mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-12 04:23:23 +09:00
[Fix] (Review): bound copies by the requested level, reach every cube face, keep array layer counts, and give glSpecializeShader its spec error surface
This commit is contained in:
@@ -32,10 +32,22 @@ namespace MobileGL::MG_Impl::GLImpl {
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static bool CheckShaderNameValidity(Uint shader) {
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if (shader == 0 || !MG_State::pGLContext->ValidateShaderName(shader)) {
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// The mirror of CheckProgramNameValidity below, and for the same reason: programs and
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// shaders are drawn from ONE name space (ProgramState hands both out of a single
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// generator), so a name that exists but belongs to a PROGRAM is the wrong kind of
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// object - GL 3.3 core 2.11.x makes that INVALID_OPERATION - while a name GL never
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// handed out is INVALID_VALUE. This half of the split was missing, so every shader
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// entry point handed a program name reported INVALID_VALUE; the conformance suite
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// reads exactly that code back from glSpecializeShader.
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const ErrorCode error = (shader != 0 && MG_State::pGLContext->ValidateProgramName(shader))
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? ErrorCode::InvalidOperation
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: ErrorCode::InvalidValue;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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error,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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std::to_string(shader) + " is not a valid name."));
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std::to_string(shader) +
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(error == ErrorCode::InvalidOperation ? " is not a shader object."
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: " is not a valid name.")));
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return false;
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}
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return true;
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@@ -451,6 +463,25 @@ namespace MobileGL::MG_Impl::GLImpl {
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" has no SPIR-V binary; call glShaderBinary first."));
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return;
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}
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// ARB_gl_spirv: a shader that has already been specialized may not be specialized again
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// until glShaderBinary re-associates a module with it.
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if (shaderObject->HasBeenSpecialized()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"shader " + std::to_string(shader) +
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" has already been specialized; re-associate its module with "
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"glShaderBinary before specializing it again."));
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return;
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}
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// pEntryPoint names the entry point to specialize; there is no default. A null pointer
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// cannot name one, and neither can the empty string.
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if (pEntryPoint == nullptr || *pEntryPoint == '\0') {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "pEntryPoint must name an entry point."));
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return;
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}
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if (numSpecializationConstants > 0 && (pConstantIndex == nullptr || pConstantValue == nullptr)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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@@ -475,20 +506,32 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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}
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const String entryPoint = pEntryPoint ? String(pEntryPoint) : String{};
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const String entryPoint(pEntryPoint);
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const GLenum shaderType = MG_Util::ConvertShaderStageToGLEnum(shaderObject->GetShaderStage());
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using SpecializationFailure = MG_Util::ShaderTranspiler::ShaderCompiler::SpecializationFailure;
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SpecializationFailure failure = SpecializationFailure::None;
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auto specialized = MG_Util::ShaderTranspiler::ShaderCompiler::SpecializeAndDecompileSpirvModule(
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shaderObject->GetSpirvBinary(), shaderType, entryPoint, constantIds, constantValues);
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shaderObject->GetSpirvBinary(), shaderType, entryPoint, constantIds, constantValues, failure);
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if (!specialized) {
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// Specialization failure is a COMPILE failure, not a GL error: ARB_gl_spirv routes it
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// through COMPILE_STATUS and the info log exactly as glCompileShader does, so an
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// application that checks the status the usual way sees it.
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MGLOG_D("%s: specialization failed for shader %u: %s", __func__, shader,
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specialized.error().log.c_str());
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// The two conditions ARB_gl_spirv ENUMERATES are GL errors, and an erroring GL command
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// must have no other effect - so the shader object is left exactly as it was rather
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// than being pushed into a failed-compile state. Anything else is a genuine compile
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// failure of a well-formed request, which the extension routes through COMPILE_STATUS
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// and the info log exactly as glCompileShader does.
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if (failure == SpecializationFailure::UnknownEntryPoint ||
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failure == SpecializationFailure::UnknownConstantId) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, specialized.error().log));
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return;
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}
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shaderObject->RecordSpecializationFailure(String(specialized.error().log));
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return;
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}
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shaderObject->SpecializeFromSpirv(Move(specialized.value()));
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shaderObject->SpecializeFromSpirv(Move(specialized.value().glsl), Move(specialized.value().xfbVaryings),
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specialized.value().xfbBufferMode);
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}
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// glMaxShaderCompilerThreadsKHR / glMaxShaderCompilerThreadsARB - one implementation,
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@@ -1057,9 +1100,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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*params = shaderObject->GetInfoLog().empty() ? 0 : (GLint)shaderObject->GetInfoLog().length() + 1;
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break;
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case GL_SHADER_SOURCE_LENGTH:
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*params = shaderObject->GetShaderSource().empty() ? 0 : (GLint)shaderObject->GetShaderSource().length() + 1;
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case GL_SHADER_SOURCE_LENGTH: {
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// The APPLICATION's source, which is empty for a shader that came from glShaderBinary -
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// see ShaderObject::GetApplicationShaderSource.
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const auto& source = shaderObject->GetApplicationShaderSource();
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*params = source.empty() ? 0 : (GLint)source.length() + 1;
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break;
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}
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// GL_ARB_gl_spirv. GL_SPIR_V_BINARY and GL_SPIR_V_BINARY_ARB are the same token: TRUE
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// while the object stands for an application-supplied module. It is the FIRST thing the
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// conformance suite asks after glShaderBinary, and it used to fall into the terminal
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@@ -1111,7 +1158,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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auto& shaderObject = TryToGetShaderObject(shader);
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if (!shaderObject) return;
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auto& src = shaderObject->GetShaderSource();
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auto& src = shaderObject->GetApplicationShaderSource();
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CopyStr(bufSize, length, source, src.c_str(), (GLsizei)src.length());
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}
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@@ -1968,8 +2015,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrix2fv_State(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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@@ -1981,14 +2026,14 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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if (location == -1) return;
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UniformMatrixfv_Object(*programObject, __func__, location, count, transpose, value, 2, 2,
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"program " + std::to_string(program));
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}
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void ProgramUniformMatrix3fv_State(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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@@ -2000,6 +2045,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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if (location == -1) return;
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for (GLint i = 0; i < count; i++) {
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if (i > 0 && !programObject->UniformLocationsAliasSameUniform(location, location + i)) {
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// Values for elements beyond the end of the uniform array are ignored.
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@@ -2025,8 +2072,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrix4fv_State(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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@@ -2038,6 +2083,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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if (location == -1) return;
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for (GLint i = 0; i < count; i++) {
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if (i > 0 && !programObject->UniformLocationsAliasSameUniform(location, location + i)) {
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// Values for elements beyond the end of the uniform array are ignored.
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@@ -2059,8 +2106,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrixNonSquarefv_State(const char* caller, GLuint program, GLint location, GLsizei count,
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GLboolean transpose, const GLfloat* value, Int columns, Int rows) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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@@ -2072,6 +2117,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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if (location == -1) return;
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UniformMatrixfv_Object(*programObject, caller, location, count, transpose, value, columns, rows,
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"program " + std::to_string(program));
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}
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@@ -2621,7 +2668,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLdouble* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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if (!programObject->GetLinkStatus()) {
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@@ -2631,6 +2677,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"program " + std::to_string(program) + " is not linked."));
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return;
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}
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if (location == -1) return;
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UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 2);
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}
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void UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
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@@ -2647,7 +2694,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLdouble* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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if (!programObject->GetLinkStatus()) {
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@@ -2657,6 +2703,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"program " + std::to_string(program) + " is not linked."));
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return;
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}
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if (location == -1) return;
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UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 3);
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}
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void UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
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@@ -2673,7 +2720,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLdouble* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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if (!programObject->GetLinkStatus()) {
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@@ -2683,6 +2729,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"program " + std::to_string(program) + " is not linked."));
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return;
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}
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if (location == -1) return;
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UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 4);
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}
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void UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
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@@ -2699,7 +2746,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLdouble* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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if (!programObject->GetLinkStatus()) {
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@@ -2709,6 +2755,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"program " + std::to_string(program) + " is not linked."));
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return;
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}
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if (location == -1) return;
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UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 3);
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}
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void UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
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@@ -2725,7 +2772,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLdouble* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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if (!programObject->GetLinkStatus()) {
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@@ -2735,6 +2781,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"program " + std::to_string(program) + " is not linked."));
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return;
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}
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if (location == -1) return;
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UniformMatrixdv_Object(*programObject, location, count, transpose, value, 2, 4);
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}
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void UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
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@@ -2751,7 +2798,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLdouble* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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if (!programObject->GetLinkStatus()) {
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@@ -2761,6 +2807,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"program " + std::to_string(program) + " is not linked."));
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return;
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}
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if (location == -1) return;
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UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 2);
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}
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void UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
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@@ -2777,7 +2824,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLdouble* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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if (!programObject->GetLinkStatus()) {
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@@ -2787,6 +2833,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"program " + std::to_string(program) + " is not linked."));
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return;
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}
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if (location == -1) return;
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UniformMatrixdv_Object(*programObject, location, count, transpose, value, 3, 4);
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}
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void UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
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@@ -2803,7 +2850,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLdouble* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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if (!programObject->GetLinkStatus()) {
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@@ -2813,6 +2859,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"program " + std::to_string(program) + " is not linked."));
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return;
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}
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if (location == -1) return;
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UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 2);
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}
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void UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) {
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@@ -2829,7 +2876,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLdouble* value) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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if (!programObject->GetLinkStatus()) {
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@@ -2839,6 +2885,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"program " + std::to_string(program) + " is not linked."));
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return;
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}
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if (location == -1) return;
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UniformMatrixdv_Object(*programObject, location, count, transpose, value, 4, 3);
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}
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void GetUniformdv(GLuint program, GLint location, GLdouble* params) {
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