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https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-07 10:03:23 +09:00
[Refactor] (P13 W3b): strip the push/legacy-memo guards from both backends
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@@ -58,7 +58,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// changes is that the key is now the identity the SERVER will be handed once
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// buffers travel as handles, instead of a number only the client can mint.
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Uint64 bufferKey = attr.Buffer ? attr.Buffer->GetLifetimeId() : 0;
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#if MOBILEGL_PIPE_PUSH
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if (attr.Buffer) {
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// The SAME arm question the other four re-keyed sites ask, through the same
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// helper: a site that decided for itself could silently key on the pre-handle
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@@ -86,14 +85,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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bufferKey = 0;
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}
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}
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#endif
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XXHASH_VERIFY(XXH64_update(m_hashState, &bufferKey, sizeof(bufferKey)));
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}
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return XXH64_digest(m_hashState);
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}
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#if MOBILEGL_PIPE_PUSH
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VertexInputStateFactory::VaoBackendMemos& VertexInputStateFactory::MemosFor(
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const MG_State::GLState::VertexArrayObject& vao) const {
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const MG_Pipe::MGPipeHandle handle =
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@@ -113,9 +110,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// suite's business, for the reason MagmaPipeAbaControlDefeatsIdentity spells out.
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return MagmaPipeClaimSlotMemos(m_vaoMemos, handle);
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}
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#endif
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#if MOBILEGL_PIPE_PUSH
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Bool VertexInputStateFactory::TryGetMemoizedHash(const MG_State::GLState::VertexArrayObject& vao,
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Uint64& outHash) const {
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if (MagmaPipeTrackHArmIsHandles(MG_Pipe::kMGPipeSubsystemMagmaVertexInput)) {
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@@ -124,18 +119,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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outHash = memos.Hash;
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return true;
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}
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#if MOBILEGL_PIPE_LEGACY_MEMOS
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return vao.GetBackendHashMemo(outHash);
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#else
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return false;
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#endif
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}
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#endif
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VertexInputStateFactory::HashType VertexInputStateFactory::GetOrComputeHash(
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const MG_State::GLState::VertexArrayObject& vao) const {
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HashType hash = 0;
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#if MOBILEGL_PIPE_PUSH
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// P2 D12.5: the same memo, on the backend's side of the boundary.
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if (MagmaPipeTrackHArmIsHandles(MG_Pipe::kMGPipeSubsystemMagmaVertexInput)) {
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VaoBackendMemos& memos = MemosFor(vao);
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@@ -147,19 +136,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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memos.HashConfigVersion = vao.GetConfigVersion();
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return hash;
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}
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#endif
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#if MOBILEGL_PIPE_LEGACY_MEMOS
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if (!vao.GetBackendHashMemo(hash)) {
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hash = ComputeHash(vao);
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vao.SetBackendHashMemo(hash);
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}
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#endif
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return hash;
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}
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const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
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const MG_State::GLState::VertexArrayObject& vao) {
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#if MOBILEGL_PIPE_PUSH
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// P2 D12.5: the same per-draw fast path, but the resolved-entry pointer lives in this
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// factory's slot-indexed table instead of on the frontend VAO. The eviction epoch
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// survives the move and is still what stops a stale pointer being dereferenced: the
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@@ -186,33 +167,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// live reader anywhere, so the handle arm retires it rather than moving it.
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return resolved;
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}
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#endif
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#if !MOBILEGL_PIPE_LEGACY_MEMOS
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// Unreachable: with no legacy arm compiled MagmaPipeTrackHArmIsHandles is a compile-
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// time true, so the handle arm above always returns. Written out rather than left to
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// fall off the end so the function still has a return on every path a compiler sees.
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return GetOrCreateVertexInputState(vao, GetOrComputeHash(vao));
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#else
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// Per-draw fast path: the VAO carries a pointer to its resolved entry,
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// valid while its config version and the cache's eviction epoch both
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// match - no re-hash, no map lookup.
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const void* memoState = nullptr;
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Uint64 memoEpoch = 0;
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if (vao.GetBackendStateMemo(memoState, memoEpoch) && memoEpoch == m_evictionEpoch) {
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const auto* entry = static_cast<const BackendVertexInputState*>(memoState);
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entry->lastUsedFrameBoundary = m_frameBoundaryCounter;
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return *entry;
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}
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const BackendVertexInputState& entry = GetOrCreateVertexInputState(vao, GetOrComputeHash(vao));
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vao.SetBackendStateMemo(&entry, m_evictionEpoch);
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// Also mirror the layout identity and the two per-draw masks into the VAO's aux
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// memo (pure VALUES derived from the VAO configuration, so config-version
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// guarding alone is sound). The draw fast path reads them from the VAO object it
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// already touched instead of chasing into this entry - see PackVertexInputAuxMemo.
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vao.SetBackendAuxMemo(entry.layoutHash,
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PackVertexInputAuxMasks(entry.unsupportedAttribMask, entry.attributeLocationMask));
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return entry;
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#endif // MOBILEGL_PIPE_LEGACY_MEMOS
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}
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const VertexInputStateFactory::BackendVertexInputState& VertexInputStateFactory::GetOrCreateVertexInputState(
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@@ -599,11 +557,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// instances (see the member comment). With no legacy arm the memos
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// live in this factory and die with it, so a per-instance bump is
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// enough - P2 D12.5.
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#if MOBILEGL_PIPE_LEGACY_MEMOS
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m_evictionEpoch = ++s_evictionEpochSource;
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#else
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++m_evictionEpoch;
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#endif
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} else {
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++it;
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}
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