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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Feat] (BufferState): Implement glDeleteBuffers.
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@@ -117,4 +117,15 @@ namespace MG_GL::GL {
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MG_Util::Debug::LogD("Buffer %u is %s", buffer, isValid ? "valid" : "invalid");
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return isValid ? GL_TRUE : GL_FALSE;
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}
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void DeleteBuffers(GLsizei n, const GLuint *buffers) {
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MG_Util::Debug::LogD("glDeleteBuffers, n: %d, buffers: %p", n, buffers);
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GLenum result = MG_State::DeleteBuffers(n, buffers);
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if (result == GL_NO_ERROR)
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return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
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}
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}
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@@ -14,6 +14,7 @@ namespace MG_GL::GL {
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void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
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void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
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void GenBuffers(GLsizei n, GLuint* buffers);
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void DeleteBuffers(GLsizei n, const GLuint *buffers);
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GLboolean IsBuffer(GLuint buffer);
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}
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@@ -448,6 +448,17 @@ namespace MG_GL::GL {
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// static std::unordered_map<GLuint, void*> s_bufferDirtyFlags_bufferObj;
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void SyncAllBuffersToGLES(BufferState* bufferState) {
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GLint prev_buf = 0;
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// Delete removed buffers in GLES
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std::vector<GLuint> buffersToErase;
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for (auto it = s_bufferMap.begin(); it != s_bufferMap.end(); ++it) {
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if (bufferState->buffers_.find(it->first) == bufferState->buffers_.end()) {
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CallAndCheck(::GLES::glDeleteBuffers(1, &it->second);)
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buffersToErase.push_back(it->first);
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}
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}
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for (GLuint mgname : buffersToErase) {
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s_bufferMap.erase(mgname);
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}
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CallAndCheck(::GLES::glGetIntegerv(GL_COPY_WRITE_BUFFER_BINDING, &prev_buf);)
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for (auto& [mgname, obj] : bufferState->buffers_) {
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@@ -61,7 +61,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTexSubImage2D, GLenum target, GLint leve
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DECLARE_GL_FUNCTION_HEAD(GLuint, CreateProgram) DECLARE_GL_FUNCTION_END(GLuint, CreateProgram)
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DECLARE_GL_FUNCTION_HEAD(GLuint, CreateShader, GLenum type) DECLARE_GL_FUNCTION_END(GLuint, CreateShader, type)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CullFace, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CullFace, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteBuffers, GLsizei n, const GLuint *buffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteBuffers, n,buffers)
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DECLARE_GL_FUNCTION_HEAD(void, DeleteBuffers, GLsizei n, const GLuint *buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteBuffers, n,buffers)
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DECLARE_GL_FUNCTION_HEAD(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteFramebuffers, n,framebuffers)
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DECLARE_GL_FUNCTION_HEAD(void, DeleteProgram, GLuint program) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteProgram, program)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteRenderbuffers, n,renderbuffers)
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