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[Feat] (BufferState): Implement glDeleteBuffers.
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@@ -170,6 +170,17 @@ void BufferState::Delete(GLuint buffer) {
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MG_Util::Debug::LogD("MG_State: Buffer: Delete buffer %u", buffer);
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}
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GLenum BufferState::DeleteN(GLsizei n, const GLuint* buffers) {
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MG_Util::Debug::LogD("MG_State: Buffer: DeleteN called with n=%d", n);
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if (n < 0) return GL_INVALID_VALUE;
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for (GLsizei i = 0; i < n; ++i) {
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Delete(buffers[i]);
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}
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MG_Util::Debug::LogD("MG_State: Buffer: DeleteN deleted buffers successfully");
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return GL_NO_ERROR;
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}
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bool BufferState::IsValidTarget_(GLenum target) {
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MG_Util::Debug::LogD("MG_State: Buffer: IsValidTarget_ called with target=0x%x,result=%d", target, !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end()));
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return !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end());
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