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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 21:28:32 +09:00
[Feat] (MG_Backend/DirectVulkan): implement backend func for glCopyTex(Sub)Image2D
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@@ -80,8 +80,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool hasPayload = m_clearManager.GetPendingClear(texture, clearPayload);
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XXHASH_VERIFY(XXH64_update(m_hashState, &hasPayload, sizeof(hasPayload)));
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if (hasPayload) {
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XXHASH_VERIFY(XXH64_update(
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m_hashState, &clearPayload.attachmentType, sizeof(clearPayload.attachmentType)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &clearPayload.mask, sizeof(clearPayload.mask)));
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}
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}
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@@ -172,14 +171,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Int width = 0;
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Int height = 0;
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Vector<VkAttachmentDescription> attachmentDescriptions(validDrawBufCount);
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Vector<VkAttachmentDescription> attachmentDescriptions;
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attachmentDescriptions.reserve(validDrawBufCount + 1);
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Vector<VkAttachmentReference> colorAttachmentRefs(validDrawBufCount);
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for (auto& attachmentRef : colorAttachmentRefs) {
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attachmentRef.attachment = VK_ATTACHMENT_UNUSED;
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attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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Vector<PendingClearAttachmentInfo> pendingClearAttachments;
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pendingClearAttachments.reserve(validDrawBufCount + 1);
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Vector<TrackedAttachmentLayoutInfo> trackedAttachmentLayouts;
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trackedAttachmentLayouts.reserve(validDrawBufCount + 1);
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auto& textureResources = RenderPassEntry::s_textureResourcesScratch;
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textureResources.clear();
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textureResources.resize(validDrawBufCount, nullptr);
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Vector<VkImageView> attachmentViews(validDrawBufCount, VK_NULL_HANDLE);
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textureResources.reserve(validDrawBufCount + 1);
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Vector<VkImageView> attachmentViews;
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attachmentViews.reserve(validDrawBufCount + 1);
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// This should automatically work on default & offscreen FBO
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// assuming default FBO has the right param
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for (Int i = 0; i < validDrawBufCount; ++i) {
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@@ -192,9 +199,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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auto* texture = att.GetTexture().get();
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const Uint32 attachmentMipLevel = static_cast<Uint32>(std::max(att.GetTextureLevel(), 0));
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const auto textureTarget = texture->GetTarget();
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const Uint32 attachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
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attachmentDescriptions.emplace_back();
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// Color attachment description
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VkAttachmentDescription& desc = attachmentDescriptions[i];
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VkAttachmentDescription& desc = attachmentDescriptions.back();
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switch (textureTarget) {
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case TextureTarget::Texture2D: {
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auto* texture2d =
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@@ -219,7 +228,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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if (hasClear) {
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pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
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.attachmentIndex = static_cast<Uint32>(i),
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.attachmentIndex = attachmentIndex,
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.texture = texture
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});
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}
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@@ -238,20 +247,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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.swapchainImageIndex = swapchainImageIndex,
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.finalLayout = desc.finalLayout,
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});
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attachmentViews[i] = swapchainViews[swapchainImageIndex];
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textureResources.emplace_back(nullptr);
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attachmentViews.emplace_back(swapchainViews[swapchainImageIndex]);
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} else {
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textureResources[i] = m_textureManager.SyncTextureAndGetDescriptor(*texture);
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MOBILEGL_ASSERT(textureResources[i],
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auto* textureResource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
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MOBILEGL_ASSERT(textureResource,
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"GetOrCreateRenderPass: SyncTextureAndGetDescriptor failed at color attachment %d", i);
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desc.format = textureResources[i]->format;
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trackedColorLayout = textureResources[i]->layout;
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textureResources.emplace_back(textureResource);
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desc.format = textureResource->format;
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trackedColorLayout = textureResource->layout;
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trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
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.target = TrackedAttachmentTarget::Texture,
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.texture = texture,
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.finalLayout = desc.finalLayout,
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});
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attachmentViews[i] = m_textureManager.GetOrCreateViewAtMipLevel(*texture, attachmentMipLevel);
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MOBILEGL_ASSERT(attachmentViews[i] != VK_NULL_HANDLE,
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attachmentViews.emplace_back(m_textureManager.GetOrCreateViewAtMipLevel(*texture, attachmentMipLevel));
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MOBILEGL_ASSERT(attachmentViews.back() != VK_NULL_HANDLE,
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"GetOrCreateRenderPass: GetOrCreateAttachmentView failed at color attachment %d", i);
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}
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@@ -273,7 +284,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// Attachment reference
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VkAttachmentReference& attachmentRef = colorAttachmentRefs[i];
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attachmentRef.attachment = i;
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attachmentRef.attachment = attachmentIndex;
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attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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@@ -290,8 +301,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Uint32 depthAttachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
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ClearAttachmentPayload clearPayload{};
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Bool hasClear = m_clearManager.GetPendingClear(&texture, clearPayload);
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Bool clearDepth = hasClear && clearPayload.attachmentType == FramebufferAttachmentType::Depth;
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Bool clearStencil = hasClear && clearPayload.attachmentType == FramebufferAttachmentType::Stencil;
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Bool clearDepth = hasClear && (clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0;
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Bool clearStencil = hasClear && (clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0;
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VkImageLayout trackedDepthLayout = isDefaultFbo ?
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m_swapchainObject.GetDepthStencilImageLayout(swapchainImageIndex) :
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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@@ -453,17 +464,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (!s_clearManager->GetPendingClear(pending.texture, clearPayload)) {
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continue;
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}
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if (clearPayload.attachmentType >= FramebufferAttachmentType::Color0 &&
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clearPayload.attachmentType <= FramebufferAttachmentType::Color31) {
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if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
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clearValues[pending.attachmentIndex].color = {
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clearPayload.color.x(),
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clearPayload.color.y(),
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clearPayload.color.z(),
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clearPayload.color.w()
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};
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} else if (clearPayload.attachmentType == FramebufferAttachmentType::Depth) {
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}
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if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
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clearValues[pending.attachmentIndex].depthStencil.depth = clearPayload.depth;
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} else if (clearPayload.attachmentType == FramebufferAttachmentType::Stencil) {
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}
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if ((clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
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clearValues[pending.attachmentIndex].depthStencil.stencil = clearPayload.stencil;
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}
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}
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