .shaderType = MG_Util::ConvertShaderStageToGLEnum(m_stage), .sourceStr = m_source, .flags = ShaderCompileBits::CompileForOpenGL}; auto result = ShaderCompiler::CompileShader(attrib); if (result) { @@ -52,4 +52,4 @@ namespace MobileGL { } } // namespace GLState } // namespace MG_State -} // namespace MobileGL \ No newline at end of file +} // namespace MobileGL