From 96bd36c50be92d0944aa7485eb27b9186cd40f1c Mon Sep 17 00:00:00 2001 From: Swung0x48 Date: Wed, 12 Aug 2026 06:41:54 -0400 Subject: [PATCH] [Docs] (README): the MOBILEGL_ADVERTISE_FP64 switch --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 693615d4..d0e3b08d 100644 --- a/README.md +++ b/README.md @@ -159,6 +159,7 @@ MobileGL supports runtime configuration via environment variables. | `MOBILEGL_DISABLE_TIMERQUERY` | Disable GPU timer-query exposure and use. | `0`, `1` | `0` | | `MOBILEGL_USE_ANGLE` | Load ANGLE EGL/GLES libraries. | `0`, `1` | `0` | | `MOBILEGL_DISABLE_SUBGROUP` | Disable Vulkan shader subgroup support. | `0`, `1` | `0` | +| `MOBILEGL_ADVERTISE_FP64` | Advertise `GL_ARB_gpu_shader_fp64`. GLSL `double`/`dvec`/`dmat` compile and run either way - they are narrowed to 32 bits - so this only changes whether an application is told it has 64-bit precision, which it does not. | `0`, `1` | `0` | | `MOBILEGL_MAGMA_R11G11B10F_FALLBACK` | Use Magma's R11G11B10F format fallback. | `0`, `1` | `0` | | `MOBILEGL_MAGMA_FRAMESINFLIGHT` | Set Magma frames in flight. | Integer `1`–`64` | `3` | | `MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER` | Avoid sampler mipmap minification filters. | `0`, `1` | `0` |