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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 21:28:32 +09:00
[Fix] (MG_State/GLState, MG_Backend): track layered framebuffer textures
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@@ -28,6 +28,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return static_cast<Uint32>(target) - static_cast<Uint32>(TextureUploadTarget::CubeMapPositiveX);
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}
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static Uint32 ResolveAttachmentBaseArrayLayer(
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const MG_State::GLState::FramebufferAttachmentObject& attachment) {
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if (attachment.IsLayered()) {
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return 0;
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}
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const TextureUploadTarget uploadTarget = attachment.GetTextureUploadTarget();
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if (!IsCubeMapFaceUploadTarget(uploadTarget)) {
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return static_cast<Uint32>(std::max(attachment.GetTextureLayer(), 0));
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}
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return ResolveAttachmentBaseArrayLayer(uploadTarget);
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}
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static Uint32 ResolveAttachmentLayerCount(
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const MG_State::GLState::FramebufferAttachmentObject& attachment) {
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if (attachment.IsLayered()) {
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return static_cast<Uint32>(std::max(attachment.GetSize().z(), 1));
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}
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return 1u;
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}
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static const MG_State::GLState::FramebufferAttachmentObject* GetClearableAttachment(
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const MG_State::GLState::FramebufferObject& drawFbo, FramebufferAttachmentType attachmentType) {
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if (attachmentType == FramebufferAttachmentType::None) {
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@@ -60,9 +80,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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auto* texture = attachment.GetTexture().get();
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MOBILEGL_ASSERT(texture != nullptr, "MakePendingClearKey: texture attachment resolved to null");
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const Uint32 mipLevel = static_cast<Uint32>(std::max(attachment.GetTextureLevel(), 0));
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const TextureUploadTarget uploadTarget = attachment.GetTextureUploadTarget();
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const Uint32 baseArrayLayer = ResolveAttachmentBaseArrayLayer(uploadTarget);
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const Uint32 layerCount = IsCubeMapFaceUploadTarget(uploadTarget) ? 1u : 1u;
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const Uint32 baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
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const Uint32 layerCount = ResolveAttachmentLayerCount(attachment);
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return MakePendingClearKey(texture, mipLevel, baseArrayLayer, layerCount);
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}
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