[Feat] (MG_Backend/DirectVulkan): implement backend func for glCopyTex(Sub)Image2D

This commit is contained in:
2026-05-05 12:02:33 +08:00
parent bc2f2d896b
commit 99b753be9a
6 changed files with 504 additions and 51 deletions
@@ -13,10 +13,29 @@
namespace MobileGL::MG_Backend::DirectVulkan {
UniquePtr<VulkanRenderer> pVulkanRenderer = nullptr;
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {}
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {}
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {}
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {}
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfi called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfi called with null GL context");
pVulkanRenderer->ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfv called with null GL context");
pVulkanRenderer->ClearBufferfv(buffer, drawbuffer, value);
}
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferuiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferuiv called with null GL context");
pVulkanRenderer->ClearBufferuiv(buffer, drawbuffer, value);
}
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferiv called with null GL context");
pVulkanRenderer->ClearBufferiv(buffer, drawbuffer, value);
}
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {}
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {}
@@ -36,9 +55,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {}
void DrawArraysIndirect(GLenum mode, const void* indirect) {}
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {}
GLsizei height, GLint border) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexImage2D called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyTexImage2D called with null GL context");
pVulkanRenderer->CopyTexSubImage2D(target, level, 0, 0, x, y, width, height);
}
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height) {}
GLsizei height) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexSubImage2D called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyTexSubImage2D called with null GL context");
pVulkanRenderer->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
void GenerateMipmap(GLenum target) {}
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {}