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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (BufferState): Implement glDeleteBuffers.
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@@ -117,4 +117,15 @@ namespace MG_GL::GL {
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MG_Util::Debug::LogD("Buffer %u is %s", buffer, isValid ? "valid" : "invalid");
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return isValid ? GL_TRUE : GL_FALSE;
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}
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void DeleteBuffers(GLsizei n, const GLuint *buffers) {
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MG_Util::Debug::LogD("glDeleteBuffers, n: %d, buffers: %p", n, buffers);
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GLenum result = MG_State::DeleteBuffers(n, buffers);
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if (result == GL_NO_ERROR)
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return;
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
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}
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}
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