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[Feat] (BufferState): Implement glDeleteBuffers.
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@@ -66,6 +66,7 @@ namespace MG_State {
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bool ValidateAllocatedBufferHandle(GLuint buffer);
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bool ValidateGeneratedName(GLuint buffer);
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void DeleteBuffer(GLuint buffer);
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GLenum DeleteBuffers(GLsizei n, const GLuint* buffers);
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GLenum QueryBufferPropertyIntVector(GLenum target, GLenum pname, GLint* params);
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// VertexArray
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