[Feat] (MG_Backend/DirectVulkan): implement backend func for glCopyTex(Sub)Image2D

This commit is contained in:
2026-05-05 12:02:33 +08:00
parent bc2f2d896b
commit 99b753be9a
6 changed files with 504 additions and 51 deletions
@@ -31,8 +31,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
continue;
QueueClear({
.color = clearPayload.color,
.attachmentType = drawbuf
.mask = GL_COLOR_BUFFER_BIT,
.color = clearPayload.color
}, drawFbo.GetAttachment(drawbuf).GetTexture());
MGLOG_D("%s: %s (texture %d) - color = (%.2f, %.2f, %.2f, %.2f)", __func__,
MG_Util::ConvertFramebufferAttachmentTypeToString(drawbuf).c_str(),
@@ -44,8 +44,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (mask & GL_DEPTH_BUFFER_BIT &&
!drawFbo.GetAttachment(FramebufferAttachmentType::Depth).IsRenderbuffer()) {
QueueClear({
.mask = GL_DEPTH_BUFFER_BIT,
.depth = clearPayload.depth,
.attachmentType = FramebufferAttachmentType::Depth,
}, drawFbo.GetAttachment(FramebufferAttachmentType::Depth).GetTexture());
MGLOG_D("%s: Depth (texture %d) - depth = (%.2f)", __func__,
drawFbo.GetAttachment(FramebufferAttachmentType::Depth).GetTexture()->GetExternalIndex(), clearPayload.depth);
@@ -54,8 +54,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (mask & GL_STENCIL_BUFFER_BIT &&
!drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).IsRenderbuffer()) {
QueueClear({
.mask = GL_STENCIL_BUFFER_BIT,
.stencil = clearPayload.stencil,
.attachmentType = FramebufferAttachmentType::Stencil,
}, drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).GetTexture());
MGLOG_D("%s: Stencil (texture %d) - stencil = (%u)", __func__,
drawFbo.GetAttachment(FramebufferAttachmentType::Stencil).GetTexture()->GetExternalIndex(), clearPayload.stencil);
@@ -64,12 +64,25 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void VkClearManager::QueueClear(const ClearAttachmentPayload& clearPayload,
const SharedPtr<MG_State::GLState::ITextureObject>& texture) {
if (clearPayload.mask == 0) {
return;
}
WeakPtr<MG_State::GLState::ITextureObject> weakTexturePtr = texture;
if (weakTexturePtr.expired())
return;
auto* pTexture = weakTexturePtr.lock().get();
m_aliveObjects[pTexture] = weakTexturePtr;
m_pendingClears[pTexture] = clearPayload;
auto& pending = m_pendingClears[pTexture];
pending.mask |= clearPayload.mask;
if (clearPayload.mask & GL_COLOR_BUFFER_BIT) {
pending.color = clearPayload.color;
}
if (clearPayload.mask & GL_DEPTH_BUFFER_BIT) {
pending.depth = clearPayload.depth;
}
if (clearPayload.mask & GL_STENCIL_BUFFER_BIT) {
pending.stencil = clearPayload.stencil;
}
}
Bool VkClearManager::HasPendingClear(MG_State::GLState::ITextureObject* texture) {
@@ -84,9 +97,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
outPayload = m_pendingClears[texture];
MGLOG_D("%s: Got pending clear for texture %d (%s), clear value: color = (%.2f, %.2f, %.2f, %.2f), depth = (%.2f), stencil = (%u)", __func__,
MGLOG_D("%s: Got pending clear for texture %d (%s), mask=0x%x clear value: color = (%.2f, %.2f, %.2f, %.2f), depth = (%.2f), stencil = (%u)", __func__,
texture->GetExternalIndex(),
MG_Util::ConvertTextureInternalFormatToString(texture->GetFormat()).c_str(),
static_cast<Uint32>(outPayload.mask),
outPayload.color[0], outPayload.color[1], outPayload.color[2], outPayload.color[3],
outPayload.depth,
outPayload.stencil);