[Feat] (BufferState): Implement glDeleteBuffers.

This commit is contained in:
BZLZHH
2025-05-16 13:34:24 +08:00
parent 7fdf31c782
commit 9a692a7845
9 changed files with 42 additions and 2 deletions
+11
View File
@@ -170,6 +170,17 @@ void BufferState::Delete(GLuint buffer) {
MG_Util::Debug::LogD("MG_State: Buffer: Delete buffer %u", buffer);
}
GLenum BufferState::DeleteN(GLsizei n, const GLuint* buffers) {
MG_Util::Debug::LogD("MG_State: Buffer: DeleteN called with n=%d", n);
if (n < 0) return GL_INVALID_VALUE;
for (GLsizei i = 0; i < n; ++i) {
Delete(buffers[i]);
}
MG_Util::Debug::LogD("MG_State: Buffer: DeleteN deleted buffers successfully");
return GL_NO_ERROR;
}
bool BufferState::IsValidTarget_(GLenum target) {
MG_Util::Debug::LogD("MG_State: Buffer: IsValidTarget_ called with target=0x%x,result=%d", target, !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end()));
return !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end());