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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Impl/GLImpl): unblock the non-texture sections of GL CTS per-case state reset - clamp advertised GL_MAX_UNIFORM_BUFFER_BINDINGS to the state layer indexed-binding capacity (glBindBufferBase rejected indices past it), let glBindRenderbuffer(0) unbind without recording INVALID_OPERATION (name 0 must never reach the name-table lookup), and allow writes to generic vertex attribute 0 current value (core GL has no attribute-0 restriction; gluStateReset writes vertexAttrib4f(0,...) after every case) - with these plus the default-texture work, multi-case glcts batches complete in one process instead of aborting after the first case
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@@ -76,7 +76,13 @@ namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
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}
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Bool ValidateRenderbufferName(Uint index, Bool allowZero) {
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if (index == 0 && !allowZero) {
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if (index == 0) {
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// Zero is never a GenRenderbuffers name, so it must not reach the name-table lookup
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// below: where it is allowed (glBindRenderbuffer / FramebufferRenderbuffer detach) it
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// means "unbind", and looking it up would record a bogus INVALID_OPERATION - GL CTS's
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// per-case state reset calls glBindRenderbuffer(GL_RENDERBUFFER, 0) after every case.
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if (allowZero) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
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