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[Feat] (BufferState): Implement glDeleteBuffers.
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@@ -37,6 +37,7 @@ public:
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bool ValidateAllocatedHandle(GLuint buffer);
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bool ValidateGeneratedName(GLuint buffer);
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void Delete(GLuint buffer);
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GLenum DeleteN(GLsizei n, const GLuint* buffers);
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GLuint GetCurrentBinding(GLenum target) const;
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unordered_map<GLenum, GLuint> currentBindings_;
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