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https://github.com/MobileGL-Dev/MobileGL
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[Refactor] (All): Restructure include system.
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@@ -1,106 +1,89 @@
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#pragma once
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#include "MG_Util/Types.h"
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#include <Includes.h>
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namespace MobileGL {
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enum class BufferTarget {
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Vertex,
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Index,
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Uniform,
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CopyRead,
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CopyWrite,
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PixelPack,
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PixelUnpack,
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Query,
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Texture,
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TransformFeedback,
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AtomicCounter,
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DispatchIndirect,
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DrawIndirect,
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ShaderStorage,
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enum class BufferTarget {
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Vertex,
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Index,
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Uniform,
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CopyRead,
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CopyWrite,
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PixelPack,
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PixelUnpack,
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Query,
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Texture,
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TransformFeedback,
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AtomicCounter,
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DispatchIndirect,
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DrawIndirect,
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ShaderStorage,
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BufferTargetCount,
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Unknown = -1
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};
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Unknown = -1
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};
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enum class BufferUsage {
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StreamDraw,
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StreamRead,
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StreamCopy,
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StaticDraw,
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StaticRead,
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StaticCopy,
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DynamicDraw,
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DynamicRead,
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DynamicCopy,
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Unknown = -1
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};
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enum class BufferUsage {
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StreamDraw,
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StreamRead,
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StreamCopy,
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StaticDraw,
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StaticRead,
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StaticCopy,
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DynamicDraw,
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DynamicRead,
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DynamicCopy,
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Unknown = -1
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};
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enum class BufferMappingAccessBit : Uint {
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Null = 0x00,
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Read = 0x01,
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Write = 0x02,
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InvalidateRange = 0x04,
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InvalidateBuffer = 0x08,
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FlushExplicit = 0x10,
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Unsynchronized = 0x20,
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Persistent = 0x40,
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Coherent = 0x80
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};
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enum class BufferMappingAccessBit : Uint {
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Null = 0x00,
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Read = 0x01,
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Write = 0x02,
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InvalidateRange = 0x04,
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InvalidateBuffer = 0x08,
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FlushExplicit = 0x10,
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Unsynchronized = 0x20,
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Persistent = 0x40,
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Coherent = 0x80
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};
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// inline Flags<BufferMappingAccessBit> operator|(BufferMappingAccessBit a, const BufferMappingAccessBit b) {
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// return Flags(a) | b;
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// }
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//
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// inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
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// a = a | b;
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// return a;
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// }
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namespace MG_State {
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namespace GLState {
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class BufferObject {
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public:
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using TargetEnum = BufferTarget;
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// inline Flags<BufferMappingAccessBit> operator&(const BufferMappingAccessBit a, const BufferMappingAccessBit b) {
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// return Flags(a) & b;
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// }
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BufferObject();
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// inline bool Any(BufferMappingAccessBit a) {
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// using T = std::underlying_type_t<BufferMappingAccessBit>;
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// return static_cast<T>(a) != 0;
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// }
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void Resize(SizeT size);
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void UploadData(DataPtr data, SizeT atOffset);
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void SetUsage(BufferUsage usage);
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void* AcquireMemory(Bool markMapped, Bool read, Bool write);
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void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
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void ReleaseMemory();
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void FlushMemoryRange(SizeT offset, SizeT length);
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void UploadSubData(DataPtr data, SizeT atOffset);
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void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
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void ClearDirty();
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namespace MG_State {
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namespace GLState {
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class BufferObject {
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public:
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using TargetEnum = BufferTarget;
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BufferObject();
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Bool IsMapped() const;
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
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Range1D GetDirtyRange() const;
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Range1D GetMappedRange() const;
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Flags<BufferMappingAccessBit> GetMappingAccess() const;
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void Resize(SizeT size);
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void UploadData(DataPtr data, SizeT atOffset);
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void SetUsage(BufferUsage usage);
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void* AcquireMemory(Bool markMapped, Bool read, Bool write);
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void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
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void ReleaseMemory();
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void FlushMemoryRange(SizeT offset, SizeT length);
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void UploadSubData(DataPtr data, SizeT atOffset);
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void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
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void ClearDirty();
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Bool IsMapped() const;
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
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Range1D GetDirtyRange() const;
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Range1D GetMappedRange() const;
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Flags<BufferMappingAccessBit> GetMappingAccess() const;
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private:
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Int m_id = 0;
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SizeT m_size = 0;
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BufferUsage m_usage = BufferUsage::StaticDraw;
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Data m_data;
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Bool m_isMapped;
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Flags<BufferMappingAccessBit> m_mappingAccess;
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Range1D m_dirtyRange;
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Range1D m_mappedRange;
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std::vector<Uint8> m_stagingData;
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bool m_ownsStagingData;
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};
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}
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}
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}
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private:
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Int m_id = 0;
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SizeT m_size = 0;
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BufferUsage m_usage = BufferUsage::StaticDraw;
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Data m_data;
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Bool m_isMapped;
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Flags<BufferMappingAccessBit> m_mappingAccess;
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Range1D m_dirtyRange;
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Range1D m_mappedRange;
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std::vector<Uint8> m_stagingData;
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bool m_ownsStagingData;
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};
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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