mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Refactor] (All): Restructure include system.
This commit is contained in:
@@ -1,159 +1,155 @@
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#include "../../../Includes.h"
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#include "BufferObject.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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BufferObject::BufferObject()
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: m_id(0), m_size(0), m_usage(BufferUsage::StaticDraw),
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m_isMapped(false), m_mappingAccess(BufferMappingAccessBit::Null),
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m_dirtyRange({ 0, 0 }), m_mappedRange({ 0, 0 }) {
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}
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namespace MG_State {
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namespace GLState {
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BufferObject::BufferObject()
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: m_id(0), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
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m_mappingAccess(BufferMappingAccessBit::Null), m_dirtyRange({0, 0}), m_mappedRange({0, 0}) {}
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void BufferObject::Resize(SizeT size) {
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m_size = size;
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m_data.reserve(std::bit_ceil(size)); // power-of-2 reserve
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m_data.resize(size);
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m_dirtyRange = { 0, 0 };
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}
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void BufferObject::Resize(SizeT size) {
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m_size = size;
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m_data.reserve(std::bit_ceil(size)); // power-of-2 reserve
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m_data.resize(size);
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m_dirtyRange = {0, 0};
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}
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void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
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assert(atOffset + data.size <= m_size);
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assert(!m_isMapped);
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memcpy(m_data.data() + atOffset, data.data, data.size);
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m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
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}
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void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
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assert(atOffset + data.size <= m_size);
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assert(!m_isMapped);
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memcpy(m_data.data() + atOffset, data.data, data.size);
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m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
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}
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void BufferObject::SetUsage(BufferUsage usage) {
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m_usage = usage;
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}
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void BufferObject::SetUsage(BufferUsage usage) {
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m_usage = usage;
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}
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void BufferObject::ReleaseMemory() {
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if (!m_isMapped) return;
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void BufferObject::ReleaseMemory() {
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if (!m_isMapped) return;
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if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
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if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
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memcpy(m_data.data() + m_mappedRange.start,
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m_stagingData.data(),
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m_mappedRange.end - m_mappedRange.start);
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m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end);
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}
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if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
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if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
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memcpy(m_data.data() + m_mappedRange.start, m_stagingData.data(),
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m_mappedRange.end - m_mappedRange.start);
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m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end);
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}
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m_stagingData.clear();
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}
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m_stagingData.clear();
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}
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m_isMapped = false;
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m_mappingAccess = BufferMappingAccessBit::Null;
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m_mappedRange = { 0, 0 };
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m_ownsStagingData = false;
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}
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m_isMapped = false;
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m_mappingAccess = BufferMappingAccessBit::Null;
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m_mappedRange = {0, 0};
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m_ownsStagingData = false;
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}
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void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
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assert(m_isMapped);
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assert((m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
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assert((m_mappingAccess & BufferMappingAccessBit::Write));
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void BufferObject::FlushMemoryRange(SizeT offset, SizeT length) {
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assert(m_isMapped);
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assert((m_mappingAccess & BufferMappingAccessBit::FlushExplicit));
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assert((m_mappingAccess & BufferMappingAccessBit::Write));
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SizeT start = m_mappedRange.start + offset;
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SizeT end = start + length;
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assert(end <= m_mappedRange.end);
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SizeT start = m_mappedRange.start + offset;
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SizeT end = start + length;
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assert(end <= m_mappedRange.end);
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memcpy(m_data.data() + start, m_stagingData.data() + offset, length);
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m_dirtyRange.UnionUpdate(start, end);
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}
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memcpy(m_data.data() + start, m_stagingData.data() + offset, length);
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m_dirtyRange.UnionUpdate(start, end);
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}
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void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
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assert(!m_isMapped);
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assert(atOffset + data.size <= m_size);
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void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
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assert(!m_isMapped);
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assert(atOffset + data.size <= m_size);
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memcpy(m_data.data() + atOffset, data.data, data.size);
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m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
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}
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memcpy(m_data.data() + atOffset, data.data, data.size);
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m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
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}
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void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size) {
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assert(!m_isMapped);
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assert(!src->IsMapped());
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assert(srcOffset + size <= src->GetSize());
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assert(dstOffset + size <= m_size);
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void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset,
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SizeT size) {
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assert(!m_isMapped);
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assert(!src->IsMapped());
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assert(srcOffset + size <= src->GetSize());
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assert(dstOffset + size <= m_size);
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const Uint8* srcData = src->m_data.data() + srcOffset;
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memcpy(m_data.data() + dstOffset, srcData, size);
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m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size);
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}
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const Uint8* srcData = src->m_data.data() + srcOffset;
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memcpy(m_data.data() + dstOffset, srcData, size);
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m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size);
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}
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void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
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if (markMapped) {
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m_isMapped = true;
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auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
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m_mappingAccess =
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(read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
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(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
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m_mappedRange = { 0, m_size };
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void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
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if (markMapped) {
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m_isMapped = true;
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auto a = BufferMappingAccessBit::Coherent | BufferMappingAccessBit::Read;
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m_mappingAccess = (read ? BufferMappingAccessBit::Read : BufferMappingAccessBit::Null) |
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(write ? BufferMappingAccessBit::Write : BufferMappingAccessBit::Null);
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m_mappedRange = {0, m_size};
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if (m_mappingAccess & BufferMappingAccessBit::Write) {
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m_stagingData.resize(m_size);
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m_ownsStagingData = true;
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if (m_mappingAccess & BufferMappingAccessBit::Write) {
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m_stagingData.resize(m_size);
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m_ownsStagingData = true;
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if (!(m_mappingAccess & (BufferMappingAccessBit::InvalidateRange |
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BufferMappingAccessBit::InvalidateBuffer))) {
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memcpy(m_stagingData.data(), m_data.data(), m_size);
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}
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if (!(m_mappingAccess &
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(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
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memcpy(m_stagingData.data(), m_data.data(), m_size);
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}
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return m_stagingData.data();
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}
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}
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return m_stagingData.data();
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}
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}
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return m_data.data();
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}
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return m_data.data();
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}
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void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
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assert(range.end <= m_size && range.start <= range.end);
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m_isMapped = true;
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m_mappingAccess = access;
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m_mappedRange = range;
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void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
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assert(range.end <= m_size && range.start <= range.end);
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m_isMapped = true;
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m_mappingAccess = access;
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m_mappedRange = range;
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if (access & BufferMappingAccessBit::Write) {
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m_stagingData.resize(range.end - range.start);
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m_ownsStagingData = true;
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if (access & BufferMappingAccessBit::Write) {
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m_stagingData.resize(range.end - range.start);
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m_ownsStagingData = true;
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if (!(access & (BufferMappingAccessBit::InvalidateRange |
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BufferMappingAccessBit::InvalidateBuffer))) {
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memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size());
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}
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if (!(access &
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(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
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memcpy(m_stagingData.data(), m_data.data() + range.start, m_stagingData.size());
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}
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return m_stagingData.data();
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}
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else {
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m_ownsStagingData = false;
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return m_data.data() + range.start;
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}
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}
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return m_stagingData.data();
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} else {
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m_ownsStagingData = false;
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return m_data.data() + range.start;
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}
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}
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void BufferObject::ClearDirty() {
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m_dirtyRange = { 0, 0 };
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}
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void BufferObject::ClearDirty() {
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m_dirtyRange = {0, 0};
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}
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SizeT BufferObject::GetSize() const {
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return m_size;
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}
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SizeT BufferObject::GetSize() const {
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return m_size;
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}
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BufferUsage BufferObject::GetUsage() const {
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return m_usage;
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}
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BufferUsage BufferObject::GetUsage() const {
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return m_usage;
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}
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Range1D BufferObject::GetDirtyRange() const {
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return m_dirtyRange;
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}
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Range1D BufferObject::GetDirtyRange() const {
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return m_dirtyRange;
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}
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Bool BufferObject::IsMapped() const {
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return m_isMapped;
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}
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Bool BufferObject::IsMapped() const {
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return m_isMapped;
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}
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Range1D BufferObject::GetMappedRange() const {
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return m_isMapped ? m_mappedRange : Range1D{ 0, 0 };
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}
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Range1D BufferObject::GetMappedRange() const {
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return m_isMapped ? m_mappedRange : Range1D{0, 0};
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}
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Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
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return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
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}
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}
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}
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}
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Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
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return m_isMapped ? m_mappingAccess : BufferMappingAccessBit::Null;
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}
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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@@ -1,106 +1,89 @@
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#pragma once
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#include "MG_Util/Types.h"
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#include <Includes.h>
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namespace MobileGL {
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enum class BufferTarget {
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Vertex,
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Index,
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Uniform,
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CopyRead,
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CopyWrite,
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PixelPack,
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PixelUnpack,
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Query,
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Texture,
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TransformFeedback,
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AtomicCounter,
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DispatchIndirect,
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DrawIndirect,
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ShaderStorage,
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enum class BufferTarget {
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Vertex,
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Index,
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Uniform,
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CopyRead,
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CopyWrite,
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PixelPack,
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PixelUnpack,
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Query,
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Texture,
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TransformFeedback,
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AtomicCounter,
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DispatchIndirect,
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DrawIndirect,
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ShaderStorage,
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BufferTargetCount,
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Unknown = -1
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};
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Unknown = -1
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};
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enum class BufferUsage {
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StreamDraw,
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StreamRead,
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StreamCopy,
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StaticDraw,
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StaticRead,
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StaticCopy,
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DynamicDraw,
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DynamicRead,
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DynamicCopy,
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Unknown = -1
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};
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enum class BufferUsage {
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StreamDraw,
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StreamRead,
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StreamCopy,
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StaticDraw,
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StaticRead,
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StaticCopy,
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DynamicDraw,
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DynamicRead,
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DynamicCopy,
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Unknown = -1
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};
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enum class BufferMappingAccessBit : Uint {
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Null = 0x00,
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Read = 0x01,
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Write = 0x02,
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InvalidateRange = 0x04,
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InvalidateBuffer = 0x08,
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FlushExplicit = 0x10,
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Unsynchronized = 0x20,
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Persistent = 0x40,
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Coherent = 0x80
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};
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enum class BufferMappingAccessBit : Uint {
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Null = 0x00,
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Read = 0x01,
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Write = 0x02,
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InvalidateRange = 0x04,
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InvalidateBuffer = 0x08,
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FlushExplicit = 0x10,
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Unsynchronized = 0x20,
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Persistent = 0x40,
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Coherent = 0x80
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};
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// inline Flags<BufferMappingAccessBit> operator|(BufferMappingAccessBit a, const BufferMappingAccessBit b) {
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// return Flags(a) | b;
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// }
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//
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// inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
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// a = a | b;
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// return a;
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// }
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namespace MG_State {
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namespace GLState {
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class BufferObject {
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public:
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using TargetEnum = BufferTarget;
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// inline Flags<BufferMappingAccessBit> operator&(const BufferMappingAccessBit a, const BufferMappingAccessBit b) {
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// return Flags(a) & b;
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// }
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BufferObject();
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// inline bool Any(BufferMappingAccessBit a) {
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// using T = std::underlying_type_t<BufferMappingAccessBit>;
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// return static_cast<T>(a) != 0;
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// }
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void Resize(SizeT size);
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void UploadData(DataPtr data, SizeT atOffset);
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void SetUsage(BufferUsage usage);
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void* AcquireMemory(Bool markMapped, Bool read, Bool write);
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void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
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void ReleaseMemory();
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void FlushMemoryRange(SizeT offset, SizeT length);
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void UploadSubData(DataPtr data, SizeT atOffset);
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void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
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void ClearDirty();
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namespace MG_State {
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namespace GLState {
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class BufferObject {
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public:
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using TargetEnum = BufferTarget;
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BufferObject();
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Bool IsMapped() const;
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
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Range1D GetDirtyRange() const;
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Range1D GetMappedRange() const;
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Flags<BufferMappingAccessBit> GetMappingAccess() const;
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|
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void Resize(SizeT size);
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void UploadData(DataPtr data, SizeT atOffset);
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void SetUsage(BufferUsage usage);
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void* AcquireMemory(Bool markMapped, Bool read, Bool write);
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void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
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void ReleaseMemory();
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void FlushMemoryRange(SizeT offset, SizeT length);
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void UploadSubData(DataPtr data, SizeT atOffset);
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void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
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void ClearDirty();
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Bool IsMapped() const;
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
|
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Range1D GetDirtyRange() const;
|
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Range1D GetMappedRange() const;
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Flags<BufferMappingAccessBit> GetMappingAccess() const;
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private:
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Int m_id = 0;
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SizeT m_size = 0;
|
||||
BufferUsage m_usage = BufferUsage::StaticDraw;
|
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Data m_data;
|
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Bool m_isMapped;
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Flags<BufferMappingAccessBit> m_mappingAccess;
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Range1D m_dirtyRange;
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Range1D m_mappedRange;
|
||||
std::vector<Uint8> m_stagingData;
|
||||
bool m_ownsStagingData;
|
||||
};
|
||||
}
|
||||
}
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}
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||||
private:
|
||||
Int m_id = 0;
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||||
SizeT m_size = 0;
|
||||
BufferUsage m_usage = BufferUsage::StaticDraw;
|
||||
Data m_data;
|
||||
Bool m_isMapped;
|
||||
Flags<BufferMappingAccessBit> m_mappingAccess;
|
||||
Range1D m_dirtyRange;
|
||||
Range1D m_mappedRange;
|
||||
std::vector<Uint8> m_stagingData;
|
||||
bool m_ownsStagingData;
|
||||
};
|
||||
} // namespace GLState
|
||||
} // namespace MG_State
|
||||
} // namespace MobileGL
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||||
|
||||
@@ -1,66 +1,65 @@
|
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#include "../../../Includes.h"
|
||||
#include "BufferState.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
BufferState::BufferState()
|
||||
: m_indexGenerator(1024, 1) {
|
||||
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
|
||||
m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]);
|
||||
}
|
||||
}
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
BufferState::BufferState() : m_indexGenerator(1024, 1) {
|
||||
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
|
||||
m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]);
|
||||
}
|
||||
}
|
||||
|
||||
SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
|
||||
auto it = m_bufferObjects.find(index);
|
||||
if (it != m_bufferObjects.end()) {
|
||||
return it->second;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) {
|
||||
auto it = m_bufferObjects.find(index);
|
||||
if (it != m_bufferObjects.end()) {
|
||||
return it->second;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Vector<Uint> BufferState::GenerateNames(Uint number) {
|
||||
Vector<Uint> buffers(number);
|
||||
m_indexGenerator.Generate(number, buffers.data());
|
||||
return buffers;
|
||||
}
|
||||
Vector<Uint> BufferState::GenerateNames(Uint number) {
|
||||
Vector<Uint> buffers(number);
|
||||
m_indexGenerator.Generate(number, buffers.data());
|
||||
return buffers;
|
||||
}
|
||||
|
||||
SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) {
|
||||
auto bufferObject = MakeShared<BufferObject>();
|
||||
m_bufferObjects[index] = bufferObject;
|
||||
return bufferObject;
|
||||
}
|
||||
SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) {
|
||||
auto bufferObject = MakeShared<BufferObject>();
|
||||
m_bufferObjects[index] = bufferObject;
|
||||
return bufferObject;
|
||||
}
|
||||
|
||||
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
|
||||
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
|
||||
if (m_bindingSlots[i].GetTarget() == target) {
|
||||
return m_bindingSlots[i];
|
||||
}
|
||||
}
|
||||
assert(false);
|
||||
}
|
||||
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
|
||||
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
|
||||
if (m_bindingSlots[i].GetTarget() == target) {
|
||||
return m_bindingSlots[i];
|
||||
}
|
||||
}
|
||||
assert(false);
|
||||
}
|
||||
|
||||
void BufferState::MarkBufferObjectForDeletion(Uint index) {
|
||||
if (m_indexGenerator.IsValid(index)) {
|
||||
auto it = m_bufferObjects.find(index);
|
||||
if (it != m_bufferObjects.end()) {
|
||||
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
|
||||
if (m_bindingSlots[i].GetBoundObject() == it->second) {
|
||||
m_bindingSlots[i].Bind(nullptr);
|
||||
}
|
||||
}
|
||||
m_bufferObjects.erase(it);
|
||||
}
|
||||
m_indexGenerator.Delete(index);
|
||||
}
|
||||
}
|
||||
void BufferState::MarkBufferObjectForDeletion(Uint index) {
|
||||
if (m_indexGenerator.IsValid(index)) {
|
||||
auto it = m_bufferObjects.find(index);
|
||||
if (it != m_bufferObjects.end()) {
|
||||
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
|
||||
if (m_bindingSlots[i].GetBoundObject() == it->second) {
|
||||
m_bindingSlots[i].Bind(nullptr);
|
||||
}
|
||||
}
|
||||
m_bufferObjects.erase(it);
|
||||
}
|
||||
m_indexGenerator.Delete(index);
|
||||
}
|
||||
}
|
||||
|
||||
bool BufferState::ValidateName(Uint index) const {
|
||||
return m_indexGenerator.IsValid(index);
|
||||
}
|
||||
bool BufferState::ValidateName(Uint index) const {
|
||||
return m_indexGenerator.IsValid(index);
|
||||
}
|
||||
|
||||
bool BufferState::ValidateBufferObject(Uint index) const {
|
||||
return m_bufferObjects.find(index) != m_bufferObjects.end();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
bool BufferState::ValidateBufferObject(Uint index) const {
|
||||
return m_bufferObjects.find(index) != m_bufferObjects.end();
|
||||
}
|
||||
} // namespace GLState
|
||||
} // namespace MG_State
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -1,40 +1,34 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "BufferObject.h"
|
||||
#include <MG_Util/Miscellany/IndexGenerator.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
constexpr const auto GlobalBufferTargets = ToArray(
|
||||
BufferTarget::Vertex,
|
||||
BufferTarget::Uniform,
|
||||
BufferTarget::CopyRead,
|
||||
BufferTarget::CopyWrite,
|
||||
BufferTarget::PixelPack,
|
||||
BufferTarget::PixelUnpack,
|
||||
BufferTarget::Query,
|
||||
BufferTarget::Texture,
|
||||
BufferTarget::TransformFeedback,
|
||||
BufferTarget::AtomicCounter,
|
||||
BufferTarget::DispatchIndirect,
|
||||
BufferTarget::DrawIndirect,
|
||||
BufferTarget::ShaderStorage);
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
constexpr const auto GlobalBufferTargets =
|
||||
ToArray(BufferTarget::Vertex, BufferTarget::Uniform, BufferTarget::CopyRead, BufferTarget::CopyWrite,
|
||||
BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture,
|
||||
BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect,
|
||||
BufferTarget::DrawIndirect, BufferTarget::ShaderStorage);
|
||||
|
||||
class BufferState {
|
||||
public:
|
||||
BufferState();
|
||||
class BufferState {
|
||||
public:
|
||||
BufferState();
|
||||
|
||||
SharedPtr<BufferObject> GetBufferObject(Uint index);
|
||||
Vector<Uint> GenerateNames(Uint number);
|
||||
SharedPtr<BufferObject> CreateBufferObject(Uint index);
|
||||
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
|
||||
void MarkBufferObjectForDeletion(Uint index);
|
||||
bool ValidateName(Uint index) const;
|
||||
bool ValidateBufferObject(Uint index) const;
|
||||
SharedPtr<BufferObject> GetBufferObject(Uint index);
|
||||
Vector<Uint> GenerateNames(Uint number);
|
||||
SharedPtr<BufferObject> CreateBufferObject(Uint index);
|
||||
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
|
||||
void MarkBufferObjectForDeletion(Uint index);
|
||||
bool ValidateName(Uint index) const;
|
||||
bool ValidateBufferObject(Uint index) const;
|
||||
|
||||
private:
|
||||
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
|
||||
IndexGenerator<Uint> m_indexGenerator;
|
||||
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
private:
|
||||
UnorderedMap<Uint, SharedPtr<BufferObject>> m_bufferObjects;
|
||||
IndexGenerator<Uint> m_indexGenerator;
|
||||
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
|
||||
};
|
||||
} // namespace GLState
|
||||
} // namespace MG_State
|
||||
} // namespace MobileGL
|
||||
Reference in New Issue
Block a user