[Refactor] (All): Restructure include system.

This commit is contained in:
BZLZHH
2025-08-09 23:10:34 +08:00
parent a8914c09ce
commit 93ca669929
75 changed files with 3605 additions and 3339 deletions
@@ -1,159 +1,155 @@
#include "../../../Includes.h"
#include "BufferObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
BufferObject::BufferObject()
: m_id(0), m_size(0), m_usage(BufferUsage::StaticDraw),
m_isMapped(false), m_mappingAccess(BufferMappingAccessBit::Null),
m_dirtyRange({ 0, 0 }), m_mappedRange({ 0, 0 }) {
}
namespace MG_State {
namespace GLState {
BufferObject::BufferObject()
: m_id(0), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
m_mappingAccess(BufferMappingAccessBit::Null), m_dirtyRange({0, 0}), m_mappedRange({0, 0}) {}
void BufferObject::Resize(SizeT size) {
m_size = size;
m_data.reserve(std::bit_ceil(size)); // power-of-2 reserve
m_data.resize(size);
m_dirtyRange = { 0, 0 };
}
void BufferObject::Resize(SizeT size) {
m_size = size;
m_data.reserve(std::bit_ceil(size)); // power-of-2 reserve
m_data.resize(size);
m_dirtyRange = {0, 0};
}
void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
assert(atOffset + data.size <= m_size);
assert(!m_isMapped);
memcpy(m_data.data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
}
void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
assert(atOffset + data.size <= m_size);
assert(!m_isMapped);
memcpy(m_data.data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
}
void BufferObject::SetUsage(BufferUsage usage) {
m_usage = usage;
}
void BufferObject::SetUsage(BufferUsage usage) {
m_usage = usage;
}
void BufferObject::ReleaseMemory() {
if (!m_isMapped) return;
void BufferObject::ReleaseMemory() {
if (!m_isMapped) return;
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
memcpy(m_data.data() + m_mappedRange.start,
m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start);
m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end);
}
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
memcpy(m_data.data() + m_mappedRange.start, m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start);
m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end);
}
m_stagingData.clear();
}
m_stagingData.clear();
}
m_isMapped = false;
m_mappingAccess = BufferMappingAccessBit::Null;
m_mappedRange = { 0, 0 };
m_ownsStagingData = false;
}
m_isMapped = false;
m_mappingAccess = BufferMappingAccessBit::Null;
m_mappedRange = {0, 0};
m_ownsStagingData = false;
}
void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
assert(m_isMapped);
assert((m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
assert((m_mappingAccess & BufferMappingAccessBit::Write));
void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
assert(m_isMapped);
assert((m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
assert((m_mappingAccess & BufferMappingAccessBit::Write));
SizeT start = m_mappedRange.start + offset;
SizeT end = start + length;
assert(end <= m_mappedRange.end);
SizeT start = m_mappedRange.start + offset;
SizeT end = start + length;
assert(end <= m_mappedRange.end);
memcpy(m_data.data() + start, m_stagingData.data() + offset, length);
m_dirtyRange.UnionUpdate(start, end);
}
memcpy(m_data.data() + start, m_stagingData.data() + offset, length);
m_dirtyRange.UnionUpdate(start, end);
}
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
assert(!m_isMapped);
assert(atOffset + data.size <= m_size);
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
assert(!m_isMapped);
assert(atOffset + data.size <= m_size);
memcpy(m_data.data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
}
memcpy(m_data.data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
}
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size) {
assert(!m_isMapped);
assert(!src->IsMapped());
assert(srcOffset + size <= src->GetSize());
assert(dstOffset + size <= m_size);
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset,
SizeT size) {
assert(!m_isMapped);
assert(!src->IsMapped());
assert(srcOffset + size <= src->GetSize());
assert(dstOffset + size <= m_size);
const Uint8* srcData = src->m_data.data() + srcOffset;
memcpy(m_data.data() + dstOffset, srcData, size);
m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size);
}
const Uint8* srcData = src->m_data.data() + srcOffset;
memcpy(m_data.data() + dstOffset, srcData, size);
m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size);
}
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
if (markMapped) {
m_isMapped = true;
auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
m_mappingAccess =
(read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
m_mappedRange = { 0, m_size };
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
if (markMapped) {
m_isMapped = true;
auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
m_mappedRange = {0, m_size};
if (m_mappingAccess & BufferMappingAccessBit::Write) {
m_stagingData.resize(m_size);
m_ownsStagingData = true;
if (m_mappingAccess & BufferMappingAccessBit::Write) {
m_stagingData.resize(m_size);
m_ownsStagingData = true;
if (!(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data(), m_size);
}
if (!(m_mappingAccess &
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data(), m_size);
}
return m_stagingData.data();
}
}
return m_stagingData.data();
}
}
return m_data.data();
}
return m_data.data();
}
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
assert(range.end <= m_size && range.start <= range.end);
m_isMapped = true;
m_mappingAccess = access;
m_mappedRange = range;
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
assert(range.end <= m_size && range.start <= range.end);
m_isMapped = true;
m_mappingAccess = access;
m_mappedRange = range;
if (access & BufferMappingAccessBit::Write) {
m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true;
if (access & BufferMappingAccessBit::Write) {
m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true;
if (!(access & (BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size());
}
if (!(access &
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size());
}
return m_stagingData.data();
}
else {
m_ownsStagingData = false;
return m_data.data() + range.start;
}
}
return m_stagingData.data();
} else {
m_ownsStagingData = false;
return m_data.data() + range.start;
}
}
void BufferObject::ClearDirty() {
m_dirtyRange = { 0, 0 };
}
void BufferObject::ClearDirty() {
m_dirtyRange = {0, 0};
}
SizeT BufferObject::GetSize() const {
return m_size;
}
SizeT BufferObject::GetSize() const {
return m_size;
}
BufferUsage BufferObject::GetUsage() const {
return m_usage;
}
BufferUsage BufferObject::GetUsage() const {
return m_usage;
}
Range1D BufferObject::GetDirtyRange() const {
return m_dirtyRange;
}
Range1D BufferObject::GetDirtyRange() const {
return m_dirtyRange;
}
Bool BufferObject::IsMapped() const {
return m_isMapped;
}
Bool BufferObject::IsMapped() const {
return m_isMapped;
}
Range1D BufferObject::GetMappedRange() const {
return m_isMapped ? m_mappedRange : Range1D{ 0, 0 };
}
Range1D BufferObject::GetMappedRange() const {
return m_isMapped ? m_mappedRange : Range1D{0, 0};
}
Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
}
}
}
}
Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,106 +1,89 @@
#pragma once
#include "MG_Util/Types.h"
#include <Includes.h>
namespace MobileGL {
enum class BufferTarget {
Vertex,
Index,
Uniform,
CopyRead,
CopyWrite,
PixelPack,
PixelUnpack,
Query,
Texture,
TransformFeedback,
AtomicCounter,
DispatchIndirect,
DrawIndirect,
ShaderStorage,
enum class BufferTarget {
Vertex,
Index,
Uniform,
CopyRead,
CopyWrite,
PixelPack,
PixelUnpack,
Query,
Texture,
TransformFeedback,
AtomicCounter,
DispatchIndirect,
DrawIndirect,
ShaderStorage,
BufferTargetCount,
Unknown = -1
};
Unknown = -1
};
enum class BufferUsage {
StreamDraw,
StreamRead,
StreamCopy,
StaticDraw,
StaticRead,
StaticCopy,
DynamicDraw,
DynamicRead,
DynamicCopy,
Unknown = -1
};
enum class BufferUsage {
StreamDraw,
StreamRead,
StreamCopy,
StaticDraw,
StaticRead,
StaticCopy,
DynamicDraw,
DynamicRead,
DynamicCopy,
Unknown = -1
};
enum class BufferMappingAccessBit : Uint {
Null = 0x00,
Read = 0x01,
Write = 0x02,
InvalidateRange = 0x04,
InvalidateBuffer = 0x08,
FlushExplicit = 0x10,
Unsynchronized = 0x20,
Persistent = 0x40,
Coherent = 0x80
};
enum class BufferMappingAccessBit : Uint {
Null = 0x00,
Read = 0x01,
Write = 0x02,
InvalidateRange = 0x04,
InvalidateBuffer = 0x08,
FlushExplicit = 0x10,
Unsynchronized = 0x20,
Persistent = 0x40,
Coherent = 0x80
};
// inline Flags<BufferMappingAccessBit> operator|(BufferMappingAccessBit a, const BufferMappingAccessBit b) {
// return Flags(a) | b;
// }
//
// inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
// a = a | b;
// return a;
// }
namespace MG_State {
namespace GLState {
class BufferObject {
public:
using TargetEnum = BufferTarget;
// inline Flags<BufferMappingAccessBit> operator&(const BufferMappingAccessBit a, const BufferMappingAccessBit b) {
// return Flags(a) & b;
// }
BufferObject();
// inline bool Any(BufferMappingAccessBit a) {
// using T = std::underlying_type_t<BufferMappingAccessBit>;
// return static_cast<T>(a) != 0;
// }
void Resize(SizeT size);
void UploadData(DataPtr data, SizeT atOffset);
void SetUsage(BufferUsage usage);
void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length);
void UploadSubData(DataPtr data, SizeT atOffset);
void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
void ClearDirty();
namespace MG_State {
namespace GLState {
class BufferObject {
public:
using TargetEnum = BufferTarget;
BufferObject();
Bool IsMapped() const;
SizeT GetSize() const;
BufferUsage GetUsage() const;
Range1D GetDirtyRange() const;
Range1D GetMappedRange() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
void Resize(SizeT size);
void UploadData(DataPtr data, SizeT atOffset);
void SetUsage(BufferUsage usage);
void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
void ReleaseMemory();
void FlushMemoryRange(SizeT offset, SizeT length);
void UploadSubData(DataPtr data, SizeT atOffset);
void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
void ClearDirty();
Bool IsMapped() const;
SizeT GetSize() const;
BufferUsage GetUsage() const;
Range1D GetDirtyRange() const;
Range1D GetMappedRange() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
private:
Int m_id = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
Data m_data;
Bool m_isMapped;
Flags<BufferMappingAccessBit> m_mappingAccess;
Range1D m_dirtyRange;
Range1D m_mappedRange;
std::vector<Uint8> m_stagingData;
bool m_ownsStagingData;
};
}
}
}
private:
Int m_id = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
Data m_data;
Bool m_isMapped;
Flags<BufferMappingAccessBit> m_mappingAccess;
Range1D m_dirtyRange;
Range1D m_mappedRange;
std::vector<Uint8> m_stagingData;
bool m_ownsStagingData;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,66 +1,65 @@
#include "../../../Includes.h"
#include "BufferState.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
BufferState::BufferState()
: m_indexGenerator(1024, 1) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]);
}
}
namespace MG_State {
namespace GLState {
BufferState::BufferState() : m_indexGenerator(1024, 1) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]);
}
}
SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
return it->second;
}
return nullptr;
}
SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
return it->second;
}
return nullptr;
}
Vector<Uint> BufferState::GenerateNames(Uint number) {
Vector<Uint> buffers(number);
m_indexGenerator.Generate(number, buffers.data());
return buffers;
}
Vector<Uint> BufferState::GenerateNames(Uint number) {
Vector<Uint> buffers(number);
m_indexGenerator.Generate(number, buffers.data());
return buffers;
}
SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>();
m_bufferObjects[index] = bufferObject;
return bufferObject;
}
SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>();
m_bufferObjects[index] = bufferObject;
return bufferObject;
}
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetTarget() == target) {
return m_bindingSlots[i];
}
}
assert(false);
}
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetTarget() == target) {
return m_bindingSlots[i];
}
}
assert(false);
}
void BufferState::MarkBufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr);
}
}
m_bufferObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
void BufferState::MarkBufferObjectForDeletion(Uint index) {
if (m_indexGenerator.IsValid(index)) {
auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
if (m_bindingSlots[i].GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr);
}
}
m_bufferObjects.erase(it);
}
m_indexGenerator.Delete(index);
}
}
bool BufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
bool BufferState::ValidateName(Uint index) const {
return m_indexGenerator.IsValid(index);
}
bool BufferState::ValidateBufferObject(Uint index) const {
return m_bufferObjects.find(index) != m_bufferObjects.end();
}
}
}
}
bool BufferState::ValidateBufferObject(Uint index) const {
return m_bufferObjects.find(index) != m_bufferObjects.end();
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -1,40 +1,34 @@
#pragma once
#include <Includes.h>
#include "BufferObject.h"
#include <MG_Util/Miscellany/IndexGenerator.h>
namespace MobileGL {
namespace MG_State {
namespace GLState {
constexpr const auto GlobalBufferTargets = ToArray(
BufferTarget::Vertex,
BufferTarget::Uniform,
BufferTarget::CopyRead,
BufferTarget::CopyWrite,
BufferTarget::PixelPack,
BufferTarget::PixelUnpack,
BufferTarget::Query,
BufferTarget::Texture,
BufferTarget::TransformFeedback,
BufferTarget::AtomicCounter,
BufferTarget::DispatchIndirect,
BufferTarget::DrawIndirect,
BufferTarget::ShaderStorage);
namespace MG_State {
namespace GLState {
constexpr const auto GlobalBufferTargets =
ToArray(BufferTarget::Vertex, BufferTarget::Uniform, BufferTarget::CopyRead, BufferTarget::CopyWrite,
BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture,
BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect,
BufferTarget::DrawIndirect, BufferTarget::ShaderStorage);
class BufferState {
public:
BufferState();
class BufferState {
public:
BufferState();
SharedPtr<BufferObject> GetBufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
void MarkBufferObjectForDeletion(Uint index);
bool ValidateName(Uint index) const;
bool ValidateBufferObject(Uint index) const;
SharedPtr<BufferObject> GetBufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
void MarkBufferObjectForDeletion(Uint index);
bool ValidateName(Uint index) const;
bool ValidateBufferObject(Uint index) const;
private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
};
}
}
}
private:
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL